Searched refs:hit2_x (Results 1 – 1 of 1) sorted by relevance
356 double hit2_x, hit2_y, hit2_z; /* mirrored hit position on earth surface */ in renderFrame() local515 hit2_x = -m11 * sp_x + m12 * sp_y + m13 * sp_z; in renderFrame()637 hit2_x = -m11 * sp_x + m12 * sp_y + m13 * sp_z; in renderFrame()696 (light_x * hit2_x + light_y * hit2_y + in renderFrame()721 (light_x * hit2_x + light_y * hit2_y + in renderFrame()