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Searched refs:holdDistance (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/src/
H A DOgreTerrainAutoUpdateLod.cpp54 …LodByDistance::autoUpdateLodByDistance(Terrain *terrain, bool synchronous, const Real holdDistance) in autoUpdateLodByDistance() argument
76 int maxLod = traverseTreeByDistance(terrain->getQuadTree(), cam, cFactor, holdDistance); in autoUpdateLodByDistance()
82 const Camera *cam, Real cFactor, const Real holdDistance) in traverseTreeByDistance() argument
89 int ret = traverseTreeByDistance(node->getChild(i), cam, cFactor, holdDistance); in traverseTreeByDistance()
142 if ((dist - holdDistance) < distTransition) in traverseTreeByDistance()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/src/
H A DOgreTerrainAutoUpdateLod.cpp68 …LodByDistance::autoUpdateLodByDistance(Terrain *terrain, bool synchronous, const Real holdDistance) in autoUpdateLodByDistance() argument
90 int maxLod = traverseTreeByDistance(terrain->getQuadTree(), cam, cFactor, holdDistance); in autoUpdateLodByDistance()
96 const Camera *cam, Real cFactor, const Real holdDistance) in traverseTreeByDistance() argument
103 ret = traverseTreeByDistance(node->getChild(i), cam, cFactor, holdDistance); in traverseTreeByDistance()
156 if ((dist - holdDistance) < distTransition) in traverseTreeByDistance()
/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/include/
H A DOgreTerrainAutoUpdateLod.h86 void autoUpdateLodByDistance(Terrain *terrain, bool synchronous, const Real holdDistance);
88 …reeByDistance(TerrainQuadTreeNode *node, const Camera *cam, Real cFactor, const Real holdDistance);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/include/
H A DOgreTerrainAutoUpdateLod.h87 void autoUpdateLodByDistance(Terrain *terrain, bool synchronous, const Real holdDistance);
89 …reeByDistance(TerrainQuadTreeNode *node, const Camera *cam, Real cFactor, const Real holdDistance);