/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | game.c | 496 int hit_mask = 0; in ScanPixel() local 577 return hit_mask; in ScanPixel() 608 int hit_mask; in ScanLaser() local 675 hit_mask); in ScanLaser() 1736 if (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM) in HitReflectingWalls() 1755 else if (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM) in HitReflectingWalls() 1820 (hit_mask == HIT_MASK_TOPRIGHT || hit_mask == HIT_MASK_BOTTOMLEFT ? in HitReflectingWalls() 1882 (!(hit_mask & HIT_MASK_TOP) || !(hit_mask & HIT_MASK_BOTTOM))) || in HitReflectingWalls() 1884 (!(hit_mask & HIT_MASK_LEFT) || !(hit_mask & HIT_MASK_RIGHT)))) in HitReflectingWalls() 1919 (hit_mask == HIT_MASK_LEFT || hit_mask == HIT_MASK_RIGHT)) in HitAbsorbingWalls() [all …]
|
/dports/games/dangen/dangen-0.5/libtenm/ |
H A D | tenm_table.c | 223 if ((!(object_table[i]->hit_mask & object_table[j]->attr)) in tenm_table_detect_collision() 224 && (!(object_table[j]->hit_mask & object_table[i]->attr))) in tenm_table_detect_collision() 239 && (object_table[i]->hit_mask & object_table[j]->attr)) in tenm_table_detect_collision() 249 && (object_table[j]->hit_mask & object_table[i]->attr)) in tenm_table_detect_collision() 271 if ((!(object_table[i]->hit_mask & player->attr)) in tenm_table_detect_collision() 272 && (!(player->hit_mask & object_table[i]->attr))) in tenm_table_detect_collision() 287 && (object_table[i]->hit_mask & player->attr)) in tenm_table_detect_collision() 292 && (player->hit_mask & object_table[i]->attr)) in tenm_table_detect_collision()
|
H A D | tenm_object.h | 21 int hit_mask; member 48 tenm_object *tenm_object_new(const char *name, int attr, int hit_mask,
|
H A D | tenm_object.c | 72 tenm_object_new(const char *name, int attr, int hit_mask, in tenm_object_new() argument 130 temp->hit_mask = hit_mask; in tenm_object_new()
|
/dports/games/dangen/dangen-0.5/spqr/ |
H A D | player-shot.c | 168 my->hit_mask = 0; in player_shot_move() 181 my->hit_mask = 0; in player_shot_move() 244 my->hit_mask = 0; in player_shot_act() 381 my->hit_mask = 0; in player_shot_explode()
|
H A D | watcher-below.c | 257 my->hit_mask = ATTR_PLAYER_SHOT; in watcher_below_next() 353 my->hit_mask = ATTR_PLAYER_SHOT; in watcher_below_act() 358 my->hit_mask = 0; in watcher_below_act() 741 int hit_mask; in watcher_below_bit_new() local 793 hit_mask = ATTR_PLAYER_SHOT; in watcher_below_bit_new() 798 hit_mask = 0; in watcher_below_bit_new() 824 new = tenm_object_new("Watcher Below bit", attr, hit_mask, in watcher_below_bit_new() 994 my->hit_mask = ATTR_PLAYER_SHOT; in watcher_below_bit_act() 999 my->hit_mask = 0; in watcher_below_bit_act()
|
H A D | normal-enemy.c | 75 int hit_mask = ATTR_PLAYER_SHOT; in normal_enemy_new() local 456 hit_mask = ATTR_PLAYER_SHOT; in normal_enemy_new() 458 hit_mask |= ATTR_OBSTACLE; in normal_enemy_new() 460 new = tenm_object_new(name, attr, hit_mask, in normal_enemy_new()
|
H A D | player.c | 425 my->hit_mask = 0; in player_hit() 505 my->hit_mask = ATTR_BOSS | ATTR_ENEMY | ATTR_ENEMY_SHOT in player_act()
|
H A D | theorem-weapon.c | 1134 int hit_mask; in theorem_weapon_shot_new() local 1210 hit_mask = ATTR_OPAQUE; in theorem_weapon_shot_new() 1212 hit_mask = 0; in theorem_weapon_shot_new() 1213 new = tenm_object_new("Theorem Weapon shot", ATTR_ENEMY_SHOT, hit_mask, in theorem_weapon_shot_new()
|
H A D | perpeki.c | 1459 int hit_mask; in perpeki_backdancer_new() local 1554 hit_mask = 0; in perpeki_backdancer_new() 1556 hit_mask = ATTR_PLAYER_SHOT; in perpeki_backdancer_new() 1558 hit_mask, in perpeki_backdancer_new()
|
H A D | net-can-howl.c | 398 my->hit_mask = ATTR_PLAYER_SHOT; in net_can_howl_core_act() 492 my->hit_mask = 0; in net_can_howl_core_act() 504 my->hit_mask = ATTR_PLAYER_SHOT; in net_can_howl_core_act()
|
H A D | hatsuda.c | 1660 my->hit_mask = 0; in hatsuda_shroud_act()
|
H A D | insane-hand.c | 365 my->hit_mask = ATTR_PLAYER_SHOT; in insane_hand_act()
|
H A D | last-boss.c | 320 my->hit_mask = ATTR_PLAYER_SHOT; in last_boss_act()
|
/dports/graphics/embree/embree-3.13.2/kernels/bvh/ |
H A D | bvh_intersector_stream.h | 182 const vbool<N> hit_mask = tNear <= tFar; in traverseIncoherentStream() local 184 vmask = vmask | (bitmask & vint<N>(hit_mask)); in traverseIncoherentStream() 186 vmask = select(hit_mask, vmask | bitmask, vmask); in traverseIncoherentStream() 225 const vbool<N> hit_mask = round_down*tNear <= round_up*tFar; in traverseIncoherentStream() local 227 vmask = vmask | (bitmask & vint<N>(hit_mask)); in traverseIncoherentStream() 229 vmask = select(hit_mask, vmask | bitmask, vmask); in traverseIncoherentStream()
|
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/ |
H A D | cs.h | 271 int hit_mask; /* bit set = "can hit group" */ member
|