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Searched refs:hicolormaps (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_draw16.c56 *dest = hicolormaps[((INT16 *)(void *)dc_source)[(frac>>FRACBITS)&127]>>1]; in R_DrawColumn_16()
91 *dest = hicolormaps[((INT16 *)(void *)dc_source)[(frac>>FRACBITS)&255]>>1]; in R_DrawWallColumn_16()
208 *dest++ = hicolormaps[((INT16 *)(void *)ds_source)[spot]>>1]; in R_DrawSpan_16()
H A Dr_data.h43 extern INT16 *hicolormaps; // remap high colors to high colors..
H A Dr_data.c54 INT16 *hicolormaps; // test a 32k colormap remaps high -> high variable
1192 hicolormaps = Z_Malloc(16384*sizeof(*hicolormaps), PU_STATIC, NULL); in R_Init8to16()
1194 hicolormaps[i] = (INT16)(i<<1); in R_Init8to16()