Searched refs:hit_unit (Results 1 – 6 of 6) sorted by relevance
/dports/biology/artemis/artemis-17.0.1-11-g3e43d27e/uk/ac/sanger/artemis/editor/ |
H A D | DBViewer.java | 289 float hit_unit = (float)resultwidth/(float)qlen; in paintComponent() local 327 int start = (int)(bound+(hit_unit*((Integer)queryPosition.elementAt(i)).intValue())); in paintComponent() 328 int end = (int)(bound+(hit_unit*((Integer)queryPosition.elementAt(i+1)).intValue())); in paintComponent()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | combat.c | 17 static void hit_unit(Unit *unit, int hit, Unit *atker); 1694 hit_unit(other, hit, atker); in maybe_hit_unit() 1748 hit_unit(Unit *unit, int hit, Unit *atker) in hit_unit() function 2857 hit_unit(unit, hit, atker); in hit_unit_with_detonation()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-1996 | 291 (maybe_hit_unit, hit_unit): Call it, add code to lose tp if 1155 (hit_unit): Adjust the defender's morale.
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H A D | ChangeLog-2000 | 3428 * combat.c (hit_unit): Simplify the code slightly.
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H A D | ChangeLog-2004 | 5541 * combat.c (hit_unit): Call 'wake_unit' on the assaulted unit if
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/ |
H A D | ChangeLog | 204 (hit_unit): Add support for treasury bonuses and penalties as a
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