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Searched refs:hideShield (Results 1 – 3 of 3) sorted by relevance

/dports/converters/wkhtmltopdf/qt-5db36ec/examples/graphicsview/portedasteroids/
H A Dview.h107 void hideShield();
H A Dview.cpp142 connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) ); in KAsteroidsView()
283 hideShield(); in setShield()
961 void KAsteroidsView::hideShield() in hideShield() function in KAsteroidsView
/dports/games/barony/Barony-3.3.7/src/
H A Dacthudweapon.cpp3078 bool hideShield = false; in actHudShield() local
3083 hideShield = true; in actHudShield()
3093 hideShield = false; in actHudShield()
3106 hideShield = true; in actHudShield()
3175 if ( hideShield ) in actHudShield()
3198 && (!spellbook || (spellbook && hideShield)) ) in actHudShield()
3390 else if ( !hideShield && quiver && hudweapon && rangedWeaponUseQuiverOnAttack(stats[clientnum]) in actHudShield()
3647 if ( my->sprite == items[TOOL_TINKERING_KIT].fpindex && !hideShield ) in actHudShield()