Searched refs:iCallList (Results 1 – 6 of 6) sorted by relevance
161 if (myData.iCallList[CD_CUBE_MESH] != 0)163 glDeleteLists (myData.iCallList[CD_CUBE_MESH], 1);164 myData.iCallList[CD_CUBE_MESH] = 0;166 if (myData.iCallList[CD_CAPSULE_MESH] != 0)169 myData.iCallList[CD_CAPSULE_MESH] = 0;171 if (myData.iCallList[CD_SQUARE_MESH] != 0)174 myData.iCallList[CD_SQUARE_MESH] = 0;181 glDeleteLists (myData.iCallList[CD_CUBE_MESH], 1);182 myData.iCallList[CD_CUBE_MESH] = 0;187 myData.iCallList[CD_CAPSULE_MESH] = 0;[all …]
31 GLuint iCallList = glGenLists (1); in cairo_dock_load_capsule_calllist() local192 return iCallList; in cairo_dock_load_capsule_calllist()197 GLuint iCallList = glGenLists (1); in cairo_dock_load_ring_calllist() local246 return iCallList; in cairo_dock_load_ring_calllist()252 GLuint iCallList = glGenLists (1); in cairo_dock_load_square_calllist() local265 return iCallList; in cairo_dock_load_square_calllist()270 GLuint iCallList = glGenLists (1); in cairo_dock_load_cube_calllist() local315 return iCallList; in cairo_dock_load_cube_calllist()321 GLuint iCallList = 0; in cd_animations_load_mesh() local329 iCallList = cairo_dock_load_cube_calllist (); in cd_animations_load_mesh()[all …]
137 if (myData.iCallList[CD_SQUARE_MESH] != 0)138 glDeleteLists (myData.iCallList[CD_SQUARE_MESH], 1);139 if (myData.iCallList[CD_CUBE_MESH] != 0)140 glDeleteLists (myData.iCallList[CD_CUBE_MESH], 1);141 if (myData.iCallList[CD_CAPSULE_MESH] != 0)142 glDeleteLists (myData.iCallList[CD_CAPSULE_MESH], 1);
42 if (myData.iCallList[myConfig.iMeshType] == 0) in init()43 myData.iCallList[myConfig.iMeshType] = cd_animations_load_mesh (myConfig.iMeshType); in init()97 glCallList (myData.iCallList[CD_CAPSULE_MESH]); in cd_animation_render_capsule()144 glCallList (myData.iCallList[CD_CUBE_MESH]); in cd_animation_render_cube()189 glCallList (myData.iCallList[CD_SQUARE_MESH]); in cd_animation_render_square()
205 GLuint iCallList[CD_ANIMATIONS_NB_MESH]; member
49 GLuint iCallList = glGenLists (1); in cd_mail_load_cube_calllist() local50 glNewList(iCallList, GL_COMPILE); // Go pour la compilation de la display list in cd_mail_load_cube_calllist()97 return iCallList; in cd_mail_load_cube_calllist()