Home
last modified time | relevance | path

Searched refs:iStrength (Results 1 – 13 of 13) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/MeleeWeapons.ocd/
H A DScript.c88 func FxIntWeaponChargeAddWeaponSlow(pTarget, effect, iStrength) in FxIntWeaponChargeAddWeaponSlow() argument
90 effect.slow += iStrength; in FxIntWeaponChargeAddWeaponSlow()
251 func DoWeaponSlow(pClonk, iStrength) in DoWeaponSlow() argument
257 s-=iStrength; in DoWeaponSlow()
263 EffectCall(nil, e, "AddWeaponSlow", iStrength); in DoWeaponSlow()
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4KeyboardInput.h246 int32_t iStrength{0}; // pressure between 0 and 100 (100 for nomal keypress)
249 …C4KeyEventData(int32_t iStrength, int32_t game_x, int32_t game_y, int32_t vp_x, int32_t vp_y) : iS… in C4KeyEventData()
521 bool DoInput(const C4KeyCodeEx &InKey, C4KeyEventType InEvent, DWORD InScope, int32_t iStrength);
H A DC4KeyboardInput.cpp592 pComp->Value(iStrength); in CompileFunc()
605 return iStrength == cmp.iStrength in operator ==()
875 …dInput::DoInput(const C4KeyCodeEx &InKey, C4KeyEventType InEvent, DWORD InScope, int32_t iStrength) in DoInput() argument
878 LastKeyExtraData.iStrength = (iStrength >= 0) ? iStrength : ((InEvent != KEYEV_Up) * 100); in DoInput()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DCharProfile.h22 extern INT32 iStrength;
H A DCharProfile.cc43 INT32 iStrength = 55; variable
467 iStrength = 55; in ResetCharacterStats()
H A DIMP_Compile_Character.cc47 p.bStrength = iStrength; in CreateACharacterFromPlayerEnteredStats()
H A DIMP_Attribute_Selection.cc769 iStrength = iCurrentStrength; in SetGeneratedCharacterAttributes()
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Game.h156 …fRepeated, class C4GUI::Dialog *pForDialog=nullptr, bool fPlrCtrlOnly=false, int32_t iStrength=-1);
157 …EventType, class C4GUI::Dialog *pForDialog=nullptr, bool fPlrCtrlOnly=false, int32_t iStrength=-1);
H A DC4Game.cpp1866 …bool fShift, bool fRepeated, class C4GUI::Dialog *pForDialog, bool fPlrCtrlOnly, int32_t iStrength) in DoKeyboardInput() argument
1870 return DoKeyboardInput(Key, eEventType, pForDialog, fPlrCtrlOnly, iStrength); in DoKeyboardInput()
1874 …, C4KeyEventType eEventType, class C4GUI::Dialog *pForDialog, bool fPlrCtrlOnly, int32_t iStrength) in DoKeyboardInput() argument
1924 if (KeyboardInput.DoInput(Key, eEventType, InScope, iStrength)) in DoKeyboardInput()
H A DC4GameScript.cpp2603 return fMovedState ? pControlState->MovedState.iStrength : pControlState->DownState.iStrength; in FnGetPlayerControlState()
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerControl.cpp948 KeyDownState.iStrength = 0; in ResetControlDownState()
1170 KeyExtraData.iStrength = 0; in ExecuteControl()
1268 …|| fUp) return false; pCursorMenu->Control(COM_MenuSelect,rKeyExtraData.iStrength); return true; /… in ExecuteControlAction()
1313 …C4AulParSet Pars(iPlr, iControl, C4Id2Def(idControlExtraData), vx, vy, rKeyExtraData.iStrength, fR… in ExecuteControlScript()
1404 mouseevent_data.iStrength = 100*is_down; // TODO: May get pressure from tablet here in DoMouseInput()
1460 ev.iStrength = 0; in PrepareInput()
H A DC4PlayerControl.h361 bool IsDown() const { return DownState.iStrength>0; } in IsDown()
/dports/graphics/freeimage/FreeImage/Source/LibJXR/image/decode/
H A DstrInvTransform.c705 Int qp[MAX_CHANNELS], dcqp[MAX_CHANNELS], iStrength = (1 << pSC->WMII.cPostProcStrength); in invTransformMacroblock() local
713 …C->pTile[pSC->cTileColumn].pQuantizerLP[i][pSC->MBInfo.iQIndexLP].iQP * iStrength * (olOverlap == … in invTransformMacroblock()
714 dcqp[i] = pSC->pTile[pSC->cTileColumn].pQuantizerDC[i][0].iQP * iStrength; in invTransformMacroblock()
1187 Int qp[MAX_CHANNELS], dcqp[MAX_CHANNELS], iStrength = (1 << pSC->WMII.cPostProcStrength); in invTransformMacroblock_alteredOperators_hard() local
1241 …C->pTile[pSC->cTileColumn].pQuantizerLP[i][pSC->MBInfo.iQIndexLP].iQP * iStrength * (olOverlap == … in invTransformMacroblock_alteredOperators_hard()
1242 dcqp[i] = pSC->pTile[pSC->cTileColumn].pQuantizerDC[i][0].iQP * iStrength; in invTransformMacroblock_alteredOperators_hard()