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Searched refs:hooksAvailable (Results 1 – 1 of 1) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_hooklib.c30 static UINT8 hooksAvailable[(hook_MAX/8)+1]; variable
184 hooksAvailable[hook.type/8] |= 1<<(hook.type%8); in lib_addHook()
257 memset(hooksAvailable,0,sizeof(UINT8[(hook_MAX/8)+1])); in LUA_HookLib()
267 if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) in LUAh_MobjHook()
331 if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) in LUAh_PlayerHook()
394 if (!gL || !(hooksAvailable[hook_MapLoad/8] & (1<<(hook_MapLoad%8)))) in LUAh_MapLoad()
542 if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) in LUAh_MobjCollideHook()
624 if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) in LUAh_MobjLineCollideHook()
1139 if (!gL || !(hooksAvailable[hook_BotAI/8] & (1<<(hook_BotAI%8)))) in LUAh_BotAI()
1341 if (!gL || !(hooksAvailable[hook_HurtMsg/8] & (1<<(hook_HurtMsg%8)))) in LUAh_HurtMsg()
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