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Searched refs:hit_unit (Results 1 – 6 of 6) sorted by relevance

/dports/biology/artemis/artemis-17.0.1-11-g3e43d27e/uk/ac/sanger/artemis/editor/
H A DDBViewer.java289 float hit_unit = (float)resultwidth/(float)qlen; in paintComponent() local
327 int start = (int)(bound+(hit_unit*((Integer)queryPosition.elementAt(i)).intValue())); in paintComponent()
328 int end = (int)(bound+(hit_unit*((Integer)queryPosition.elementAt(i+1)).intValue())); in paintComponent()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dcombat.c17 static void hit_unit(Unit *unit, int hit, Unit *atker);
1694 hit_unit(other, hit, atker); in maybe_hit_unit()
1748 hit_unit(Unit *unit, int hit, Unit *atker) in hit_unit() function
2857 hit_unit(unit, hit, atker); in hit_unit_with_detonation()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-1996291 (maybe_hit_unit, hit_unit): Call it, add code to lose tp if
1155 (hit_unit): Adjust the defender's morale.
H A DChangeLog-20003428 * combat.c (hit_unit): Simplify the code slightly.
H A DChangeLog-20045541 * combat.c (hit_unit): Call 'wake_unit' on the assaulted unit if
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/
H A DChangeLog204 (hit_unit): Add support for treasury bonuses and penalties as a