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Searched refs:iAttachVtx (Results 1 – 3 of 3) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Shape.h53 int32_t iAttachX = 0, iAttachY = 0, iAttachVtx = 0; variable
H A DC4Shape.cpp227 iAttachVtx = i; in Attach()
557 …pComp->Value(mkNamingAdapt( iAttachVtx, "AttachVtx", 0 )); in CompileFunc()
H A DC4Object.cpp3405 if (Def->Rotateable && Shape.AttachMat != MNone && (!!xdir || Def->Shape.VtxX[Shape.iAttachVtx])) in ExecAction()
4596 if (Shape.iAttachVtx<0 || !Def->Shape.VtxX[Shape.iAttachVtx]) in AdjustWalkRotation()
4637 if (Shape.VtxX[Shape.iAttachVtx] > 0) in AdjustWalkRotation()