Searched refs:horizontal_phase (Results 1 – 1 of 1) sorted by relevance
2780 _fixed horizontal_phase, vertical_angle, bob_height, bob_width; in calculate_weapon_position_for_idle() local2786 horizontal_phase= player->variables.step_phase; in calculate_weapon_position_for_idle()2791 horizontal_phase= player->variables.step_phase; in calculate_weapon_position_for_idle()2801 bob_width= (bob_width*table[horizontal_phase>>(FIXED_FRACTIONAL_BITS-ANGULAR_BITS)])>>TRIG_SHIFT; in calculate_weapon_position_for_idle()