/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | house.c | 45 …map_building_tiles_add(house->id, house->x, house->y, house->size, building_image_get(house), TERR… in building_house_change_to() 62 map_building_tiles_remove(house->id, house->x, house->y); in building_house_change_to_vacant_lot() 240 house->data.house.barber = main_house->data.house.barber; in copy_house_data() 273 map_building_tiles_add(house->id, house->x, house->y, 1, in create_splitted_house_tile() 302 map_building_tiles_add(house->id, house->x, house->y, house->size, in split_size2() 336 map_building_tiles_add(house->id, house->x, house->y, house->size, in split_size3() 387 …map_building_tiles_add(house->id, house->x, house->y, house->size, building_image_get(house), TERR… in building_house_expand_to_large_insula() 407 …map_building_tiles_add(house->id, house->x, house->y, house->size, building_image_get(house), TERR… in building_house_expand_to_large_villa() 427 …map_building_tiles_add(house->id, house->x, house->y, house->size, building_image_get(house), TERR… in building_house_expand_to_large_palace() 466 map_building_tiles_add(house->id, house->x, house->y, house->size, in building_house_devolve_from_large_villa() [all …]
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H A D | house_evolution.c | 78 if (house->data.house.entertainment) { in has_required_goods_and_services() 87 if (house->data.house.education < education) { in has_required_goods_and_services() 88 if (house->data.house.education) { in has_required_goods_and_services() 103 if (house->data.house.num_gods < religion) { in has_required_goods_and_services() 119 if (house->data.house.barber < barber) { in has_required_goods_and_services() 137 if (house->data.house.health < health) { in has_required_goods_and_services() 152 if (house->data.house.inventory[i]) { in has_required_goods_and_services() 199 house->data.house.devolve_delay++; in has_devolve_delay() 202 house->data.house.devolve_delay = 0; in has_devolve_delay() 650 if (house->data.house.school) { in building_house_determine_evolve_text() [all …]
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H A D | house_service.c | 23 decay(&b->data.house.theater); in house_service_decay_culture() 33 decay(&b->data.house.school); in house_service_decay_culture() 34 decay(&b->data.house.library); in house_service_decay_culture() 35 decay(&b->data.house.academy); in house_service_decay_culture() 36 decay(&b->data.house.barber); in house_service_decay_culture() 37 decay(&b->data.house.clinic); in house_service_decay_culture() 95 if (b->data.house.theater) { in house_service_calculate_culture_aggregates() 143 if (b->data.house.school || b->data.house.library) { in house_service_calculate_culture_aggregates() 145 if (b->data.house.school && b->data.house.library) { in house_service_calculate_culture_aggregates() 154 b->data.house.num_gods = 0; in house_service_calculate_culture_aggregates() [all …]
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H A D | house.h | 6 void building_house_change_to(building *house, building_type type); 7 void building_house_change_to_vacant_lot(building *house); 9 void building_house_merge(building *house); 11 int building_house_can_expand(building *house, int num_tiles); 13 void building_house_expand_to_large_insula(building *house); 14 void building_house_expand_to_large_villa(building *house); 15 void building_house_expand_to_large_palace(building *house); 17 void building_house_devolve_from_large_insula(building *house); 18 void building_house_devolve_from_large_villa(building *house); 19 void building_house_devolve_from_large_palace(building *house); [all …]
