/dports/games/moria/umoria/source/ |
H A D | create.c | 133 p_ptr->misc.hitdie = r_ptr->bhitdie; in get_all_stats() 431 m_ptr->hitdie += c_ptr->adj_hd; in get_class() 432 m_ptr->mhp = con_adj() + m_ptr->hitdie; in get_class() 439 min_value = (MAX_PLAYER_LEVEL*3/8 * (m_ptr->hitdie-1)) + in get_class() 441 max_value = (MAX_PLAYER_LEVEL*5/8 * (m_ptr->hitdie-1)) + in get_class() 443 player_hp[0] = m_ptr->hitdie; in get_class() 449 player_hp[i] = player_hp[i-1] + randint ((int)m_ptr->hitdie); in get_class() 451 player_hp[i] = randint((int)m_ptr->hitdie); in get_class()
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H A D | types.h | 182 int8u hitdie; /* Char hit die */ member
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H A D | save.c | 230 wr_byte(m_ptr->hitdie); in sv_write() 907 rd_byte(&m_ptr->hitdie);
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | lua_bind.c | 574 p_ptr->hitdie = p_ptr->rp_ptr->r_mhp + p_ptr->cp_ptr->c_mhp; in lua_recalc_char() 583 max_value = (PY_MAX_LEVEL * (p_ptr->hitdie - 1) * 5) / 8; in lua_recalc_char() 588 min_value_king = (50 * (p_ptr->hitdie - 1) * 15) / 32; in lua_recalc_char() 591 max_value_king = (50 * (p_ptr->hitdie - 1) * 17) / 32; in lua_recalc_char() 598 max_value = (PY_MAX_LEVEL * (p_ptr->hitdie - 1) * 17) / 32; in lua_recalc_char() 603 min_value_king = (50 * (p_ptr->hitdie - 1) * 31) / 64; in lua_recalc_char() 606 max_value_king = (50 * (p_ptr->hitdie - 1) * 33) / 64; in lua_recalc_char() 610 min_value = (PY_MAX_LEVEL * (p_ptr->hitdie - 1) * 31) / 64; in lua_recalc_char() 613 max_value = (PY_MAX_LEVEL * (p_ptr->hitdie - 1) * 33) / 64; in lua_recalc_char() 618 p_ptr->player_hp[0] = p_ptr->hitdie; in lua_recalc_char() [all …]
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H A D | birth.c | 766 p_ptr->chp = p_ptr->mhp = p_ptr->hitdie; in get_extra() 772 min_value = (PY_MAX_LEVEL * (p_ptr->hitdie - 1) * 3) / 8; in get_extra() 776 max_value = (PY_MAX_LEVEL * (p_ptr->hitdie - 1) * 5) / 8; in get_extra() 781 min_value_king = (50 * (p_ptr->hitdie - 1) * 15) / 32; in get_extra() 784 max_value_king = (50 * (p_ptr->hitdie - 1) * 17) / 32; in get_extra() 788 min_value = (PY_MAX_LEVEL * (p_ptr->hitdie - 1) * 15) / 32; in get_extra() 791 max_value = (PY_MAX_LEVEL * (p_ptr->hitdie - 1) * 17) / 32; in get_extra() 796 min_value_king = (50 * (p_ptr->hitdie - 1) * 31) / 64; in get_extra() 799 max_value_king = (50 * (p_ptr->hitdie - 1) * 33) / 64; in get_extra() 811 p_ptr->player_hp[0] = p_ptr->hitdie; in get_extra() [all …]
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/dports/games/powder/powder118_src/ |
H A D | hiscore.cpp | 77 u8 mpdie, hitdie; member 134 entry->mpdie = entry->hitdie = 0; in hiscore_clearEntry() 179 entry->hp, entry->hitdie, in hiscore_formatScore() 439 newentry.hitdie = mob->getHitDie(); in hiscore_addAndDisplayEntry()
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H A D | creature.cpp | 240 mob->myHitDie = glb_mobdefs[definition].hitdie * 2; in create() 927 myHitDie = glb_mobdefs[definition].hitdie * 2; in changeDefinition() 8460 freeslots += defn().baseskills - defn().hitdie; in getFreeSkillSlots() 9045 val ^= (glb_mobdefs[me->myDefinition].hitdie * 2); in load() 9140 os.write(myHitDie ^ (glb_mobdefs[myDefinition].hitdie * 2), 8); in save()
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/dports/games/zangband/zangband/src/ |
H A D | birth.c | 257 p_ptr->rp.hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp; in get_extra() 260 p_ptr->mhp = p_ptr->rp.hitdie; in get_extra() 263 min_value = (PY_MAX_LEVEL * (p_ptr->rp.hitdie - 1) * 3) / 8; in get_extra() 267 max_value = (PY_MAX_LEVEL * (p_ptr->rp.hitdie - 1) * 5) / 8; in get_extra() 271 p_ptr->player_hp[0] = p_ptr->rp.hitdie; in get_extra() 303 (2 * p_ptr->rp.hitdie + in get_extra() 304 ((PY_MAX_LEVEL - 1) * (p_ptr->rp.hitdie + 1)))); in get_extra()
