Home
last modified time | relevance | path

Searched refs:hitpoints (Results 1 – 25 of 1252) sorted by relevance

12345678910>>...51

/dports/games/wesnoth/wesnoth-1.14.17/data/ai/scenarios/ai_arena_small/
H A D0001-healing.cfg19 {UNIT 2 Peasant 10 11 hitpoints=1}
21 {UNIT 2 "Heavy Infantryman" 19 13 hitpoints=1}
22 {UNIT 2 "General" 21 13 hitpoints=1}
23 {UNIT 2 "Grand Knight" 21 14 hitpoints=1}
24 {UNIT 2 "Halberdier" 10 12 hitpoints=1}
25 {UNIT 2 "Pikeman" 9 17 hitpoints=1}
26 {UNIT 2 "Master at Arms" 20 12 hitpoints=1}
27 {UNIT 2 Peasant 21 9 hitpoints=1}
28 {UNIT 2 Peasant 16 17 hitpoints=1}
29 {UNIT 2 Peasant 9 17 hitpoints=1}
/dports/devel/p5-Function-Parameters/Function-Parameters-2.001003/t/foreign/Method-Signatures-Simple/
H A D03-config.t31 $self->{hitpoints} = calculate_damage($self->{hitpoints}, $hits);
32 if($self->{hitpoints} <= 0) {
37 function calculate_damage ($hitpoints, $damage) {
38 return $hitpoints - $damage;
43 my $hellhound = Monster->spawn( name => "Hellhound", voices => "barks", strength => 22, hitpoints =…
46 my $human = Monster->spawn( name => 'human', voices => 'whispers', strength => 4, hitpoints => 16 );
49 is $human->{hitpoints}, -6;
/dports/games/alienblaster/alienblaster/src/
H A Denemy.cc44 hitpoints = ENEMY_HITPOINTS[ enemyType ]; in Enemy()
144 return ( hitpoints <= 0 || in isExpired()
153 hitpoints = -1; in expire()
402 case SHOT_NORMAL: hitpoints -= DAMAGE_SHOT_NORMAL; break; in doDamage()
404 case SHOT_DOUBLE: hitpoints -= DAMAGE_SHOT_DOUBLE; break; in doDamage()
406 case SHOT_TRIPLE: hitpoints -= DAMAGE_SHOT_TRIPLE; break; in doDamage()
408 case SHOT_HF_NORMAL: hitpoints -= DAMAGE_SHOT_HF_NORMAL; break; in doDamage()
414 case SHOT_DUMBFIRE: hitpoints -= DAMAGE_SHOT_DUMBFIRE; break; in doDamage()
417 case SHOT_HELLFIRE: hitpoints -= DAMAGE_SHOT_HELLFIRE; break; in doDamage()
424 case SHOT_HF_LASER: hitpoints -= DAMAGE_SHOT_HF_LASER; break; in doDamage()
[all …]
/dports/devel/p5-Method-Signatures-Simple/Method-Signatures-Simple-1.07/t/
H A D03-config.t29 $self->{hitpoints} = calculate_damage($self->{hitpoints}, $hits);
30 if($self->{hitpoints} <= 0) {
35 function calculate_damage ($hitpoints, $damage) {
36 return $hitpoints - $damage;
41 my $hellhound = Monster->spawn( name => "Hellhound", voices => "barks", strength => 22, hitpoints =…
44 my $human = Monster->spawn( name => 'human', voices => 'whispers', strength => 4, hitpoints => 16 );
47 is $human->{hitpoints}, -6;
/dports/games/kspaceduel/kspaceduel-21.12.3/src/
H A Dplayerinfo.cpp29 hitpoints(2,this),energy(2,this),wins(2,this) in PlayerInfo()
68 hitpoints.setGeometry(9,45,26,26); in PlayerInfo()
71 hitpoints.setFrameStyle(NoFrame); in PlayerInfo()
72 hitpoints.setToolTip(i18n("Hit points")); in PlayerInfo()
73 hitpoints.setSegmentStyle(QLCDNumber::Flat); in PlayerInfo()
82 palette.setColor(hitpoints.foregroundRole(), QColor(251,37,37)); in PlayerInfo()
85 palette.setColor(hitpoints.foregroundRole(), QColor(61,23,233)); in PlayerInfo()
87 hitpoints.setPalette(palette); in PlayerInfo()
95 hitpoints.display(h); in setHitpoints()
/dports/games/frogatto/frogatto-1.3.1/modules/aritest/data/object_prototypes/
H A Dpang-ball.cfg4 hitpoints: 1,
16 if(collide_with.team='player' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
21 if(collide_with.team='player' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
26 if(collide_with.team='player' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
31 add(collide_with.hitpoints, -1),
36 add(me.hitpoints, -1),
37 add(collide_with.hitpoints, -1)
/dports/games/openglad/openglad-0.98/src/
H A Dloader.cpp333 hitpoints[PIX(ORDER_LIVING, FAMILY_ELF)] = 30; in loader()
336 hitpoints[PIX(ORDER_LIVING, FAMILY_MAGE)] = 60; in loader()
346 hitpoints[PIX(ORDER_LIVING, FAMILY_ORC)] = 110; in loader()
