Searched refs:hooksAvailable (Results 1 – 1 of 1) sorted by relevance
30 static UINT8 hooksAvailable[(hook_MAX/8)+1]; variable184 hooksAvailable[hook.type/8] |= 1<<(hook.type%8); in lib_addHook()257 memset(hooksAvailable,0,sizeof(UINT8[(hook_MAX/8)+1])); in LUA_HookLib()267 if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) in LUAh_MobjHook()331 if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) in LUAh_PlayerHook()394 if (!gL || !(hooksAvailable[hook_MapLoad/8] & (1<<(hook_MapLoad%8)))) in LUAh_MapLoad()542 if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) in LUAh_MobjCollideHook()624 if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) in LUAh_MobjLineCollideHook()1139 if (!gL || !(hooksAvailable[hook_BotAI/8] & (1<<(hook_BotAI%8)))) in LUAh_BotAI()1341 if (!gL || !(hooksAvailable[hook_HurtMsg/8] & (1<<(hook_HurtMsg%8)))) in LUAh_HurtMsg()[all …]