/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/dfxvideo/ |
H A D | cfg.c | 237 iColDepth=32; in ReadConfig() 254 if(!iColDepth) iColDepth=32; in ReadConfig() 288 iColDepth=32; in WriteConfig()
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H A D | externals.h | 299 extern int iColDepth;
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H A D | draw.c | 1157 {iColDepth=15;} in CreateDisplay() 1162 {iColDepth=16;} in CreateDisplay() 1167 {iColDepth=32;} in CreateDisplay() 1170 iColDepth=0; in CreateDisplay()
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H A D | gpu.c | 130 int iColDepth; variable 280 sprintf(szTxt,"Fullscreen - [%d Bit]\r\n",iColDepth); in pGetConfigInfos()
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | cfg.c | 154 wsprintf(cs,"%d Bit",iColDepth); // resolution in OnInitSoftDialog() 236 iColDepth=atol(cs); in GetSettings() 616 iColDepth=16; in ReadConfig() 661 iColDepth=(int)temp; in ReadConfig() 770 if(!iColDepth) iColDepth=32; in ReadConfig() 826 temp=iColDepth; in WriteConfig() 1120 if(pddsd->ddpfPixelFormat.dwRGBBitCount==(unsigned int)iColDepth && in EnumDisplayModesCallback()
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H A D | draw.c | 3726 if(IDirectDraw2_SetDisplayMode(DD2,iResX,iResY,iColDepth,iRefreshRate,0)) in DXinitialize() 3731 if(IDirectDraw_SetDisplayMode(DX.DD,iResX,iResY,iColDepth)) in DXinitialize()
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/peopsxgl/ |
H A D | cfg.c | 217 iColDepth=16; in ReadConfig() 256 if(!iColDepth) iColDepth=32; // adjust color info in ReadConfig()
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H A D | externals.h | 372 extern int iColDepth;
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H A D | gpu.c | 160 int iColDepth; variable 278 if(bChangeRes) sprintf(szTxt,"- Desktop changing [%d Bit]\r\n",iColDepth); in GetConfigInfos() 609 dv.dmBitsPerPel=iColDepth; in ChangeDesktop() 688 iColDepth=dv.dmBitsPerPel; in GPUopen() 692 if(dv.dmBitsPerPel!=(unsigned int)iColDepth || // -> check, if we have to change resolution in GPUopen()
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H A D | draw.c | 181 pfd.cColorBits=iColDepth; // set user color depth in bSetupPixelFormat()
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/peopsxgl/winsrc/ |
H A D | cfg.c | 128 wsprintf(cs,"%d Bit",iColDepth); in OnInitCfgDialog() 276 iColDepth=atol(cs); in GetSettings() 595 iColDepth=32; in ReadConfig() 662 iColDepth=(int)temp; in ReadConfig() 766 if(!iColDepth) iColDepth=32; // adjust color info in ReadConfig() 835 temp=iColDepth; in WriteConfig()
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/macosx/plugins/DFXVideo/macsrc/ |
H A D | PluginConfigController.m | 190 if(!iColDepth) 191 iColDepth = 32;
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu-gles/ |
H A D | gpuExternals.h | 416 extern int iColDepth;
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H A D | gpuPlugin.c | 106 int iColDepth; variable 459 iColDepth=8; in GPUopen()
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu-gles/ |
H A D | gpuExternals.h | 416 extern int iColDepth;
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H A D | gpuPlugin.c | 106 int iColDepth; variable 459 iColDepth=8; in GPUopen()
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/dfxvideo/ |
H A D | draw.c | 47 int iColDepth=32; variable 1130 {iColDepth=15;} in CreateDisplay() 1135 {iColDepth=16;} in CreateDisplay() 1140 {iColDepth=32;} in CreateDisplay() 1143 iColDepth=0; in CreateDisplay()
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/dfxvideo/ |
H A D | draw.c | 47 int iColDepth=32; variable 1130 {iColDepth=15;} in CreateDisplay() 1135 {iColDepth=16;} in CreateDisplay() 1140 {iColDepth=32;} in CreateDisplay() 1143 iColDepth=0; in CreateDisplay()
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/macosx/plugins/PeopsXgl/macsrc/ |
H A D | NetSfPeopsOpenGLPluginConfigController.m | 277 if(!iColDepth) 278 iColDepth=32;
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/dports/games/maxr/maxr-0.2.9/ |
H A D | SDL2c.patch | 4073 + int iColDepth; 4108 videoData.iColDepth = iDepth; 4421 - int iColDepth;
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