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Searched refs:hoopthing (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_local.h418 void P_CheckHoopPosition(mobj_t *hoopthing, fixed_t x, fixed_t y, fixed_t z, fixed_t radius);
H A Dlua_baselib.c1792 mobj_t *hoopthing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); in lib_pCheckHoopPosition() local
1799 if (!hoopthing) in lib_pCheckHoopPosition()
1801 P_CheckHoopPosition(hoopthing, x, y, z, radius); in lib_pCheckHoopPosition()
H A Dp_map.c2282 void P_CheckHoopPosition(mobj_t *hoopthing, fixed_t x, fixed_t y, fixed_t z, fixed_t radius) in P_CheckHoopPosition() argument
2298 P_TouchSpecialThing(hoopthing, players[i].mo, false); in P_CheckHoopPosition()