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Searched refs:iBgColor (Results 1 – 5 of 5) sorted by relevance

/dports/games/openlierox/OpenLieroX/doc/hirudo/gui/
H A DCDialog.h11 iBgColor(0), in CDialog()
42 Color iBgColor; variable
69 void setBgColor(Color _c) { iBgColor = _c; bRepaintRequired = true;} in setBgColor()
70 Color getBgColor() { return iBgColor; } in getBgColor()
H A DCDialog.cpp28 tBuffer.Fill(iBgColor); in Repaint()
/dports/games/xfrisk/XFrisk/
H A Dcards.h50 XImage *CARDS_GetCountryImage(Int32 iCountry, Int32 iFgColor, Int32 iBgColor);
H A Dcards.c560 XImage *CARDS_GetCountryImage(Int32 iCountry, Int32 iFgColor, Int32 iBgColor) in CARDS_GetCountryImage() argument
635 iCardBackground = (iFgColor == -1) ? BlackPixel(hDisplay, 0) : iBgColor; in CARDS_GetCountryImage()
/dports/games/openmortal/openmortal-0.7/src/
H A DChooser.cpp137 Uint32 iBgColor = m_aenFighters[i] < 100 ? C_YELLOW: C_LIGHTBLUE; in Draw() local
138 sge_FilledRectAlpha( m_poScreen, oDst.x, oDst.y, oDst.x+oDst.w, oDst.y+oDst.h, iBgColor, 64 ); in Draw()