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Searched refs:highlightStrength (Results 1 – 1 of 1) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DIO.c4564 short initialY, i, j, highlightStrength, displayedArmor, percent; in printMonsterInfo() local
4872 highlightStrength = smoothHiliteGradient(i, 20-1) / 10; in printMonsterInfo()
4874 highlightScreenCell(i, j, &white, highlightStrength); in printMonsterInfo()
4899 short initialY, i, j, highlightStrength, lineCount; in printItemInfo() local
4944 highlightStrength = smoothHiliteGradient(i, 20-1) / 10; in printItemInfo()
4946 highlightScreenCell(i, j, &white, highlightStrength); in printItemInfo()
4960 short initialY, i, j, highlightStrength, lineCount; in printTerrainInfo() local
5007 highlightStrength = smoothHiliteGradient(i, 20-1) / 10; in printTerrainInfo()
5009 highlightScreenCell(i, j, &white, highlightStrength); in printTerrainInfo()