Searched refs:iBgColor (Results 1 – 5 of 5) sorted by relevance
/dports/games/openlierox/OpenLieroX/doc/hirudo/gui/ |
H A D | CDialog.h | 11 iBgColor(0), in CDialog() 42 Color iBgColor; variable 69 void setBgColor(Color _c) { iBgColor = _c; bRepaintRequired = true;} in setBgColor() 70 Color getBgColor() { return iBgColor; } in getBgColor()
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H A D | CDialog.cpp | 28 tBuffer.Fill(iBgColor); in Repaint()
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/dports/games/xfrisk/XFrisk/ |
H A D | cards.h | 50 XImage *CARDS_GetCountryImage(Int32 iCountry, Int32 iFgColor, Int32 iBgColor);
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H A D | cards.c | 560 XImage *CARDS_GetCountryImage(Int32 iCountry, Int32 iFgColor, Int32 iBgColor) in CARDS_GetCountryImage() argument 635 iCardBackground = (iFgColor == -1) ? BlackPixel(hDisplay, 0) : iBgColor; in CARDS_GetCountryImage()
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | Chooser.cpp | 137 Uint32 iBgColor = m_aenFighters[i] < 100 ? C_YELLOW: C_LIGHTBLUE; in Draw() local 138 sge_FilledRectAlpha( m_poScreen, oDst.x, oDst.y, oDst.x+oDst.w, oDst.y+oDst.h, iBgColor, 64 ); in Draw()
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