Searched refs:hitsToggled (Results 1 – 3 of 3) sorted by relevance
125 mutable cSignal<void ()> hitsToggled; variable
65 signalConnectionManager.connect (hitsButton->toggled, [&]() { hitsToggled(); }); in cHud()
123 …signalConnectionManager.connect (hud->hitsToggled, [&]() { gameMap->setDrawHits (hud->getHitsActiv… in cGameGui()