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Searched refs:iIndentY1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4GameOverDlg.cpp131 int32_t iIndentY1=6, iIndentY2=0; in C4GameOverDlg() local
133 C4GUI::ComponentAligner caMain(GetClientRect(), 0,iIndentY1,true); in C4GameOverDlg()
137 C4GUI::ComponentAligner caBottom(caMain.GetFromBottom(iDefBtnHeight+iIndentY1*2), iIndentX1,0); in C4GameOverDlg()
H A DC4GameLobby.cpp145 int32_t iIndentY1, iIndentY2, iIndentY3, iIndentY4; in MainDlg() local
166 iIndentY1 = 16; // lower button area in MainDlg()
174 iIndentY1 = 2; // lower button area in MainDlg()
187 …I::ComponentAligner caBottom(caMain.GetFromBottom(iDefBtnHeight+iIndentY1*2), iIndentX1,iIndentY1); in MainDlg()
H A DC4StartupOptionsDlg.cpp718 int iIndentX1, iIndentY1, iIndentY2; in C4StartupOptionsDlg() local
729 iIndentY1=1; iIndentY2=1; in C4StartupOptionsDlg()
733 iIndentY1 = GetClientRect().Hgt/200; in C4StartupOptionsDlg()
734 iIndentY2 = std::max<int32_t>(1, iIndentY1/2); in C4StartupOptionsDlg()
825 …C4GUI::ComponentAligner caSheetGraphics(pSheetGraphics->GetClientRect(), iIndentX1, iIndentY1, tru… in C4StartupOptionsDlg()
902 C4GUI::ComponentAligner caSheetSound(pSheetSound->GetClientRect(), iIndentX1, iIndentY1, true); in C4StartupOptionsDlg()