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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dweapons.cpp2780 _fixed horizontal_phase, vertical_angle, bob_height, bob_width; in calculate_weapon_position_for_idle() local
2786 horizontal_phase= player->variables.step_phase; in calculate_weapon_position_for_idle()
2791 horizontal_phase= player->variables.step_phase; in calculate_weapon_position_for_idle()
2801 bob_width= (bob_width*table[horizontal_phase>>(FIXED_FRACTIONAL_BITS-ANGULAR_BITS)])>>TRIG_SHIFT; in calculate_weapon_position_for_idle()