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Searched refs:hit_chance (Results 1 – 8 of 8) sorted by relevance

/dports/japanese/rogue_s/rogue_s/
H A Dhit.c29 short damage, hit_chance; local
38 hit_chance = 100;
40 hit_chance = monster->m_hit_chance;
44 hit_chance /= 2;
55 if (!rand_percent(hit_chance)) {
105 short damage, hit_chance; local
114 hit_chance *= 2;
116 if (!rand_percent(hit_chance)) {
380 short hit_chance; local
382 hit_chance = 40 + 3 * to_hit(weapon);
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H A Dthrow.c78 short damage, hit_chance; local
81 hit_chance = get_hit_chance(weapon);
87 hit_chance += (hit_chance / 3);
93 hit_chance += (hit_chance / 3);
100 if (!rand_percent(hit_chance)) {
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dfight.cc97 double hit_chance = ((double)hits) / to_land; in to_hit_pct() local
99hit_chance = hit_chance * (1 - MIN_HIT_MISS_PERCENTAGE / 200.0) + (1 - hit_chance) * MIN_HIT_MISS_… in to_hit_pct()
101 return (int)(hit_chance*100); in to_hit_pct()
151 double hit_chance = ((double)hits) / (to_land * ev * ev); in mon_to_hit_pct() local
154 hit_chance = hit_chance * (1 - MIN_HIT_MISS_PERCENTAGE / 200.0) in mon_to_hit_pct()
155 + (1 - hit_chance) * MIN_HIT_MISS_PERCENTAGE / 200.0; in mon_to_hit_pct()
157 return (int)(hit_chance*100); in mon_to_hit_pct()
H A Ddescribe.cc4095 const int hit_chance = beat_ev_chance * beat_sh_chance / 100; in _describe_mons_to_hit() local
4096 result << " (about " << hit_chance << "% to hit you)"; in _describe_mons_to_hit()
/dports/games/wesnoth/wesnoth-1.14.17/utils/
H A Dwesnoth-attack-sim.c29 unsigned hit_chance; member
60 if (!hits(attacker->hit_chance)) in strike()
187 u->hit_chance = atoi((*argv)[4]); in parse_unit()
245 label, u->damage, u->num_attacks, u->hp, u->hit_chance); in draw_results()
275 label, u->damage, u->num_attacks, u->hp, u->hit_chance); in compare_results()
364 u[i].hit_chance = (i % 6)*10 + 30; // range: 30%-80% in check()
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dattack_prediction.cpp1237 void receive_blow_b(double hit_chance);
1239 void receive_blow_a(double hit_chance);
1917 opp_not_hit *= 1.0 - hit_chance; in no_death_fight()
1923 double move = opp_hp_dist[j] * hit_chance; in no_death_fight()
1927 opp_not_hit *= 1.0 - hit_chance; in no_death_fight()
1999 opp_hp_dist[opp_stats.hp] = 1.0 - hit_chance; in one_strike_fight()
2001 opp_not_hit *= 1.0 - hit_chance; in one_strike_fight()
2008 double move = opp_hp_dist[i] * hit_chance; in one_strike_fight()
2013 opp_not_hit *= 1.0 - hit_chance; in one_strike_fight()
2120 pm->receive_blow_b(hit_chance); in complex_fight()
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/dports/games/wesnoth/wesnoth-1.14.17/data/ai/micro_ais/cas/
H A Dca_assassin_move.lua98 local hit_chance = (wesnoth.unit_defense(unit, wesnoth.get_terrain(x, y))) / 100.
100 local rating = hit_chance * enemy_damage
/dports/games/wesnoth/wesnoth-1.14.17/src/actions/
H A Dattack.hpp122 int hit_chance, in battle_context_unit_stats()
149 , chance_to_hit(hit_chance) in battle_context_unit_stats()