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/dports/games/augustus/augustus-3.1.0/src/building/
H A Dhouse.c45 …map_building_tiles_add(house->id, house->x, house->y, house->size, building_image_get(house), TERR… in building_house_change_to()
62 map_building_tiles_remove(house->id, house->x, house->y); in building_house_change_to_vacant_lot()
240 house->data.house.barber = main_house->data.house.barber; in copy_house_data()
273 map_building_tiles_add(house->id, house->x, house->y, 1, in create_splitted_house_tile()
302 map_building_tiles_add(house->id, house->x, house->y, house->size, in split_size2()
336 map_building_tiles_add(house->id, house->x, house->y, house->size, in split_size3()
387 …map_building_tiles_add(house->id, house->x, house->y, house->size, building_image_get(house), TERR… in building_house_expand_to_large_insula()
407 …map_building_tiles_add(house->id, house->x, house->y, house->size, building_image_get(house), TERR… in building_house_expand_to_large_villa()
427 …map_building_tiles_add(house->id, house->x, house->y, house->size, building_image_get(house), TERR… in building_house_expand_to_large_palace()
466 map_building_tiles_add(house->id, house->x, house->y, house->size, in building_house_devolve_from_large_villa()
[all …]
H A Dhouse_evolution.c78 if (house->data.house.entertainment) { in has_required_goods_and_services()
87 if (house->data.house.education < education) { in has_required_goods_and_services()
88 if (house->data.house.education) { in has_required_goods_and_services()
103 if (house->data.house.num_gods < religion) { in has_required_goods_and_services()
119 if (house->data.house.barber < barber) { in has_required_goods_and_services()
137 if (house->data.house.health < health) { in has_required_goods_and_services()
152 if (house->data.house.inventory[i]) { in has_required_goods_and_services()
199 house->data.house.devolve_delay++; in has_devolve_delay()
202 house->data.house.devolve_delay = 0; in has_devolve_delay()
650 if (house->data.house.school) { in building_house_determine_evolve_text()
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H A Dhouse_service.c23 decay(&b->data.house.theater); in house_service_decay_culture()
33 decay(&b->data.house.school); in house_service_decay_culture()
34 decay(&b->data.house.library); in house_service_decay_culture()
35 decay(&b->data.house.academy); in house_service_decay_culture()
36 decay(&b->data.house.barber); in house_service_decay_culture()
37 decay(&b->data.house.clinic); in house_service_decay_culture()
95 if (b->data.house.theater) { in house_service_calculate_culture_aggregates()
143 if (b->data.house.school || b->data.house.library) { in house_service_calculate_culture_aggregates()
145 if (b->data.house.school && b->data.house.library) { in house_service_calculate_culture_aggregates()
154 b->data.house.num_gods = 0; in house_service_calculate_culture_aggregates()
[all …]
H A Dhouse.h6 void building_house_change_to(building *house, building_type type);
7 void building_house_change_to_vacant_lot(building *house);
9 void building_house_merge(building *house);
11 int building_house_can_expand(building *house, int num_tiles);
13 void building_house_expand_to_large_insula(building *house);
14 void building_house_expand_to_large_villa(building *house);
15 void building_house_expand_to_large_palace(building *house);
17 void building_house_devolve_from_large_insula(building *house);
18 void building_house_devolve_from_large_villa(building *house);
19 void building_house_devolve_from_large_palace(building *house);
[all …]
H A Dbuilding_state.c20 buffer_write_u8(buf, b->data.house.theater); in write_type_data()
25 buffer_write_u8(buf, b->data.house.hippodrome); in write_type_data()
26 buffer_write_u8(buf, b->data.house.school); in write_type_data()
