Searched refs:hud_msg_width (Results 1 – 8 of 8) sorted by relevance
648 if (sobj->hud_msg_width == -1) in Paint_HUD()649 sobj->hud_msg_width = in Paint_HUD()654 sobj->hud_msg_width > WINSCALE(2*hudSize-HUD_OFFSET*2) && in Paint_HUD()658 WINSCALE(hud_pos_x) - sobj->hud_msg_width/2, in Paint_HUD()
684 if (sobj->hud_msg_width == -1) in Paint_HUD()685 sobj->hud_msg_width = in Paint_HUD()690 sobj->hud_msg_width > WINSCALE(2*hudSize-HUD_OFFSET*2) && in Paint_HUD()694 WINSCALE(hud_pos_x) - sobj->hud_msg_width/2, in Paint_HUD()
643 sobj->hud_msg_width > WINSCALE(2*HUD_SIZE-HUD_OFFSET*2) && in Paint_HUD()647 WINSCALE(hud_pos_x) - sobj->hud_msg_width/2, in Paint_HUD()652 Erase_rectangle(WINSCALE(hud_pos_x) - sobj->hud_msg_width/2 - 1, in Paint_HUD()655 sobj->hud_msg_width + 2, in Paint_HUD()
162 hud_msg_width, member
1237 sobj->hud_msg_width = XTextWidth(gameFont, in Handle_score_object()
385 hud_msg_width, member
1482 sobj->hud_msg_width = -1; in Handle_score_object()
2024 if (sobj->hud_msg_width == -1) in Paint_HUD()2025 sobj->hud_msg_width = (int)dummy.width; in Paint_HUD()2027 sobj->hud_msg_width > 2*hudSize-HUD_OFFSET*2 && in Paint_HUD()