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Searched refs:iDestX (Results 1 – 9 of 9) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DVObject.cc279 …st, SGPVObject const* const src, UINT16 const usRegionIndex, INT32 const iDestX, INT32 const iDest… in BltVideoObject() argument
288 if (BltIsClipped(src, iDestX, iDestY, usRegionIndex, &ClippingRect)) in BltVideoObject()
290 …Blt8BPPDataTo16BPPBufferTransparentClip(pBuffer, uiPitch, src, iDestX, iDestY, usRegionIndex, &Cli… in BltVideoObject()
294 Blt8BPPDataTo16BPPBufferTransparent(pBuffer, uiPitch, src, iDestX, iDestY, usRegionIndex); in BltVideoObject()
305 if (BltIsClipped(hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect)) in BltVideoObjectOutline()
307 …Blt8BPPDataTo16BPPBufferOutlineClip(pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPP… in BltVideoObjectOutline()
311 …Blt8BPPDataTo16BPPBufferOutline(pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPPColo… in BltVideoObjectOutline()
316 …onst dst, const SGPVObject* const src, const UINT16 usIndex, const INT32 iDestX, const INT32 iDest… in BltVideoObjectOutlineShadow() argument
322 if (BltIsClipped(src, iDestX, iDestY, usIndex, &ClippingRect)) in BltVideoObjectOutlineShadow()
324 …Blt8BPPDataTo16BPPBufferOutlineShadowClip(pBuffer, uiPitch, src, iDestX, iDestY, usIndex, &Clippin… in BltVideoObjectOutlineShadow()
[all …]
H A DVObject.h125 void BltVideoObject(SGPVSurface* dst, SGPVObject const* src, UINT16 usRegionIndex, INT32 iDestX, IN…
128 void BltVideoObjectOutline(SGPVSurface* dst, SGPVObject const* src, UINT16 usIndex, INT32 iDestX, I…
129 …OutlineShadow(SGPVSurface* dst, SGPVObject const* src, UINT16 usIndex, INT32 iDestX, INT32 iDestY);
H A DVSurface.cc294 void BltVideoSurface(SGPVSurface* const dst, SGPVSurface* const src, INT32 const iDestX, INT32 cons… in BltVideoSurface() argument
315 dstrect.x = iDestX; in BltVideoSurface()
350 Blt8BPPDataSubTo16BPPBuffer(d_buf, dpitch, src, s_buf, spitch, iDestX, iDestY, src_rect); in BltVideoSurface()
H A DVSurface.h56 …friend void BltVideoSurface(SGPVSurface* dst, SGPVSurface* src, INT32 iDestX, INT32 iDestY, SGPBox…
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/
H A Dth_gfx.cpp1131 iDestX += x_relative_to_tile; in draw()
1135 if (pSounds) pSounds->play_at(sound_to_play, iDestX, iDestY); in draw()
1144 rcNew.x = iDestX + (crop_column - 1) * 32; in draw()
1160 iX += x_relative_to_tile + iDestX; in draw_child()
1196 iDestX += x_relative_to_tile; in draw_morph()
1200 if (pSounds) pSounds->play_at(sound_to_play, iDestX, iDestY); in draw_morph()
1217 iDestX, iDestY, morph_target->flags); in draw_morph()
1246 morph_target->hit_test(iDestX, iDestY, iTestX, iTestY); in hit_test_morph()
1687 int iDestX, int iDestY) { in THSpriteRenderList_draw() argument
1726 iDestX += x_relative_to_tile; in draw()
[all …]
H A Dth_gfx.h108 void (*draw_fn)(drawable* pSelf, render_target* pCanvas, int iDestX,
116 bool (*hit_test_fn)(drawable* pSelf, int iDestX, int iDestY, int iTestX,
549 void draw(render_target* pCanvas, int iDestX, int iDestY);
550 bool hit_test(int iDestX, int iDestY, int iTestX, int iTestY);
551 void draw_morph(render_target* pCanvas, int iDestX, int iDestY);
552 bool hit_test_morph(int iDestX, int iDestY, int iTestX, int iTestY);
553 void draw_child(render_target* pCanvas, int iDestX, int iDestY);
554 bool hit_test_child(int iDestX, int iDestY, int iTestX, int iTestY);
597 void draw(render_target* pCanvas, int iDestX, int iDestY);
598 bool hit_test(int iDestX, int iDestY, int iTestX, int iTestY);
/dports/games/openmortal/openmortal-0.7/src/
H A DFlyingChars.cpp200 int iDestX, iDestY; in Draw() local
208 iDestX = roLetter.m_iX; in Draw()
213 iDestX = roLetter.m_iX; in Draw()
234 iDestX/2, iDestY/2, iSrcW, m_poFont->CharHeight ); in Draw()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Pathing.cc132 (dx = ABS(iDestX-locX)), \
184 INT32 iDestX,iDestY,locX,locY,dx,dy; in FindStratPath() local
231 iDestX = (sDestination % MAP_WIDTH); in FindStratPath()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.cc349 (dx = ABS(iDestX-iLocX)),\
466 INT32 iDestX,iDestY, iLocX, iLocY, dx, dy; in FindBestPath() local
749 iDestX = (iDestination % MAPWIDTH); in FindBestPath()
795 pathQ[1].ubLegDistance = LEGDISTANCE( iLocX, iLocY, iDestX, iDestY ); in FindBestPath()
1639 pNewPtr->ubLegDistance = LEGDISTANCE( iLocX, iLocY, iDestX, iDestY ); in FindBestPath()