Searched refs:holdDistance (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/src/ |
H A D | OgreTerrainAutoUpdateLod.cpp | 54 …LodByDistance::autoUpdateLodByDistance(Terrain *terrain, bool synchronous, const Real holdDistance) in autoUpdateLodByDistance() argument 76 int maxLod = traverseTreeByDistance(terrain->getQuadTree(), cam, cFactor, holdDistance); in autoUpdateLodByDistance() 82 const Camera *cam, Real cFactor, const Real holdDistance) in traverseTreeByDistance() argument 89 int ret = traverseTreeByDistance(node->getChild(i), cam, cFactor, holdDistance); in traverseTreeByDistance() 142 if ((dist - holdDistance) < distTransition) in traverseTreeByDistance()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/src/ |
H A D | OgreTerrainAutoUpdateLod.cpp | 68 …LodByDistance::autoUpdateLodByDistance(Terrain *terrain, bool synchronous, const Real holdDistance) in autoUpdateLodByDistance() argument 90 int maxLod = traverseTreeByDistance(terrain->getQuadTree(), cam, cFactor, holdDistance); in autoUpdateLodByDistance() 96 const Camera *cam, Real cFactor, const Real holdDistance) in traverseTreeByDistance() argument 103 ret = traverseTreeByDistance(node->getChild(i), cam, cFactor, holdDistance); in traverseTreeByDistance() 156 if ((dist - holdDistance) < distTransition) in traverseTreeByDistance()
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/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/include/ |
H A D | OgreTerrainAutoUpdateLod.h | 86 void autoUpdateLodByDistance(Terrain *terrain, bool synchronous, const Real holdDistance); 88 …reeByDistance(TerrainQuadTreeNode *node, const Camera *cam, Real cFactor, const Real holdDistance);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/include/ |
H A D | OgreTerrainAutoUpdateLod.h | 87 void autoUpdateLodByDistance(Terrain *terrain, bool synchronous, const Real holdDistance); 89 …reeByDistance(TerrainQuadTreeNode *node, const Camera *cam, Real cFactor, const Real holdDistance);
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