Searched refs:hworld_to_screen (Results 1 – 1 of 1) sorted by relevance
1027 int32 hworld_to_screen; in _pretexture_horizontal_polygon_lines() local1040 hworld_to_screen= polygon->origin.z*view->world_to_screen_y; in _pretexture_horizontal_polygon_lines()1084 if ((depth= hworld_to_screen/screen_y)<0) depth= -depth; in _pretexture_horizontal_polygon_lines()