27 buffer_write_u8(buf, b->data.house.library); in write_type_data()
28 buffer_write_u8(buf, b->data.house.academy); in write_type_data()
29 buffer_write_u8(buf, b->data.house.barber); in write_type_data()
30 buffer_write_u8(buf, b->data.house.clinic); in write_type_data()
31 buffer_write_u8(buf, b->data.house.bathhouse); in write_type_data()
32 buffer_write_u8(buf, b->data.house.hospital); in write_type_data()
42 buffer_write_u8(buf, b->data.house.health); in write_type_data()
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/dports/games/julius/julius-1.7.0/src/building/
H A Dhouse_evolution.c65 if (house->data.house.entertainment) { in has_required_goods_and_services()
74 if (house->data.house.education < education) { in has_required_goods_and_services()
75 if (house->data.house.education) { in has_required_goods_and_services()
90 if (house->data.house.num_gods < religion) { in has_required_goods_and_services()
106 if (house->data.house.barber < barber) { in has_required_goods_and_services()
124 if (house->data.house.health < health) { in has_required_goods_and_services()
139 if (house->data.house.inventory[i]) { in has_required_goods_and_services()
182 house->data.house.devolve_delay++; in has_devolve_delay()
185 house->data.house.devolve_delay = 0; in has_devolve_delay()
593 if (house->data.house.school) { in building_house_determine_evolve_text()
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H A Dhouse.c67 map_building_tiles_add(house->id, house->x, house->y, house->size, image_id, TERRAIN_BUILDING); in building_house_change_to()
84 map_building_tiles_remove(house->id, house->x, house->y); in building_house_change_to_vacant_lot()
266 map_building_tiles_add(house->id, house->x, house->y, 1, in create_house_tile()
281 map_building_tiles_remove(house->id, house->x, house->y); in split_size2()
295 map_building_tiles_add(house->id, house->x, house->y, house->size, in split_size2()
315 map_building_tiles_remove(house->id, house->x, house->y); in split_size3()
329 map_building_tiles_add(house->id, house->x, house->y, house->size, in split_size3()
376 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_insula()
379 house->grid_offset = map_grid_offset(house->x, house->y); in building_house_expand_to_large_insula()
396 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_villa()
[all …]
H A Dhouse_service.c22 decay(&b->data.house.theater); in house_service_decay_culture()
28 decay(&b->data.house.school); in house_service_decay_culture()
29 decay(&b->data.house.library); in house_service_decay_culture()
30 decay(&b->data.house.academy); in house_service_decay_culture()
31 decay(&b->data.house.barber); in house_service_decay_culture()
32 decay(&b->data.house.clinic); in house_service_decay_culture()
78 if (b->data.house.theater) { in house_service_calculate_culture_aggregates()
101 if (b->data.house.school || b->data.house.library) { in house_service_calculate_culture_aggregates()
103 if (b->data.house.school && b->data.house.library) { in house_service_calculate_culture_aggregates()
112 b->data.house.num_gods = 0; in house_service_calculate_culture_aggregates()
[all …]
H A Dhouse.h6 void building_house_change_to(building *house, building_type type);
7 void building_house_change_to_vacant_lot(building *house);
9 void building_house_merge(building *house);
11 int building_house_can_expand(building *house, int num_tiles);
13 void building_house_expand_to_large_insula(building *house);
14 void building_house_expand_to_large_villa(building *house);
15 void building_house_expand_to_large_palace(building *house);
17 void building_house_devolve_from_large_insula(building *house);
18 void building_house_devolve_from_large_villa(building *house);
19 void building_house_devolve_from_large_palace(building *house);
