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Searched refs:hpflash (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dengine.cpp56 hpflash = 0; in reset()
264 _player.hpflash = _player.hpflash + 0.1 * _fpsr; in updateEngine()
265 if (_player.hpflash >= 2) { in updateEngine()
266 _player.hpflash = 0; in updateEngine()
H A Dsaveload.cpp97 INPUT("%f", &_player.hpflash); in loadGameStream()
171 INPUT("%f", &_playera.hpflash); in loadPlayer()
214 PRINT("%f", _player.hpflash); in saveGameStream()
H A Dgriffon.h161 float hpflash; member
H A Ddraw.cpp310 …drawString(_videoBuffer, line, sx, sy, _player.hp <= _player.maxHp * 0.25 ? (int)_player.hpflash :… in drawHud()
1039 if ((int)(_player.hpflash) == 1) in drawPlayer()