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Searched refs:highlight_blend (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dkonamiic.cpp468 static inline UINT32 highlight_blend(UINT32 d) in highlight_blend() function
508 dst[x] = highlight_mode ? highlight_blend(pal[pxl]) : shadow_blend(pal[pxl]); in konami_draw_16x16_prio_sprite()
603 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_sprite()
608 dst[x] = highlight_mode ? highlight_blend(pal[pxl]) : shadow_blend(pal[pxl]); in konami_render_zoom_shadow_sprite()
642 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_sprite()
649 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_sprite()
658 dst[x] = highlight_mode ? highlight_blend(pal[pxl]) : shadow_blend(pal[pxl]); in konami_render_zoom_shadow_sprite()
H A Dk053247.cpp566 static inline UINT32 highlight_blend(UINT32 d) in highlight_blend() function
871 dst_ptr[ecx] = highlight_blend(dst_ptr[ecx]); in zdrawgfxzoom32GP()
1012 dst_ptr[ecx] = highlight_blend(dst_ptr[ecx]); in zdrawgfxzoom32GP()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/
H A Dkonamiic.cpp433 static inline UINT32 highlight_blend(UINT32 d) in highlight_blend() function
473 dst[x] = highlight_mode ? highlight_blend(pal[pxl]) : shadow_blend(pal[pxl]);//pal[pxl]; in konami_draw_16x16_prio_tile()
568 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_tile()
573 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]);//pal[pxl]; in konami_render_zoom_shadow_tile()
606 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_tile()
614 dst[x] = highlight_mode ? highlight_blend(dst[x]) : shadow_blend(dst[x]); in konami_render_zoom_shadow_tile()
H A Dk053247.cpp564 static inline UINT32 highlight_blend(UINT32 d) in highlight_blend() function
869 dst_ptr[ecx] = highlight_blend(dst_ptr[ecx]); in zdrawgfxzoom32GP()
1010 dst_ptr[ecx] = highlight_blend(dst_ptr[ecx]); in zdrawgfxzoom32GP()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/
H A Drender_ui_animation_render.py77 highlight_blend: bpy.props.FloatProperty(
139 theme.blend = addon_prefs.highlight_blend