Searched refs:highlightStrength (Results 1 – 1 of 1) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | IO.c | 4564 short initialY, i, j, highlightStrength, displayedArmor, percent; in printMonsterInfo() local 4872 highlightStrength = smoothHiliteGradient(i, 20-1) / 10; in printMonsterInfo() 4874 highlightScreenCell(i, j, &white, highlightStrength); in printMonsterInfo() 4899 short initialY, i, j, highlightStrength, lineCount; in printItemInfo() local 4944 highlightStrength = smoothHiliteGradient(i, 20-1) / 10; in printItemInfo() 4946 highlightScreenCell(i, j, &white, highlightStrength); in printItemInfo() 4960 short initialY, i, j, highlightStrength, lineCount; in printTerrainInfo() local 5007 highlightStrength = smoothHiliteGradient(i, 20-1) / 10; in printTerrainInfo() 5009 highlightScreenCell(i, j, &white, highlightStrength); in printTerrainInfo()
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