Searched refs:howfmt (Results 1 – 2 of 2) sorted by relevance
2029 const char *howfmt = NULL; in Player_crash() local2048 howfmt = "%s crashed%s against a wall"; in Player_crash()2054 howfmt = "%s smashed%s against a wall"; in Player_crash()2060 howfmt = "%s smacked%s against a wall"; in Player_crash()2066 howfmt = "%s was trashed%s against a wall"; in Player_crash()2072 howfmt = "%s smashed%s against a target"; in Player_crash()2079 howfmt = "%s smashed%s against a treasure"; in Player_crash()2087 howfmt = "%s smashed%s against a cannon"; in Player_crash()2097 howfmt = "%s left the known universe%s"; in Player_crash()2103 howfmt = "%s slammed%s into a programming error"; in Player_crash()[all …]
220 const char *howfmt = NULL; in Player_crash() local237 howfmt = "%s crashed%s against a wall"; in Player_crash()243 howfmt = "%s smashed%s against a wall"; in Player_crash()249 howfmt = "%s smacked%s against a wall"; in Player_crash()255 howfmt = "%s was trashed%s against a wall"; in Player_crash()261 howfmt = "%s smashed%s against a target"; in Player_crash()268 howfmt = "%s smashed%s against a treasure"; in Player_crash()278 howfmt = "%s smashed%s against a cannon"; in Player_crash()293 howfmt = "%s left the known universe%s"; in Player_crash()299 howfmt = "%s slammed%s into a programming error"; in Player_crash()[all …]