[all …]
H A Dbuilding_state.c17 buffer_write_u8(buf, b->data.house.theater); in write_type_data()
22 buffer_write_u8(buf, b->data.house.hippodrome); in write_type_data()
23 buffer_write_u8(buf, b->data.house.school); in write_type_data()
24 buffer_write_u8(buf, b->data.house.library); in write_type_data()
25 buffer_write_u8(buf, b->data.house.academy); in write_type_data()
26 buffer_write_u8(buf, b->data.house.barber); in write_type_data()
27 buffer_write_u8(buf, b->data.house.clinic); in write_type_data()
28 buffer_write_u8(buf, b->data.house.bathhouse); in write_type_data()
29 buffer_write_u8(buf, b->data.house.hospital); in write_type_data()
39 buffer_write_u8(buf, b->data.house.health); in write_type_data()
[all …]
/dports/games/julius/julius-1.7.0/src/widget/
H A Dcity_overlay_entertainment.c85 …return b->house_size && b->data.house.entertainment ? b->data.house.entertainment / 10 : NO_COLUMN; in get_column_height_entertainment()
90 return b->house_size && b->data.house.theater ? b->data.house.theater / 10 : NO_COLUMN; in get_column_height_theater()
95 …return b->house_size && b->data.house.amphitheater_actor ? b->data.house.amphitheater_actor / 10 :… in get_column_height_amphitheater()
100 …return b->house_size && b->data.house.colosseum_gladiator ? b->data.house.colosseum_gladiator / 10… in get_column_height_colosseum()
105 return b->house_size && b->data.house.hippodrome ? b->data.house.hippodrome / 10 : NO_COLUMN; in get_column_height_hippodrome()
110 if (b->data.house.entertainment <= 0) { in get_tooltip_entertainment()
137 if (b->data.house.theater <= 0) { in get_tooltip_theater()
139 } else if (b->data.house.theater >= 80) { in get_tooltip_theater()
141 } else if (b->data.house.theater >= 20) { in get_tooltip_theater()
150 if (b->data.house.amphitheater_actor <= 0) { in get_tooltip_amphitheater()
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H A Dcity_overlay_health.c47 return b->house_size && b->data.house.barber ? b->data.house.barber / 10 : NO_COLUMN; in get_column_height_barber()
52 return b->house_size && b->data.house.bathhouse ? b->data.house.bathhouse / 10 : NO_COLUMN; in get_column_height_bathhouse()
57 return b->house_size && b->data.house.clinic ? b->data.house.clinic / 10 : NO_COLUMN; in get_column_height_clinic()
62 return b->house_size && b->data.house.hospital ? b->data.house.hospital / 10 : NO_COLUMN; in get_column_height_hospital()
67 if (b->data.house.barber <= 0) { in get_tooltip_barber()
69 } else if (b->data.house.barber >= 80) { in get_tooltip_barber()
71 } else if (b->data.house.barber < 20) { in get_tooltip_barber()
80 if (b->data.house.bathhouse <= 0) { in get_tooltip_bathhouse()
93 if (b->data.house.clinic <= 0) { in get_tooltip_clinic()
95 } else if (b->data.house.clinic >= 80) { in get_tooltip_clinic()
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H A Dcity_overlay_education.c47 return b->house_size && b->data.house.education ? b->data.house.education * 3 - 1 : NO_COLUMN; in get_column_height_education()
52 return b->house_size && b->data.house.school ? b->data.house.school / 10 : NO_COLUMN; in get_column_height_school()
57 return b->house_size && b->data.house.library ? b->data.house.library / 10 : NO_COLUMN; in get_column_height_library()
62 return b->house_size && b->data.house.academy ? b->data.house.academy / 10 : NO_COLUMN; in get_column_height_academy()
67 switch (b->data.house.education) { in get_tooltip_education()
78 if (b->data.house.school <= 0) { in get_tooltip_school()
80 } else if (b->data.house.school >= 80) { in get_tooltip_school()
82 } else if (b->data.house.school >= 20) { in get_tooltip_school()
91 if (b->data.house.library <= 0) { in get_tooltip_library()
93 } else if (b->data.house.library >= 80) { in get_tooltip_library()
