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Searched refs:heightb (Results 1 – 13 of 13) sorted by relevance

/dports/games/scorched3d/scorched/src/client/sky/
H A DSkyRoof.cpp137 float heightb = b[2]; in drawSegment() local
139 Vector midPointB(float(hmap.getMapWidth() / 2), float(hmap.getMapHeight() / 2), heightb); in drawSegment()
180 b[2] = heightb * cosf(1.57f * float(i) / float(steps)); in drawSegment()
/dports/x11-wm/picom/picom-8.2/src/
H A Dwin.c174 assert(w->widthb >= 0 && w->heightb >= 0); in win_get_region_local()
176 pixman_region32_init_rect(res, 0, 0, (uint)w->widthb, (uint)w->heightb); in win_get_region_local()
290 w->shadow_image = b->ops->render_shadow(b, w->widthb, w->heightb, kernel, c.red, in win_bind_shadow()
403 (uint16_t)max2(w->heightb * (1 - ROUNDED_PERCENT), w->heightb - ROUNDED_PIXELS); in win_has_rounded_corners()
938 w->heightb = w->g.height + w->g.border_width * 2; in win_on_win_size_change()
942 w->shadow_height = w->heightb + ps->o.shadow_radius * 2; in win_on_win_size_change()
1218 .heightb = 0, in fill_win()
1528 pixman_region32_union_rect(res, res, w->g.x, w->g.y, (uint)w->widthb, (uint)w->heightb); in win_extents()
2021 e->y2 >= w->g.y + w->heightb) { in win_update_screen()
2383 return rect_is_fullscreen(ps, w->g.x, w->g.y, w->widthb, w->heightb) && in win_is_fullscreen()
H A Drender.c308 const uint16_t hei = to_u16_checked(w->heightb); in paint_one()
533 const int height = w->heightb; in win_build_shadow()
698 const auto hei = to_u16_checked(w->heightb); in win_blur_background()
H A Dwin.h146 int widthb, heightb; member
H A Dc2.c1313 case C2_L_PY2: tgt = w->g.y + w->heightb; break; in c2_match_once_leaf()
1317 case C2_L_PHEIGHTB: tgt = w->heightb; break; in c2_match_once_leaf()
/dports/graphics/zint/zint-2.10.0-src/frontend_qt/
H A Dmainwindow.cpp174 heightb->setValue(settings.value("studio/appearance/height", 50.0f).toFloat()); in MainWindow()
196 connect(heightb, SIGNAL(valueChanged( double )), SLOT(update_preview())); in MainWindow()
267 settings.setValue("studio/appearance/height", heightb->value()); in ~MainWindow()
451 heightb->setEnabled(false); in autoheight_ui_set()
454 heightb->setEnabled(true); in autoheight_ui_set()
493 heightb->setValue(height); in on_encoded()
1652 m_bc.bc.setHeight(heightb->value()); in update_preview()
1969 … settings.setValue(QString("studio/bc/%1/appearance/height").arg(name), heightb->value()); in save_sub_settings()
2222heightb->setValue(settings.value(QString("studio/bc/%1/appearance/height").arg(name), 50.0f).toFlo… in load_sub_settings()
/dports/x11-wm/compton/compton-b7f43ee/src/
H A Dc2.c1050 case C2_L_PY2: tgt = w->a.y + w->heightb; break; in c2_match_once_leaf()
1054 case C2_L_PHEIGHTB: tgt = w->heightb; break; in c2_match_once_leaf()
H A Dcompton.c453 const int height = w->heightb; in win_build_shadow()
667 unsigned short minheight = max_i(w->heightb * (1 - ROUNDED_PERCENT), in win_rounded_corners()
668 w->heightb - ROUNDED_PIXELS); in win_rounded_corners()
894 r.height = w->heightb; in win_get_region()
931 r.height = w->heightb; in win_extents()
1436 const int hei = w->heightb; in win_blur_background()
1600 const int hei = w->heightb; in win_paint_win()
2696 w->heightb = w->a.height + w->a.border_width * 2; in calc_win_size()
2709 w->shadow_height = w->heightb + ps->gaussian_map->size; in calc_shadow_geometry()
2863 .heightb = 0, in add_win()
H A Dcommon.h1106 int widthb, heightb; member
2045 return rect_is_fullscreen(ps, w->a.x, w->a.y, w->widthb, w->heightb) in win_is_fullscreen()
H A Dcompton.h1334 && s->y_org + s->height >= w->a.y + w->heightb) { in cxinerama_win_upd_scr()
/dports/cad/qflow/qflow-1.4.98/scripts/
H A Daddspacers.tcl.in901 set heightb [expr ($ury - $lly)]
902 set areab [expr $widthb * $heightb]
917 set height [max $heightb $heightt]
/dports/x11-wm/compton/compton-b7f43ee/man/
H A Dcompton.1.asciidoc309 …idthb), `y2`, `width`, `height`, `widthb` (width + 2 * `border_width`), `heightb`, `override_redir…
/dports/x11-wm/picom/picom-8.2/man/
H A Dpicom.1.asciidoc283 …idthb), `y2`, `width`, `height`, `widthb` (width + 2 * `border_width`), `heightb`, `override_redir…