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H A D | building_state.c | 20 buffer_write_u8(buf, b->data.house.theater); in write_type_data() 25 buffer_write_u8(buf, b->data.house.hippodrome); in write_type_data() 26 buffer_write_u8(buf, b->data.house.school); in write_type_data() 27 buffer_write_u8(buf, b->data.house.library); in write_type_data() 28 buffer_write_u8(buf, b->data.house.academy); in write_type_data() 29 buffer_write_u8(buf, b->data.house.barber); in write_type_data() 30 buffer_write_u8(buf, b->data.house.clinic); in write_type_data() 31 buffer_write_u8(buf, b->data.house.bathhouse); in write_type_data() 32 buffer_write_u8(buf, b->data.house.hospital); in write_type_data() 42 buffer_write_u8(buf, b->data.house.health); in write_type_data() [all …]
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/dports/games/julius/julius-1.7.0/src/building/ |
H A D | house_evolution.c | 65 if (house->data.house.entertainment) { in has_required_goods_and_services() 74 if (house->data.house.education < education) { in has_required_goods_and_services() 75 if (house->data.house.education) { in has_required_goods_and_services() 90 if (house->data.house.num_gods < religion) { in has_required_goods_and_services() 106 if (house->data.house.barber < barber) { in has_required_goods_and_services() 124 if (house->data.house.health < health) { in has_required_goods_and_services() 139 if (house->data.house.inventory[i]) { in has_required_goods_and_services() 182 house->data.house.devolve_delay++; in has_devolve_delay() 185 house->data.house.devolve_delay = 0; in has_devolve_delay() 593 if (house->data.house.school) { in building_house_determine_evolve_text() [all …]
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H A D | house.c | 67 map_building_tiles_add(house->id, house->x, house->y, house->size, image_id, TERRAIN_BUILDING); in building_house_change_to() 84 map_building_tiles_remove(house->id, house->x, house->y); in building_house_change_to_vacant_lot() 266 map_building_tiles_add(house->id, house->x, house->y, 1, in create_house_tile() 281 map_building_tiles_remove(house->id, house->x, house->y); in split_size2() 295 map_building_tiles_add(house->id, house->x, house->y, house->size, in split_size2() 315 map_building_tiles_remove(house->id, house->x, house->y); in split_size3() 329 map_building_tiles_add(house->id, house->x, house->y, house->size, in split_size3() 376 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_insula() 379 house->grid_offset = map_grid_offset(house->x, house->y); in building_house_expand_to_large_insula() 396 map_building_tiles_remove(house->id, house->x, house->y); in building_house_expand_to_large_villa() [all …]
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H A D | house_service.c | 22 decay(&b->data.house.theater); in house_service_decay_culture() 28 decay(&b->data.house.school); in house_service_decay_culture() 29 decay(&b->data.house.library); in house_service_decay_culture() 30 decay(&b->data.house.academy); in house_service_decay_culture() 31 decay(&b->data.house.barber); in house_service_decay_culture() 32 decay(&b->data.house.clinic); in house_service_decay_culture() 78 if (b->data.house.theater) { in house_service_calculate_culture_aggregates() 101 if (b->data.house.school || b->data.house.library) { in house_service_calculate_culture_aggregates() 103 if (b->data.house.school && b->data.house.library) { in house_service_calculate_culture_aggregates() 112 b->data.house.num_gods = 0; in house_service_calculate_culture_aggregates() [all …]
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H A D | house.h | 6 void building_house_change_to(building *house, building_type type); 7 void building_house_change_to_vacant_lot(building *house); 9 void building_house_merge(building *house); 11 int building_house_can_expand(building *house, int num_tiles); 13 void building_house_expand_to_large_insula(building *house); 14 void building_house_expand_to_large_villa(building *house); 15 void building_house_expand_to_large_palace(building *house); 17 void building_house_devolve_from_large_insula(building *house); 18 void building_house_devolve_from_large_villa(building *house); 19 void building_house_devolve_from_large_palace(building *house); [all …]
