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Searched refs:hworld_to_screen (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Dscottish_textures.cpp1027 int32 hworld_to_screen; in _pretexture_horizontal_polygon_lines() local
1040 hworld_to_screen= polygon->origin.z*view->world_to_screen_y; in _pretexture_horizontal_polygon_lines()
1084 if ((depth= hworld_to_screen/screen_y)<0) depth= -depth; in _pretexture_horizontal_polygon_lines()