Searched refs:highlight_blend (Results 1 – 5 of 5) sorted by relevance
468 static inline UINT32 highlight_blend(UINT32 d) in highlight_blend() function508 dst[x] = highlight_mode ? highlight_blend(pal[pxl]) : shadow_blend(pal[pxl]); in konami_draw_16x16_prio_sprite()603 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_sprite()608 dst[x] = highlight_mode ? highlight_blend(pal[pxl]) : shadow_blend(pal[pxl]); in konami_render_zoom_shadow_sprite()642 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_sprite()649 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_sprite()658 dst[x] = highlight_mode ? highlight_blend(pal[pxl]) : shadow_blend(pal[pxl]); in konami_render_zoom_shadow_sprite()
566 static inline UINT32 highlight_blend(UINT32 d) in highlight_blend() function871 dst_ptr[ecx] = highlight_blend(dst_ptr[ecx]); in zdrawgfxzoom32GP()1012 dst_ptr[ecx] = highlight_blend(dst_ptr[ecx]); in zdrawgfxzoom32GP()
433 static inline UINT32 highlight_blend(UINT32 d) in highlight_blend() function473 dst[x] = highlight_mode ? highlight_blend(pal[pxl]) : shadow_blend(pal[pxl]);//pal[pxl]; in konami_draw_16x16_prio_tile()568 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_tile()573 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]);//pal[pxl]; in konami_render_zoom_shadow_tile()606 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_tile()614 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_tile()
564 static inline UINT32 highlight_blend(UINT32 d) in highlight_blend() function869 dst_ptr[ecx] = highlight_blend(dst_ptr[ecx]); in zdrawgfxzoom32GP()1010 dst_ptr[ecx] = highlight_blend(dst_ptr[ecx]); in zdrawgfxzoom32GP()
77 highlight_blend: bpy.props.FloatProperty(139 theme.blend = addon_prefs.highlight_blend