Searched refs:hudobj_set_id (Results 1 – 8 of 8) sorted by relevance
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | hudobj.c | 45 void hudobj_set_id(short id, uchar val) { in hudobj_set_id() function
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H A D | hud.c | 408 hudobj_set_id(target, TRUE); in hud_report_damage() 445 hudobj_set_id(dat->id, FALSE); in update_damage_report() 539 hudobj_set_id(player_struct.curr_target, TRUE); in hud_do_objs()
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H A D | olh.c | 255 hudobj_set_id(olh_object.obj, TRUE); in olh_scan_objects() 338 hudobj_set_id(obj, FALSE); in olh_do_callout()
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H A D | target.c | 363 hudobj_set_id(player_struct.curr_target, FALSE); in select_current_target() 365 hudobj_set_id(id, TRUE); in select_current_target()
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H A D | weapons.c | 263 extern void hudobj_set_id(short id, uchar val); in do_wall_hit() 266 hudobj_set_id(beam_effect_id, TRUE); in do_wall_hit()
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H A D | effect.c | 424 hudobj_set_id(id, FALSE); in increment_anim()
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H A D | damage.c | 1248 hudobj_set_id(beam_effect_id, TRUE); in player_attack_object()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | hudobj.h | 86 void hudobj_set_id(short id, uchar val);
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