512 hitpoints[PIX(ORDER_WEAPON, FAMILY_KNIFE)] = 6; in loader()
513 hitpoints[PIX(ORDER_WEAPON, FAMILY_BONE)] = 5; in loader()
514 hitpoints[PIX(ORDER_WEAPON, FAMILY_ROCK)] = 4; in loader()
515 hitpoints[PIX(ORDER_WEAPON, FAMILY_ARROW)] = 5; in loader()
518 hitpoints[PIX(ORDER_WEAPON, FAMILY_TREE)] = 50; in loader()
521 hitpoints[PIX(ORDER_WEAPON, FAMILY_BLOB)] = 1; in loader()
523 hitpoints[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 50; in loader()
[all …]
H A Dliving.cpp85 if (stats->hitpoints < stats->max_hitpoints) // we're hurt in act()
92 owner->stats->hitpoints--; in act()
100 stats->hitpoints++; in act()
137 if (stats->hitpoints < stats->max_hitpoints && in act()
140 stats->hitpoints += stats->heal_per_round; in act()
144 stats->hitpoints++; in act()
147 if (stats->hitpoints > stats->max_hitpoints) in act()
148 stats->hitpoints = stats->max_hitpoints; in act()
172 stats->hitpoints--; in act()
173 if (stats->hitpoints < 1) in act()
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/micro_ais/cas/
H A Dca_fast_attack_utils.lua108 hitpoints = unit_proxy.hitpoints,
263 local damage = attacker_info.hitpoints - att_stat.average_hp
379 local defender_starting_damage_fraction = defender_info.max_hitpoints - defender_info.hitpoints
449 …he[attacker_info.id][defender_info.id][attacker_defense][defender_defense][attacker_info.hitpoints]
450 …nder_info.id][attacker_defense][defender_defense][attacker_info.hitpoints][defender_info.hitpoints]
452 …info.id][attacker_defense][defender_defense][attacker_info.hitpoints][defender_info.hitpoints].att…
453 …info.id][attacker_defense][defender_defense][attacker_info.hitpoints][defender_info.hitpoints].def…
504 …acker_info.id][defender_info.id][attacker_defense][defender_defense][attacker_info.hitpoints]) then
505 …tacker_info.id][defender_info.id][attacker_defense][defender_defense][attacker_info.hitpoints] = {}
508 …nder_info.id][attacker_defense][defender_defense][attacker_info.hitpoints][defender_info.hitpoints]
/dports/games/frogatto/frogatto-1.3.1/modules/aritest/data/objects/
H A Dpacghost.cfg39 if(collide_with.team='player' and collide_with_area = 'body', add(collide_with.hitpoints, -1))
52 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
69 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
86 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
103 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
120 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
137 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
H A Dpacman.cfg78 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
96 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
114 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
132 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
150 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
168 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
186 #if(collide_with.team='monster' and collide_with_area = 'body', add(collide_with.hitpoints, -1)),
H A Dpang-shot1.cfg5 hitpoints: 1,
20 add(me.hitpoints, -1),
24 add(me.hitpoints, -1),
/dports/games/wesnoth/wesnoth-1.14.17/data/lua/
H A Dfeeding.lua29 u_killer_cfg.hitpoints = u_killer_cfg.hitpoints + 1
43 u_killer.hitpoints = u_killer.hitpoints + 1
/dports/games/frogatto/frogatto-1.3.1/modules/cellular/data/objects/
H A Dcel_player.cfg9 hitpoints: 50,
48 set(vars.is_wounded,if(hitpoints < (vars.max_hitpoints/5),1,0)),
108 if(vars.energy > 100 and hitpoints < vars.max_hitpoints,[
110 add(hitpoints,min(10,vars.max_hitpoints-hitpoints))
114 if(hitpoints > (vars.max_hitpoints/5) and vars.energy < vars.max_energy,[
115 add(hitpoints,-5),
/dports/games/wesnoth/wesnoth-1.14.17/data/core/macros/
H A Dtraits.cfg113 apply_to=hitpoints
137 # Units with trait Quick have +1 movement and 5% less hitpoints.
