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Searched refs:iCalls (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Object.h254 …st * Act, C4Object *pTarget=nullptr, C4Object *pTarget2=nullptr, int32_t iCalls = SAC_StartCall | …
255 … ActName, C4Object *pTarget=nullptr, C4Object *pTarget2=nullptr, int32_t iCalls = SAC_StartCall | …
256 …zActName, C4Object *pTarget=nullptr, C4Object *pTarget2=nullptr, int32_t iCalls = SAC_StartCall | …
H A DC4Object.cpp2686 bool C4Object::SetAction(C4PropList * Act, C4Object *pTarget, C4Object *pTarget2, int32_t iCalls, b… in SetAction() argument
2755 if (iCalls & SAC_EndCall && !fForce) in SetAction()
2767 if (iCalls & SAC_AbortCall && !fForce) in SetAction()
2781 if (iCalls & SAC_StartCall) in SetAction()
2821 int32_t iCalls, bool fForce) in SetActionByName() argument
2826 return SetAction(nullptr,nullptr,nullptr,iCalls,fForce); in SetActionByName()
2831 return SetAction(Action.getPropList(),pTarget,pTarget2,iCalls,fForce); in SetActionByName()
2836 int32_t iCalls, bool fForce) in SetActionByName() argument
2840 bool r = SetActionByName(ActName, pTarget, pTarget2, iCalls, fForce); in SetActionByName()