/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MDLLoader.cpp | 1212 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1218 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7() 1222 iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7() 1239 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local 1240 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1243 if(UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7() 1245 iMatIndex = iNumMaterials-1; in SortByMaterials_3DGS_MDL7() 1249 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7() 1250 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7() 1272 sHelper.iOldMatIndices[0] = iMatIndex; in SortByMaterials_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 740 iMatIndex[0] = iMatIndex[1] = 0; in IntFace_MDL7() 747 unsigned int iMatIndex[2]; member
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/ |
H A D | MDLLoader.cpp | 1268 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1274 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7() 1278 iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7() 1295 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local 1296 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1299 if(UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7() 1301 iMatIndex = iNumMaterials-1; in SortByMaterials_3DGS_MDL7() 1303 unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1]; in SortByMaterials_3DGS_MDL7() 1305 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7() 1306 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 722 ::memset( iMatIndex, 0, sizeof( unsigned int) *2); in IntFace_MDL7() 729 unsigned int iMatIndex[2]; member
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MDLLoader.cpp | 1242 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1248 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7() 1252 iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7() 1269 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local 1270 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1273 if(UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7() 1275 iMatIndex = iNumMaterials-1; in SortByMaterials_3DGS_MDL7() 1277 unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1]; in SortByMaterials_3DGS_MDL7() 1279 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7() 1280 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 752 iMatIndex[0] = iMatIndex[1] = 0; in IntFace_MDL7() 759 unsigned int iMatIndex[2]; member
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/ |
H A D | MDLLoader.cpp | 1257 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1263 if (0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7() 1281 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local 1282 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1285 if (UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7() 1287 iMatIndex = iNumMaterials - 1; in SortByMaterials_3DGS_MDL7() 1289 unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1]; in SortByMaterials_3DGS_MDL7() 1291 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7() 1292 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7() 1314 sHelper.iOldMatIndices[0] = iMatIndex; in SortByMaterials_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 724 ::memset( iMatIndex, 0, sizeof( unsigned int) *2); in IntFace_MDL7() 731 unsigned int iMatIndex[2]; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MDLLoader.cpp | 1248 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1254 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7() 1258 iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7() 1275 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local 1276 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1279 if(UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7() 1281 iMatIndex = iNumMaterials-1; in SortByMaterials_3DGS_MDL7() 1283 unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1]; in SortByMaterials_3DGS_MDL7() 1285 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7() 1286 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 747 iMatIndex[0] = iMatIndex[1] = 0; in IntFace_MDL7() 754 unsigned int iMatIndex[2]; member
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MDLLoader.cpp | 1251 if (groupData.pcFaces[iFace].iMatIndex[0] >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1257 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0]) in SortByMaterials_3DGS_MDL7() 1261 iMatIndex[0]]->push_back(iFace); in SortByMaterials_3DGS_MDL7() 1278 unsigned int iMatIndex = groupData.pcFaces[iFace].iMatIndex[0]; in SortByMaterials_3DGS_MDL7() local 1279 if (iMatIndex >= iNumMaterials) { in SortByMaterials_3DGS_MDL7() 1282 if(UINT_MAX != iMatIndex) in SortByMaterials_3DGS_MDL7() 1284 iMatIndex = iNumMaterials-1; in SortByMaterials_3DGS_MDL7() 1286 unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1]; in SortByMaterials_3DGS_MDL7() 1288 unsigned int iNum = iMatIndex; in SortByMaterials_3DGS_MDL7() 1289 if (UINT_MAX != iMatIndex2 && iMatIndex != iMatIndex2) { in SortByMaterials_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 723 iMatIndex[0] = iMatIndex[1] = 0; in IntFace_MDL7() 730 unsigned int iMatIndex[2]; member
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/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | Display.cpp | 300 if (this->m_pcCurrentTexture->iMatIndex != g_pcAsset->pcScene->mMeshes[i]->mMaterialIndex) in ReplaceCurrentTexture() 516 sInfo.iMatIndex = g_pcAsset->pcScene->mMeshes[iMesh]->mMaterialIndex; in AddTextureToDisplayList() 1425 m_pcCurrentTexture->iMatIndex]; in HandleTreeViewPopup2() 1441 if (m_pcCurrentTexture->iMatIndex == g_pcAsset->pcScene->mMeshes[i]->mMaterialIndex) in HandleTreeViewPopup2() 1448 const unsigned int iMatIndex = m_pcCurrentTexture->iMatIndex; in HandleTreeViewPopup2() local 1453 if (iMatIndex == (*a).iIndex) in HandleTreeViewPopup2() 1461 if ((*n).iMatIndex == iMatIndex) in HandleTreeViewPopup2() 1475 AddMaterialToDisplayList(m_hRoot,iMatIndex); in HandleTreeViewPopup2()
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H A D | Display.h | 143 unsigned int iMatIndex; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | Display.cpp | 298 if (this->m_pcCurrentTexture->iMatIndex != g_pcAsset->pcScene->mMeshes[i]->mMaterialIndex) in ReplaceCurrentTexture() 516 sInfo.iMatIndex = g_pcAsset->pcScene->mMeshes[iMesh]->mMaterialIndex; in AddTextureToDisplayList() 1419 m_pcCurrentTexture->iMatIndex]; in HandleTreeViewPopup2() 1435 if (m_pcCurrentTexture->iMatIndex == g_pcAsset->pcScene->mMeshes[i]->mMaterialIndex) in HandleTreeViewPopup2() 1442 const unsigned int iMatIndex = m_pcCurrentTexture->iMatIndex; in HandleTreeViewPopup2() local 1447 if (iMatIndex == (*a).iIndex) in HandleTreeViewPopup2() 1455 if ((*n).iMatIndex == iMatIndex) in HandleTreeViewPopup2() 1469 AddMaterialToDisplayList(m_hRoot,iMatIndex); in HandleTreeViewPopup2()
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H A D | Display.h | 143 unsigned int iMatIndex; member
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