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H A D | building_state.c | 17 buffer_write_u8(buf, b->data.house.theater); in write_type_data() 22 buffer_write_u8(buf, b->data.house.hippodrome); in write_type_data() 23 buffer_write_u8(buf, b->data.house.school); in write_type_data() 24 buffer_write_u8(buf, b->data.house.library); in write_type_data() 25 buffer_write_u8(buf, b->data.house.academy); in write_type_data() 26 buffer_write_u8(buf, b->data.house.barber); in write_type_data() 27 buffer_write_u8(buf, b->data.house.clinic); in write_type_data() 28 buffer_write_u8(buf, b->data.house.bathhouse); in write_type_data() 29 buffer_write_u8(buf, b->data.house.hospital); in write_type_data() 39 buffer_write_u8(buf, b->data.house.health); in write_type_data() [all …]
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/dports/games/julius/julius-1.7.0/src/widget/ |
H A D | city_overlay_entertainment.c | 85 …return b->house_size && b->data.house.entertainment ? b->data.house.entertainment / 10 : NO_COLUMN; in get_column_height_entertainment() 90 return b->house_size && b->data.house.theater ? b->data.house.theater / 10 : NO_COLUMN; in get_column_height_theater() 95 …return b->house_size && b->data.house.amphitheater_actor ? b->data.house.amphitheater_actor / 10 :… in get_column_height_amphitheater() 100 …return b->house_size && b->data.house.colosseum_gladiator ? b->data.house.colosseum_gladiator / 10… in get_column_height_colosseum() 105 return b->house_size && b->data.house.hippodrome ? b->data.house.hippodrome / 10 : NO_COLUMN; in get_column_height_hippodrome() 110 if (b->data.house.entertainment <= 0) { in get_tooltip_entertainment() 137 if (b->data.house.theater <= 0) { in get_tooltip_theater() 139 } else if (b->data.house.theater >= 80) { in get_tooltip_theater() 141 } else if (b->data.house.theater >= 20) { in get_tooltip_theater() 150 if (b->data.house.amphitheater_actor <= 0) { in get_tooltip_amphitheater() [all …]
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H A D | city_overlay_health.c | 47 return b->house_size && b->data.house.barber ? b->data.house.barber / 10 : NO_COLUMN; in get_column_height_barber() 52 return b->house_size && b->data.house.bathhouse ? b->data.house.bathhouse / 10 : NO_COLUMN; in get_column_height_bathhouse() 57 return b->house_size && b->data.house.clinic ? b->data.house.clinic / 10 : NO_COLUMN; in get_column_height_clinic() 62 return b->house_size && b->data.house.hospital ? b->data.house.hospital / 10 : NO_COLUMN; in get_column_height_hospital() 67 if (b->data.house.barber <= 0) { in get_tooltip_barber() 69 } else if (b->data.house.barber >= 80) { in get_tooltip_barber() 71 } else if (b->data.house.barber < 20) { in get_tooltip_barber() 80 if (b->data.house.bathhouse <= 0) { in get_tooltip_bathhouse() 93 if (b->data.house.clinic <= 0) { in get_tooltip_clinic() 95 } else if (b->data.house.clinic >= 80) { in get_tooltip_clinic() [all …]
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H A D | city_overlay_education.c | 47 return b->house_size && b->data.house.education ? b->data.house.education * 3 - 1 : NO_COLUMN; in get_column_height_education() 52 return b->house_size && b->data.house.school ? b->data.house.school / 10 : NO_COLUMN; in get_column_height_school() 57 return b->house_size && b->data.house.library ? b->data.house.library / 10 : NO_COLUMN; in get_column_height_library() 62 return b->house_size && b->data.house.academy ? b->data.house.academy / 10 : NO_COLUMN; in get_column_height_academy() 67 switch (b->data.house.education) { in get_tooltip_education() 78 if (b->data.house.school <= 0) { in get_tooltip_school() 80 } else if (b->data.house.school >= 80) { in get_tooltip_school() 82 } else if (b->data.house.school >= 20) { in get_tooltip_school() 91 if (b->data.house.library <= 0) { in get_tooltip_library() 93 } else if (b->data.house.library >= 80) { in get_tooltip_library() [all …]
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/dports/lang/swi-pl/swipl-8.2.3/bench/ |
