/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/ |
H A D | VObject.cc | 279 …st, SGPVObject const* const src, UINT16 const usRegionIndex, INT32 const iDestX, INT32 const iDest… in BltVideoObject() argument 288 if (BltIsClipped(src, iDestX, iDestY, usRegionIndex, &ClippingRect)) in BltVideoObject() 290 …Blt8BPPDataTo16BPPBufferTransparentClip(pBuffer, uiPitch, src, iDestX, iDestY, usRegionIndex, &Cli… in BltVideoObject() 294 Blt8BPPDataTo16BPPBufferTransparent(pBuffer, uiPitch, src, iDestX, iDestY, usRegionIndex); in BltVideoObject() 305 if (BltIsClipped(hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect)) in BltVideoObjectOutline() 307 …Blt8BPPDataTo16BPPBufferOutlineClip(pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPP… in BltVideoObjectOutline() 311 …Blt8BPPDataTo16BPPBufferOutline(pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPPColo… in BltVideoObjectOutline() 316 …onst dst, const SGPVObject* const src, const UINT16 usIndex, const INT32 iDestX, const INT32 iDest… in BltVideoObjectOutlineShadow() argument 322 if (BltIsClipped(src, iDestX, iDestY, usIndex, &ClippingRect)) in BltVideoObjectOutlineShadow() 324 …Blt8BPPDataTo16BPPBufferOutlineShadowClip(pBuffer, uiPitch, src, iDestX, iDestY, usIndex, &Clippin… in BltVideoObjectOutlineShadow() [all …]
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H A D | VObject.h | 125 void BltVideoObject(SGPVSurface* dst, SGPVObject const* src, UINT16 usRegionIndex, INT32 iDestX, IN… 128 void BltVideoObjectOutline(SGPVSurface* dst, SGPVObject const* src, UINT16 usIndex, INT32 iDestX, I… 129 …OutlineShadow(SGPVSurface* dst, SGPVObject const* src, UINT16 usIndex, INT32 iDestX, INT32 iDestY);
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H A D | VSurface.cc | 294 void BltVideoSurface(SGPVSurface* const dst, SGPVSurface* const src, INT32 const iDestX, INT32 cons… in BltVideoSurface() argument 315 dstrect.x = iDestX; in BltVideoSurface() 350 Blt8BPPDataSubTo16BPPBuffer(d_buf, dpitch, src, s_buf, spitch, iDestX, iDestY, src_rect); in BltVideoSurface()
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H A D | VSurface.h | 56 …friend void BltVideoSurface(SGPVSurface* dst, SGPVSurface* src, INT32 iDestX, INT32 iDestY, SGPBox…
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/ |
H A D | th_gfx.cpp | 1131 iDestX += x_relative_to_tile; in draw() 1135 if (pSounds) pSounds->play_at(sound_to_play, iDestX, iDestY); in draw() 1144 rcNew.x = iDestX + (crop_column - 1) * 32; in draw() 1160 iX += x_relative_to_tile + iDestX; in draw_child() 1196 iDestX += x_relative_to_tile; in draw_morph() 1200 if (pSounds) pSounds->play_at(sound_to_play, iDestX, iDestY); in draw_morph() 1217 iDestX, iDestY, morph_target->flags); in draw_morph() 1246 morph_target->hit_test(iDestX, iDestY, iTestX, iTestY); in hit_test_morph() 1687 int iDestX, int iDestY) { in THSpriteRenderList_draw() argument 1726 iDestX += x_relative_to_tile; in draw() [all …]
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H A D | th_gfx.h | 108 void (*draw_fn)(drawable* pSelf, render_target* pCanvas, int iDestX, 116 bool (*hit_test_fn)(drawable* pSelf, int iDestX, int iDestY, int iTestX, 549 void draw(render_target* pCanvas, int iDestX, int iDestY); 550 bool hit_test(int iDestX, int iDestY, int iTestX, int iTestY); 551 void draw_morph(render_target* pCanvas, int iDestX, int iDestY); 552 bool hit_test_morph(int iDestX, int iDestY, int iTestX, int iTestY); 553 void draw_child(render_target* pCanvas, int iDestX, int iDestY); 554 bool hit_test_child(int iDestX, int iDestY, int iTestX, int iTestY); 597 void draw(render_target* pCanvas, int iDestX, int iDestY); 598 bool hit_test(int iDestX, int iDestY, int iTestX, int iTestY);
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | FlyingChars.cpp | 200 int iDestX, iDestY; in Draw() local 208 iDestX = roLetter.m_iX; in Draw() 213 iDestX = roLetter.m_iX; in Draw() 234 iDestX/2, iDestY/2, iSrcW, m_poFont->CharHeight ); in Draw()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Strategic_Pathing.cc | 132 (dx = ABS(iDestX-locX)), \ 184 INT32 iDestX,iDestY,locX,locY,dx,dy; in FindStratPath() local 231 iDestX = (sDestination % MAP_WIDTH); in FindStratPath()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | PathAI.cc | 349 (dx = ABS(iDestX-iLocX)),\ 466 INT32 iDestX,iDestY, iLocX, iLocY, dx, dy; in FindBestPath() local 749 iDestX = (iDestination % MAPWIDTH); in FindBestPath() 795 pathQ[1].ubLegDistance = LEGDISTANCE( iLocX, iLocY, iDestX, iDestY ); in FindBestPath() 1639 pNewPtr->ubLegDistance = LEGDISTANCE( iLocX, iLocY, iDestX, iDestY ); in FindBestPath()
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