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Searched refs:heightnumerator (Results 1 – 13 of 13) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_atmos.cpp125 y = -(heightnumerator << 7) + ((((pt->y << 6) + rainpos) & 0x0ffff) << 11); in DrawRain()
134 height = (heightnumerator << 10) / z; in DrawRain()
142 dist = ((heightnumerator / ((height >> 3) + 1)) << 5); in DrawRain()
188 y = -(heightnumerator << 7) + ((((pt->y << 6) + rainpos) & 0x0ffff) << 11); in DrawSnow()
197 height = (heightnumerator << 10) / z; in DrawSnow()
205 dist = ((heightnumerator / ((height >> 3) + 1)) << 5); in DrawSnow()
H A Dwl_main.h25 extern int32_t heightnumerator;
H A Dwl_dir3dspr.cpp42 height1 = heightnumerator/((nx1+(dza>>8))>>8); in Scale3DShaper()
55 height2 = heightnumerator/((nx1+(dza>>8))>>8); in Scale3DShaper()
H A Dwl_floorceiling.cpp39 fixed planenumerator = FixedMul(heightnumerator, planeheight); in R_DrawPlane()
H A Dwl_cloudsky.cpp237 dist = (heightnumerator / y) << 8; in DrawClouds()
H A Dwl_main.cpp104 int32_t heightnumerator; variable
283 heightnumerator = FixedMul(((TILEGLOBAL*scale)>>6), yaspect); in CalcProjection()
H A Dwl_draw.cpp216 ob->viewheight = (word)(heightnumerator/(nx>>8)); in TransformActor()
236 int height = heightnumerator / (z >> 8); in CalcHeight()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_view.h93 extern longword heightnumerator;
H A Drt_view.c73 longword heightnumerator; variable
208 heightnumerator = (((focalwidth/10)*centerx*4096)<<HEIGHTFRACTION); in SetViewDelta()
H A Drt_draw.c343 *dispheight = heightnumerator/nx; in TransformObject()
396 *height = heightnumerator/nx; in TransformPoint()
419 *height = heightnumerator/nx; in TransformPoint()
435 *height = heightnumerator/nx; in TransformPoint()
458 *height = heightnumerator/nx; in TransformPoint()
474 *height = heightnumerator/nx; in TransformPoint()
528 *height = heightnumerator/nx; in TransformSimplePoint()
631 return (heightnumerator/nx); in CalcHeight()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_draw.cpp305 q = (heightnumerator / (nx >> 8)) & 0xFFFF; in TransformActor()
306 r = (heightnumerator % (nx >> 8)) & 0xFFFF; in TransformActor()
374 q = (heightnumerator / (nx >> 8)) & 0xFFFF; in TransformTile()
375 r = (heightnumerator % (nx >> 8)) & 0xFFFF; in TransformTile()
417 int result = heightnumerator / (nx / 256); in CalcHeight()
H A D3d_main.cpp141 int heightnumerator; variable
8668 ::heightnumerator = (TILEGLOBAL * ::scale) / 64; in CalcProjection()
8669 ::minheightdiv = (::heightnumerator / 0x7FFF) + 1; in CalcProjection()
H A D3d_def.h2986 extern int heightnumerator;