H A D | zebra.pl | 5 my_member(house(red, english, _, _, _), Houses), 9 right_of(house(green,_,_,_,_), house(ivory,_,_,_,_), Houses), 13 Houses = [house(_, norwegian, _, _, _)|_], 14 next_to(house(_,_,_,_,chesterfields), house(_,_,fox,_,_), Houses), 15 next_to(house(_,_,_,_,kools), house(_,_,horse,_,_), Houses), 18 next_to(house(_,norwegian,_,_,_), house(blue,_,_,_,_), Houses), 24 house(_, _, _, _, _), 25 house(_, _, _, _, _), 26 house(_, _, _, _, _), 27 house(_, _, _, _, _), [all …]
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/dports/games/openra/OpenRA-release-20200503/mods/d2k/maps/shellmap/ |
H A D | d2k-shellmap.lua | 68 Produce = function(house, units) 78 if IdlingUnits[house.Name] then 85 SendAttack(house) 90 SetupAttackGroup = function(house) 100 if IdlingUnits[house.Name][number] and not IdlingUnits[house.Name][number].IsDead then 109 SendAttack = function(house) 110 if IsAttacking[house.Name] then 113 IsAttacking[house.Name] = true 114 HoldProduction[house.Name] = true 122 IsAttacking[house.Name] = false [all …]
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/dports/games/augustus/augustus-3.1.0/src/widget/ |
H A D | city_overlay_entertainment.c | 112 …return b->house_size && b->data.house.entertainment ? b->data.house.entertainment / 10 : NO_COLUMN; in get_column_height_entertainment() 117 return b->house_size && b->data.house.theater ? b->data.house.theater / 10 : NO_COLUMN; in get_column_height_theater() 122 …return b->house_size && b->data.house.amphitheater_actor ? b->data.house.amphitheater_actor / 10 :… in get_column_height_amphitheater() 132 …return b->house_size && b->data.house.colosseum_gladiator ? b->data.house.colosseum_gladiator / 10… in get_column_height_colosseum() 137 return b->house_size && b->data.house.hippodrome ? b->data.house.hippodrome / 10 : NO_COLUMN; in get_column_height_hippodrome() 150 if (b->data.house.entertainment <= 0) { in get_tooltip_entertainment() 177 if (b->data.house.theater <= 0) { in get_tooltip_theater() 179 } else if (b->data.house.theater >= 80) { in get_tooltip_theater() 181 } else if (b->data.house.theater >= 20) { in get_tooltip_theater() 203 if (b->data.house.colosseum_gladiator && b->data.house.colosseum_lion) { in get_tooltip_colosseum() [all …]
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H A D | city_overlay_health.c | 47 return b->house_size && b->data.house.barber ? b->data.house.barber / 10 : NO_COLUMN; in get_column_height_barber() 52 return b->house_size && b->data.house.bathhouse ? b->data.house.bathhouse / 10 : NO_COLUMN; in get_column_height_bathhouse() 57 return b->house_size && b->data.house.clinic ? b->data.house.clinic / 10 : NO_COLUMN; in get_column_height_clinic() 62 return b->house_size && b->data.house.hospital ? b->data.house.hospital / 10 : NO_COLUMN; in get_column_height_hospital() 67 if (b->data.house.barber <= 0) { in get_tooltip_barber() 69 } else if (b->data.house.barber >= 80) { in get_tooltip_barber() 71 } else if (b->data.house.barber < 20) { in get_tooltip_barber() 80 if (b->data.house.bathhouse <= 0) { in get_tooltip_bathhouse() 93 if (b->data.house.clinic <= 0) { in get_tooltip_clinic() 95 } else if (b->data.house.clinic >= 80) { in get_tooltip_clinic() [all …]
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H A D | city_overlay_education.c | 47 return b->house_size && b->data.house.education ? b->data.house.education * 3 - 1 : NO_COLUMN; in get_column_height_education() 52 return b->house_size && b->data.house.school ? b->data.house.school / 10 : NO_COLUMN; in get_column_height_school() 57 return b->house_size && b->data.house.library ? b->data.house.library / 10 : NO_COLUMN; in get_column_height_library() 62 return b->house_size && b->data.house.academy ? b->data.house.academy / 10 : NO_COLUMN; in get_column_height_academy() 67 switch (b->data.house.education) { in get_tooltip_education() 78 if (b->data.house.school <= 0) { in get_tooltip_school() 80 } else if (b->data.house.school >= 80) { in get_tooltip_school() 82 } else if (b->data.house.school >= 20) { in get_tooltip_school() 91 if (b->data.house.library <= 0) { in get_tooltip_library() 93 } else if (b->data.house.library >= 80) { in get_tooltip_library() [all …]