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/dports/lang/swi-pl/swipl-8.2.3/bench/
H A Dzebra.pl5 my_member(house(red, english, _, _, _), Houses),
9 right_of(house(green,_,_,_,_), house(ivory,_,_,_,_), Houses),
13 Houses = [house(_, norwegian, _, _, _)|_],
14 next_to(house(_,_,_,_,chesterfields), house(_,_,fox,_,_), Houses),
15 next_to(house(_,_,_,_,kools), house(_,_,horse,_,_), Houses),
18 next_to(house(_,norwegian,_,_,_), house(blue,_,_,_,_), Houses),
24 house(_, _, _, _, _),
25 house(_, _, _, _, _),
26 house(_, _, _, _, _),
27 house(_, _, _, _, _),
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/dports/games/openra/OpenRA-release-20200503/mods/d2k/maps/shellmap/
H A Dd2k-shellmap.lua68 Produce = function(house, units)
78 if IdlingUnits[house.Name] then
85 SendAttack(house)
90 SetupAttackGroup = function(house)
100 if IdlingUnits[house.Name][number] and not IdlingUnits[house.Name][number].IsDead then
109 SendAttack = function(house)
110 if IsAttacking[house.Name] then
113 IsAttacking[house.Name] = true
114 HoldProduction[house.Name] = true
122 IsAttacking[house.Name] = false
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/dports/games/augustus/augustus-3.1.0/src/widget/
H A Dcity_overlay_entertainment.c112 …return b->house_size && b->data.house.entertainment ? b->data.house.entertainment / 10 : NO_COLUMN; in get_column_height_entertainment()
117 return b->house_size && b->data.house.theater ? b->data.house.theater / 10 : NO_COLUMN; in get_column_height_theater()
122 …return b->house_size && b->data.house.amphitheater_actor ? b->data.house.amphitheater_actor / 10 :… in get_column_height_amphitheater()
132 …return b->house_size && b->data.house.colosseum_gladiator ? b->data.house.colosseum_gladiator / 10… in get_column_height_colosseum()
137 return b->house_size && b->data.house.hippodrome ? b->data.house.hippodrome / 10 : NO_COLUMN; in get_column_height_hippodrome()
150 if (b->data.house.entertainment <= 0) { in get_tooltip_entertainment()
177 if (b->data.house.theater <= 0) { in get_tooltip_theater()
179 } else if (b->data.house.theater >= 80) { in get_tooltip_theater()
181 } else if (b->data.house.theater >= 20) { in get_tooltip_theater()
203 if (b->data.house.colosseum_gladiator && b->data.house.colosseum_lion) { in get_tooltip_colosseum()
[all …]
H A Dcity_overlay_health.c47 return b->house_size && b->data.house.barber ? b->data.house.barber / 10 : NO_COLUMN; in get_column_height_barber()
52 return b->house_size && b->data.house.bathhouse ? b->data.house.bathhouse / 10 : NO_COLUMN; in get_column_height_bathhouse()
57 return b->house_size && b->data.house.clinic ? b->data.house.clinic / 10 : NO_COLUMN; in get_column_height_clinic()
62 return b->house_size && b->data.house.hospital ? b->data.house.hospital / 10 : NO_COLUMN; in get_column_height_hospital()
67 if (b->data.house.barber <= 0) { in get_tooltip_barber()
69 } else if (b->data.house.barber >= 80) { in get_tooltip_barber()
71 } else if (b->data.house.barber < 20) { in get_tooltip_barber()
80 if (b->data.house.bathhouse <= 0) { in get_tooltip_bathhouse()
93 if (b->data.house.clinic <= 0) { in get_tooltip_clinic()
95 } else if (b->data.house.clinic >= 80) { in get_tooltip_clinic()
[all …]
H A Dcity_overlay_education.c47 return b->house_size && b->data.house.education ? b->data.house.education * 3 - 1 : NO_COLUMN; in get_column_height_education()
52 return b->house_size && b->data.house.school ? b->data.house.school / 10 : NO_COLUMN; in get_column_height_school()
57 return b->house_size && b->data.house.library ? b->data.house.library / 10 : NO_COLUMN; in get_column_height_library()
62 return b->house_size && b->data.house.academy ? b->data.house.academy / 10 : NO_COLUMN; in get_column_height_academy()