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H A D | wizard2.c | 25 min_value = (PY_MAX_LEVEL * 3 * (p_ptr->rp.hitdie - 1)) / 8; in do_cmd_rerate() 28 max_value = (PY_MAX_LEVEL * 5 * (p_ptr->rp.hitdie - 1)) / 8; in do_cmd_rerate() 31 p_ptr->player_hp[0] = p_ptr->rp.hitdie; in do_cmd_rerate() 56 (2 * p_ptr->rp.hitdie + in do_cmd_rerate() 57 ((PY_MAX_LEVEL - 1) * (p_ptr->rp.hitdie + 1)))); in do_cmd_rerate()
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H A D | l-player.pkg | 73 byte hitdie; /* Hit dice (sides) */
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H A D | types.h | 1236 byte hitdie; /* Hit dice (sides) */ member
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H A D | spells2.c | 54 (2 * p_ptr->rp.hitdie + in self_knowledge() 55 ((PY_MAX_LEVEL - 1) * (p_ptr->rp.hitdie + 1)))); in self_knowledge()
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H A D | save.c | 918 wr_byte(p_ptr->rp.hitdie); in wr_extra()
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | player-birth.c | 283 min_value = (PY_MAX_LEVEL * (player->hitdie - 1) * 3) / 8; in roll_hp() 287 max_value = (PY_MAX_LEVEL * (player->hitdie - 1) * 5) / 8; in roll_hp() 294 j = randint1(player->hitdie); in roll_hp() 893 p->hitdie = p->race->r_mhp + p->class->c_mhp; in player_generate() 896 p->player_hp[0] = p->hitdie; in player_generate() 904 p->player_hp[i] = p->player_hp[i - 1] + p->hitdie; in player_generate()
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H A D | wiz-debug.c | 1640 min_value = (PY_MAX_LEVEL * 3 * (player->hitdie - 1)) / 8; in do_cmd_rerate() 1643 max_value = (PY_MAX_LEVEL * 5 * (player->hitdie - 1)) / 8; in do_cmd_rerate() 1646 player->player_hp[0] = player->hitdie; in do_cmd_rerate() 1654 player->player_hp[i] = randint1(player->hitdie); in do_cmd_rerate() 1664 (player->hitdie + ((PY_MAX_LEVEL - 1) * player->hitdie))); in do_cmd_rerate()
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H A D | player.h | 509 byte hitdie; /* Hit dice (sides) */ member
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H A D | main-stats.c | 199 player->hitdie = player->race->r_mhp + player->class->c_mhp; in generate_player_for_stats() 205 player->player_hp[0] = player->hitdie; in generate_player_for_stats()
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H A D | save.c | 434 wr_byte(player->hitdie); in wr_player()
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | birth.c | 265 p_ptr->hitdie = p_ptr->rp_ptr->r_mhp + p_ptr->cp_ptr->c_mhp; in get_extra() 268 p_ptr->chp = p_ptr->mhp = p_ptr->hitdie; in get_extra() 272 min_value = (PY_MAX_LEVEL * (p_ptr->hitdie - 1) * 3) / 8; in get_extra() 276 max_value = (PY_MAX_LEVEL * (p_ptr->hitdie - 1) * 5) / 8; in get_extra() 280 p_ptr->player_hp[0] = p_ptr->hitdie; in get_extra() 288 j = randint1(p_ptr->hitdie); in get_extra()
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H A D | save.c | 457 write_int("hitdie",p_ptr->hitdie); in wr_player_main()
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/dports/games/zangband/zangband/src/tk/ |
H A D | interp.c | 814 (2 * p_ptr->rp.hitdie + ((PY_MAX_LEVEL - 1) * in objcmd_player() 815 (p_ptr->rp.hitdie + 1)))); in objcmd_player()
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/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/dragonstar/starfarers_handbook/ |
H A D | starfarershb_templates.lst | 7 # Not able to code hitdie increase
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/dports/games/angband/Angband-4.2.2/src/tests/ |
H A D | unit-test-data.h | 1091 .hitdie = 10,
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/dports/games/mangband/mangband-1.5.3/src/common/ |
H A D | types.h | 1238 byte hitdie; /* Hit dice (sides) */ member
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/dports/games/tomenet/tomenet-4.6.0/src/client/ |
H A D | player.pre | 141 byte hitdie; /* Hit dice (sides) */
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