150 apply_to=hitpoints
182 apply_to=hitpoints
186 apply_to=hitpoints
207 apply_to=hitpoints
211 apply_to=hitpoints
283 apply_to=hitpoints
290 # Units with trait Slow have -1 movement and 5% more hitpoints.
303 apply_to=hitpoints
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props/nutty-factory/
H A Darcade_acorn_mixer.cfg4 hitpoints: 3,
26 if(me.hitpoints > 1, add(me.hitpoints, -1), set(level.player.hitpoints, 0))
43 schedule(80, set(level.player.hitpoints, 0))
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/obstacles/
H A Dlarge_breakable_block.cfg4 hitpoints: 5,
10 …e: "def(collide_with) execute(me, [add(me.hitpoints, -1),if(hitpoints > 1, set(animation, 'normal'…
/dports/games/wesnoth/wesnoth-1.14.17/data/lua/wml/
H A Dharm_unit.lua98 if unit_to_harm.hitpoints <= damage then
99 if kill == false then damage = unit_to_harm.hitpoints - 1
100 else damage = unit_to_harm.hitpoints
104 unit_to_harm.hitpoints = unit_to_harm.hitpoints - damage
173 if kill ~= false and unit_to_harm.hitpoints <= 0 then
181 if kill ~= false and unit_to_harm.hitpoints <= 0 then
H A Dheal_unit.lua28 local heal_amount = u.max_hitpoints - u.hitpoints
34 new_hitpoints = math.floor(math.max(1, math.min(u.max_hitpoints, u.hitpoints + heal_amount)))
35 heal_amount = new_hitpoints - u.hitpoints
50 u.hitpoints = new_hitpoints
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/scenarios/
H A Dscenario-high_xp_attack.cfg58 {UNIT 1 (Skeleton) 23 55 (random_traits,experience,hitpoints=no,34,10)}
68 {UNIT 2 (Dwarvish Fighter) 21 29 (random_traits,hitpoints=no,2)}
69 {UNIT 2 (Dwarvish Fighter) 21 30 (random_traits,hitpoints=no,2)}
79 {UNIT 1 (Revenant) 46 41 (random_traits,experience,hitpoints=no,84,25)}
80 {UNIT 2 (Dwarvish Fighter) 35 40 (random_traits,hitpoints=no,7)}
81 {UNIT 2 (Dwarvish Fighter) 43 40 (random_traits,hitpoints=no,18)}
84 {UNIT 1 (Ghoul) 52 55 (random_traits,experience,hitpoints=no,34,16)}
90 {UNIT 1 (Ghoul) 56 55 (random_traits,experience,hitpoints=no,34,24)}
117 …he map, but it is really expected that you add more units and/or change hitpoints and experience u…
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/milgramen/
H A Dbunny_ball_tosser.cfg3 hitpoints: 800,
104 hitpoints: 32,
118 on_collide_side: "[ set(hitpoints, hitpoints-1),
122 on_collide_feet: "[ set(hitpoints, hitpoints-1),
/dports/dns/p5-Net-DRI/Net-DRI-0.96/lib/Net/DRI/Protocol/EPP/Extensions/EURid/
H A DRegistrar.pm115 $rinfo->{registrar}->{info}->{hitpoints}={};
121 $rinfo->{registrar}->{info}->{hitpoints}->{current_number}=0+$cc->textContent();
124 $rinfo->{registrar}->{info}->{hitpoints}->{maximum_number}=0+$cc->textContent();
127 … $rinfo->{registrar}->{info}->{hitpoints}->{blocked_until}=$po->parse_iso8601($cc->textContent());
/dports/games/wesnoth/wesnoth-1.14.17/data/test/scenarios/
H A Dfilter_this_unit.cfg2 # Note: As an Orcish Grunt without traits, Bob starts with 38 hitpoints.
3 # Thus, the first test sets his hitpoints to 19, and the second test
13 hitpoints="$($this_unit.max_hitpoints / 2)"
19 hitpoints="$($this_unit.max_hitpoints / 2)"
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/lua/
H A Dretreat.lua40 if u.hitpoints < retreat_functions.min_hp(u) then
145 local base_rating = - u.hitpoints + u.max_hitpoints / 2.
158 heal_score = math.min(8, u.max_hitpoints - u.hitpoints)
162 heal_score = math.min(8, u.hitpoints - 1)
169 heal_score = math.min(loc[3], u.max_hitpoints - u.hitpoints)
190 rating = rating + unit_in_way.hitpoints - unit_in_way.max_hitpoints
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/items/
H A Dheart_fruit.cfg4 …(), sound('AppleCrunch.ogg'), set(level.player.driver, 'hitpoints', level.player.driver.hitpoints
5 … where diff = min(2, level.player.driver.max_hitpoints - level.player.driver.hitpoints)",

12345678910>>...51