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Searched refs:hit_mask (Results 1 – 16 of 16) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dgame.c496 int hit_mask = 0; in ScanPixel() local
577 return hit_mask; in ScanPixel()
608 int hit_mask; in ScanLaser() local
675 hit_mask); in ScanLaser()
1736 if (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM) in HitReflectingWalls()
1755 else if (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM) in HitReflectingWalls()
1820 (hit_mask == HIT_MASK_TOPRIGHT || hit_mask == HIT_MASK_BOTTOMLEFT ? in HitReflectingWalls()
1882 (!(hit_mask & HIT_MASK_TOP) || !(hit_mask & HIT_MASK_BOTTOM))) || in HitReflectingWalls()
1884 (!(hit_mask & HIT_MASK_LEFT) || !(hit_mask & HIT_MASK_RIGHT)))) in HitReflectingWalls()
1919 (hit_mask == HIT_MASK_LEFT || hit_mask == HIT_MASK_RIGHT)) in HitAbsorbingWalls()
[all …]
/dports/games/dangen/dangen-0.5/libtenm/
H A Dtenm_table.c223 if ((!(object_table[i]->hit_mask & object_table[j]->attr)) in tenm_table_detect_collision()
224 && (!(object_table[j]->hit_mask & object_table[i]->attr))) in tenm_table_detect_collision()
239 && (object_table[i]->hit_mask & object_table[j]->attr)) in tenm_table_detect_collision()
249 && (object_table[j]->hit_mask & object_table[i]->attr)) in tenm_table_detect_collision()
271 if ((!(object_table[i]->hit_mask & player->attr)) in tenm_table_detect_collision()
272 && (!(player->hit_mask & object_table[i]->attr))) in tenm_table_detect_collision()
287 && (object_table[i]->hit_mask & player->attr)) in tenm_table_detect_collision()
292 && (player->hit_mask & object_table[i]->attr)) in tenm_table_detect_collision()
H A Dtenm_object.h21 int hit_mask; member
48 tenm_object *tenm_object_new(const char *name, int attr, int hit_mask,
H A Dtenm_object.c72 tenm_object_new(const char *name, int attr, int hit_mask, in tenm_object_new() argument
130 temp->hit_mask = hit_mask; in tenm_object_new()
/dports/games/dangen/dangen-0.5/spqr/
H A Dplayer-shot.c168 my->hit_mask = 0; in player_shot_move()
181 my->hit_mask = 0; in player_shot_move()
244 my->hit_mask = 0; in player_shot_act()
381 my->hit_mask = 0; in player_shot_explode()
H A Dwatcher-below.c257 my->hit_mask = ATTR_PLAYER_SHOT; in watcher_below_next()
353 my->hit_mask = ATTR_PLAYER_SHOT; in watcher_below_act()
358 my->hit_mask = 0; in watcher_below_act()
741 int hit_mask; in watcher_below_bit_new() local
793 hit_mask = ATTR_PLAYER_SHOT; in watcher_below_bit_new()
798 hit_mask = 0; in watcher_below_bit_new()
824 new = tenm_object_new("Watcher Below bit", attr, hit_mask, in watcher_below_bit_new()
994 my->hit_mask = ATTR_PLAYER_SHOT; in watcher_below_bit_act()
999 my->hit_mask = 0; in watcher_below_bit_act()
H A Dnormal-enemy.c75 int hit_mask = ATTR_PLAYER_SHOT; in normal_enemy_new() local
456 hit_mask = ATTR_PLAYER_SHOT; in normal_enemy_new()
458 hit_mask |= ATTR_OBSTACLE; in normal_enemy_new()
460 new = tenm_object_new(name, attr, hit_mask, in normal_enemy_new()
H A Dplayer.c425 my->hit_mask = 0; in player_hit()
505 my->hit_mask = ATTR_BOSS | ATTR_ENEMY | ATTR_ENEMY_SHOT in player_act()
H A Dtheorem-weapon.c1134 int hit_mask; in theorem_weapon_shot_new() local
1210 hit_mask = ATTR_OPAQUE; in theorem_weapon_shot_new()
1212 hit_mask = 0; in theorem_weapon_shot_new()
1213 new = tenm_object_new("Theorem Weapon shot", ATTR_ENEMY_SHOT, hit_mask, in theorem_weapon_shot_new()
H A Dperpeki.c1459 int hit_mask; in perpeki_backdancer_new() local
1554 hit_mask = 0; in perpeki_backdancer_new()
1556 hit_mask = ATTR_PLAYER_SHOT; in perpeki_backdancer_new()
1558 hit_mask, in perpeki_backdancer_new()
H A Dnet-can-howl.c398 my->hit_mask = ATTR_PLAYER_SHOT; in net_can_howl_core_act()
492 my->hit_mask = 0; in net_can_howl_core_act()
504 my->hit_mask = ATTR_PLAYER_SHOT; in net_can_howl_core_act()
H A Dhatsuda.c1660 my->hit_mask = 0; in hatsuda_shroud_act()
H A Dinsane-hand.c365 my->hit_mask = ATTR_PLAYER_SHOT; in insane_hand_act()
H A Dlast-boss.c320 my->hit_mask = ATTR_PLAYER_SHOT; in last_boss_act()
/dports/graphics/embree/embree-3.13.2/kernels/bvh/
H A Dbvh_intersector_stream.h182 const vbool<N> hit_mask = tNear <= tFar; in traverseIncoherentStream() local
184 vmask = vmask | (bitmask & vint<N>(hit_mask)); in traverseIncoherentStream()
186 vmask = select(hit_mask, vmask | bitmask, vmask); in traverseIncoherentStream()
225 const vbool<N> hit_mask = round_down*tNear <= round_up*tFar; in traverseIncoherentStream() local
227 vmask = vmask | (bitmask & vint<N>(hit_mask)); in traverseIncoherentStream()
229 vmask = select(hit_mask, vmask | bitmask, vmask); in traverseIncoherentStream()
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/
H A Dcs.h271 int hit_mask; /* bit set = "can hit group" */ member