Searched refs:hpflash (Results 1 – 4 of 4) sorted by relevance
56 hpflash = 0; in reset()264 _player.hpflash = _player.hpflash + 0.1 * _fpsr; in updateEngine()265 if (_player.hpflash >= 2) { in updateEngine()266 _player.hpflash = 0; in updateEngine()
97 INPUT("%f", &_player.hpflash); in loadGameStream()171 INPUT("%f", &_playera.hpflash); in loadPlayer()214 PRINT("%f", _player.hpflash); in saveGameStream()
161 float hpflash; member
310 …drawString(_videoBuffer, line, sx, sy, _player.hp <= _player.maxHp * 0.25 ? (int)_player.hpflash :… in drawHud()1039 if ((int)(_player.hpflash) == 1) in drawPlayer()