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Searched refs:iMatIndex (Results 1 – 16 of 16) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLLoader.cpp1212 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1218 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7()
1222 iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7()
1239 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local
1240 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1243 if(UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7()
1245 iMatIndex = iNumMaterials-1; in SortByMaterials_3DGS_MDL7()
1249 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7()
1250 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7()
1272 sHelper.iOldMatIndices[0] = iMatIndex; in SortByMaterials_3DGS_MDL7()
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H A DMDLFileData.h740 iMatIndex[0] = iMatIndex[1] = 0; in IntFace_MDL7()
747 unsigned int iMatIndex[2]; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLLoader.cpp1268 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1274 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7()
1278 iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7()
1295 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local
1296 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1299 if(UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7()
1301 iMatIndex = iNumMaterials-1; in SortByMaterials_3DGS_MDL7()
1303 unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1]; in SortByMaterials_3DGS_MDL7()
1305 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7()
1306 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7()
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H A DMDLFileData.h722 ::memset( iMatIndex, 0, sizeof( unsigned int) *2); in IntFace_MDL7()
729 unsigned int iMatIndex[2]; member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLLoader.cpp1242 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1248 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7()
1252 iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7()
1269 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local
1270 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1273 if(UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7()
1275 iMatIndex = iNumMaterials-1; in SortByMaterials_3DGS_MDL7()
1277 unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1]; in SortByMaterials_3DGS_MDL7()
1279 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7()
1280 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7()
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H A DMDLFileData.h752 iMatIndex[0] = iMatIndex[1] = 0; in IntFace_MDL7()
759 unsigned int iMatIndex[2]; member
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLLoader.cpp1257 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1263 if (0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7()
1281 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local
1282 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1285 if (UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7()
1287 iMatIndex = iNumMaterials - 1; in SortByMaterials_3DGS_MDL7()
1289 unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1]; in SortByMaterials_3DGS_MDL7()
1291 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7()
1292 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7()
1314 sHelper.iOldMatIndices[0] = iMatIndex; in SortByMaterials_3DGS_MDL7()
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H A DMDLFileData.h724 ::memset( iMatIndex, 0, sizeof( unsigned int) *2); in IntFace_MDL7()
731 unsigned int iMatIndex[2]; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLLoader.cpp1248 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1254 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7()
1258 iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7()
1275 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local
1276 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1279 if(UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7()
1281 iMatIndex = iNumMaterials-1; in SortByMaterials_3DGS_MDL7()
1283 unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1]; in SortByMaterials_3DGS_MDL7()
1285 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7()
1286 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7()
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H A DMDLFileData.h747 iMatIndex[0] = iMatIndex[1] = 0; in IntFace_MDL7()
754 unsigned int iMatIndex[2]; member
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLLoader.cpp1251 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1257 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7()
1261 iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7()
1278 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local
1279 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7()
1282 if(UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7()
1284 iMatIndex = iNumMaterials-1; in SortByMaterials_3DGS_MDL7()
1286 unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1]; in SortByMaterials_3DGS_MDL7()
1288 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7()
1289 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7()
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H A DMDLFileData.h723 iMatIndex[0] = iMatIndex[1] = 0; in IntFace_MDL7()
730 unsigned int iMatIndex[2]; member
/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A DDisplay.cpp300 if (this->m_pcCurrentTexture->iMatIndex != g_pcAsset->pcScene->mMeshes[i]->mMaterialIndex) in ReplaceCurrentTexture()
516 sInfo.iMatIndex = g_pcAsset->pcScene->mMeshes[iMesh]->mMaterialIndex; in AddTextureToDisplayList()
1425 m_pcCurrentTexture->iMatIndex]; in HandleTreeViewPopup2()
1441 if (m_pcCurrentTexture->iMatIndex == g_pcAsset->pcScene->mMeshes[i]->mMaterialIndex) in HandleTreeViewPopup2()
1448 const unsigned int iMatIndex = m_pcCurrentTexture->iMatIndex; in HandleTreeViewPopup2() local
1453 if (iMatIndex == (*a).iIndex) in HandleTreeViewPopup2()
1461 if ((*n).iMatIndex == iMatIndex) in HandleTreeViewPopup2()
1475 AddMaterialToDisplayList(m_hRoot,iMatIndex); in HandleTreeViewPopup2()
H A DDisplay.h143 unsigned int iMatIndex; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A DDisplay.cpp298 if (this->m_pcCurrentTexture->iMatIndex != g_pcAsset->pcScene->mMeshes[i]->mMaterialIndex) in ReplaceCurrentTexture()
516 sInfo.iMatIndex = g_pcAsset->pcScene->mMeshes[iMesh]->mMaterialIndex; in AddTextureToDisplayList()
1419 m_pcCurrentTexture->iMatIndex]; in HandleTreeViewPopup2()
1435 if (m_pcCurrentTexture->iMatIndex == g_pcAsset->pcScene->mMeshes[i]->mMaterialIndex) in HandleTreeViewPopup2()
1442 const unsigned int iMatIndex = m_pcCurrentTexture->iMatIndex; in HandleTreeViewPopup2() local
1447 if (iMatIndex == (*a).iIndex) in HandleTreeViewPopup2()
1455 if ((*n).iMatIndex == iMatIndex) in HandleTreeViewPopup2()
1469 AddMaterialToDisplayList(m_hRoot,iMatIndex); in HandleTreeViewPopup2()
H A DDisplay.h143 unsigned int iMatIndex; member