67 switch (b->data.house.education) { in get_tooltip_education()
78 if (b->data.house.school <= 0) { in get_tooltip_school()
80 } else if (b->data.house.school >= 80) { in get_tooltip_school()
82 } else if (b->data.house.school >= 20) { in get_tooltip_school()
91 if (b->data.house.library <= 0) { in get_tooltip_library()
93 } else if (b->data.house.library >= 80) { in get_tooltip_library()
[all …]
/dports/devel/py-ioflo/ioflo-2.0.0/ioflo/base/test/
H A D_testTasking.py18 house = housing.House()
20 t1 = Tasker(name = 't1', store = house.store)
21 t2 = Tasker(name = 't2', store = house.store)
22 t3 = Tasker(name = 't3', store = house.store, period = 0.125)
24 t5 = Tasker(name = 't5', store = house.store, period = 0.5)
25 t6 = Tasker(name = 't6', store = house.store, period = 1.0)
27 house.actives = [t1,t6,t2,t5,t3,t4]
54 house = housing.House()
56 t1 = Tasker(name = 't1', store = house.store)
57 t2 = Tasker(name = 't2', store = house.store)
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/dports/textproc/libsphinxclient/sphinx-2.0.9-release/test/test_051/
H A Dmodel.bin9house"";i:7;a:1:{i:0;s:68:" ... doggy house. <b>The</b> <b>doggy</b> <b>house</b> is most ... ";}…
/dports/textproc/sphinxsearch/sphinx-2.2.11-release/test/test_051/
H A Dmodel.bin9house"";i:7;a:1:{i:0;s:55:" ... doggy house. <b>The doggy house</b> is most ... ";}i:8;s:15:"the…
/dports/misc/bottlerocket/bottlerocket-0.04c/
H A Dbr.c63 #define HOUSENAME(house) (((house < 0) || (house > 15)) ? \ argument
64 '?':"ABCDEFGHIJKLMNOP"[house])
162 int gethouse(char *house) in gethouse() argument
171 c = toupper(house[0]) - 'A'; in gethouse()
276 int br_getunit(char *arg, int *house, int *devs) in br_getunit() argument
292 if ((*house = gethouse(arg)) < 0) in br_getunit()
372 int unit = (unsigned char)(house << 4); in process_dim()
477 cinfo->houses[cinfo->numcmds] = house; in addcmd()
551 int house = 0; in native_br() local
645 int house = 0; local
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/dports/devel/py-ioflo/ioflo-2.0.0/ioflo/base/
H A Dskedding.py215 for house in self.houses:
217 house.name, house.metas))
236 for house in self.houses:
237 house.store.changeStamp(stamp)
239 house.store.name, house.store.stamp, stamp))
241 for tasker in house.taskables:
349 for house in self.houses:
370 house = housing.House()
379 house.actives = [t1,t6,t2,t5,t3,t4]
405 house = housing.House()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/CutScenes/
H A DMeanwhile.cpp38 Meanwhile::Meanwhile(int house, bool firstMeanwhile) : CutScene() { in Meanwhile() argument
40 if(house != HOUSE_HARKONNEN && house != HOUSE_ATREIDES && house != HOUSE_ORDOS) { in Meanwhile()
41 THROW(std::invalid_argument, "Invalid house number %d!", house); in Meanwhile()
56 int textBaseIndex = MeanwhileText_Base + ((house+2)%3) * MeanwhileText_NumTextsPerHouse; in Meanwhile()
63 int houseOfVisitor = (house+2)%3; in Meanwhile()
64 Uint32 color = SDL2RGB(palette[houseToPaletteIndex[house]+1]); in Meanwhile()
80 … addVideoEvent(new HoldPictureVideoEvent(pMeanwhile->getPicture(meanwhileFrame[house]), 75, true)); in Meanwhile()
91 … addVideoEvent(new HoldPictureVideoEvent(pMeanwhile->getPicture(meanwhileFrame[house]), 75, true)); in Meanwhile()
92 … addVideoEvent(new FadeOutVideoEvent(pMeanwhile->getPicture(meanwhileFrame[house]), 20, true)); in Meanwhile()
106 if(house == HOUSE_ATREIDES) { in Meanwhile()
[all …]
/dports/misc/p5-Geo-Address-Formatter/Geo-Address-Formatter-1.96/address-formatting/conf/countries/
H A Dworldwide.yaml7 {{{house}}}
16 {{#first}} {{{house}}}, {{{quarter}}} || {{{house}}} {{/first}}
24 {{{house}}}
32 {{{house}}}
41 {{{house}}}
50 {{{house}}}
60 {{{house}}}
68 {{{house}}}
75 {{{house}}}
83 {{{house}}}
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