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/dports/devel/py-ioflo/ioflo-2.0.0/ioflo/base/test/ |
H A D | _testTasking.py | 18 house = housing.House() 20 t1 = Tasker(name = 't1', store = house.store) 21 t2 = Tasker(name = 't2', store = house.store) 22 t3 = Tasker(name = 't3', store = house.store, period = 0.125) 24 t5 = Tasker(name = 't5', store = house.store, period = 0.5) 25 t6 = Tasker(name = 't6', store = house.store, period = 1.0) 27 house.actives = [t1,t6,t2,t5,t3,t4] 54 house = housing.House() 56 t1 = Tasker(name = 't1', store = house.store) 57 t2 = Tasker(name = 't2', store = house.store) [all …]
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/dports/textproc/libsphinxclient/sphinx-2.0.9-release/test/test_051/ |
H A D | model.bin | 9 …house"";i:7;a:1:{i:0;s:68:" ... doggy house. <b>The</b> <b>doggy</b> <b>house</b> is most ... ";}…
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/dports/textproc/sphinxsearch/sphinx-2.2.11-release/test/test_051/ |
H A D | model.bin | 9 …house"";i:7;a:1:{i:0;s:55:" ... doggy house. <b>The doggy house</b> is most ... ";}i:8;s:15:"the…
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/dports/misc/bottlerocket/bottlerocket-0.04c/ |
H A D | br.c | 63 #define HOUSENAME(house) (((house < 0) || (house > 15)) ? \ argument 64 '?':"ABCDEFGHIJKLMNOP"[house]) 162 int gethouse(char *house) in gethouse() argument 171 c = toupper(house[0]) - 'A'; in gethouse() 276 int br_getunit(char *arg, int *house, int *devs) in br_getunit() argument 292 if ((*house = gethouse(arg)) < 0) in br_getunit() 372 int unit = (unsigned char)(house << 4); in process_dim() 477 cinfo->houses[cinfo->numcmds] = house; in addcmd() 551 int house = 0; in native_br() local 645 int house = 0; local [all …]
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/dports/devel/py-ioflo/ioflo-2.0.0/ioflo/base/ |
H A D | skedding.py | 215 for house in self.houses: 217 house.name, house.metas)) 236 for house in self.houses: 237 house.store.changeStamp(stamp) 239 house.store.name, house.store.stamp, stamp)) 241 for tasker in house.taskables: 349 for house in self.houses: 370 house = housing.House() 379 house.actives = [t1,t6,t2,t5,t3,t4] 405 house = housing.House() [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/CutScenes/ |
H A D | Meanwhile.cpp | 38 Meanwhile::Meanwhile(int house, bool firstMeanwhile) : CutScene() { in Meanwhile() argument 40 if(house != HOUSE_HARKONNEN && house != HOUSE_ATREIDES && house != HOUSE_ORDOS) { in Meanwhile() 41 THROW(std::invalid_argument, "Invalid house number %d!", house); in Meanwhile() 56 int textBaseIndex = MeanwhileText_Base + ((house+2)%3) * MeanwhileText_NumTextsPerHouse; in Meanwhile() 63 int houseOfVisitor = (house+2)%3; in Meanwhile() 64 Uint32 color = SDL2RGB(palette[houseToPaletteIndex[house]+1]); in Meanwhile() 80 … addVideoEvent(new HoldPictureVideoEvent(pMeanwhile->getPicture(meanwhileFrame[house]), 75, true)); in Meanwhile() 91 … addVideoEvent(new HoldPictureVideoEvent(pMeanwhile->getPicture(meanwhileFrame[house]), 75, true)); in Meanwhile() 92 … addVideoEvent(new FadeOutVideoEvent(pMeanwhile->getPicture(meanwhileFrame[house]), 20, true)); in Meanwhile() 106 if(house == HOUSE_ATREIDES) { in Meanwhile() [all …]
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/dports/misc/p5-Geo-Address-Formatter/Geo-Address-Formatter-1.96/address-formatting/conf/countries/ |
H A D | worldwide.yaml | 7 {{{house}}} 16 {{#first}} {{{house}}}, {{{quarter}}} || {{{house}}} {{/first}} 24 {{{house}}} 32 {{{house}}} 41 {{{house}}} 50 {{{house}}} 60 {{{house}}} 68 {{{house}}} 75 {{{house}}} 83 {{{house}}} [all …]
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