Searched refs:iFboId (Results 1 – 4 of 4) sorted by relevance
39 if (pDock->iFboId == 0) in _pre_render_opengl()43 glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, pDock->iFboId); // on redirige sur notre FBO. in _pre_render_opengl()92 if (pDock->iFboId == 0) in _post_render_move_down_opengl()203 if (! g_openglConfig.bAccumBufferAvailable && pDock->iFboId != 0) // pas de glAccum. in _pre_render_fade_out_opengl()230 else if (pDock->iFboId != 0) in _post_render_fade_out_opengl()291 else if (pDock->iFboId != 0) in _post_render_semi_transparent_opengl()380 if (pDock->iFboId == 0) in _post_render_zoom_opengl()470 if (pDock->iFboId == 0) in _post_render_folding_opengl()
291 GLuint iFboId; member
2112 if (pDock->iFboId != 0) in reset_object()2113 glDeleteFramebuffersEXT (1, &pDock->iFboId); in reset_object()
2428 if (pDock->iFboId == 0) in cairo_dock_create_redirect_texture_for_dock()2429 glGenFramebuffersEXT(1, &pDock->iFboId); in cairo_dock_create_redirect_texture_for_dock()