/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/MeleeWeapons.ocd/ |
H A D | Script.c | 88 func FxIntWeaponChargeAddWeaponSlow(pTarget, effect, iStrength) in FxIntWeaponChargeAddWeaponSlow() argument 90 effect.slow += iStrength; in FxIntWeaponChargeAddWeaponSlow() 251 func DoWeaponSlow(pClonk, iStrength) in DoWeaponSlow() argument 257 s-=iStrength; in DoWeaponSlow() 263 EffectCall(nil, e, "AddWeaponSlow", iStrength); in DoWeaponSlow()
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/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4KeyboardInput.h | 246 int32_t iStrength{0}; // pressure between 0 and 100 (100 for nomal keypress) 249 …C4KeyEventData(int32_t iStrength, int32_t game_x, int32_t game_y, int32_t vp_x, int32_t vp_y) : iS… in C4KeyEventData() 521 bool DoInput(const C4KeyCodeEx &InKey, C4KeyEventType InEvent, DWORD InScope, int32_t iStrength);
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H A D | C4KeyboardInput.cpp | 592 pComp->Value(iStrength); in CompileFunc() 605 return iStrength == cmp.iStrength in operator ==() 875 …dInput::DoInput(const C4KeyCodeEx &InKey, C4KeyEventType InEvent, DWORD InScope, int32_t iStrength) in DoInput() argument 878 LastKeyExtraData.iStrength = (iStrength >= 0) ? iStrength : ((InEvent != KEYEV_Up) * 100); in DoInput()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/ |
H A D | CharProfile.h | 22 extern INT32 iStrength;
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H A D | CharProfile.cc | 43 INT32 iStrength = 55; variable 467 iStrength = 55; in ResetCharacterStats()
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H A D | IMP_Compile_Character.cc | 47 p.bStrength = iStrength; in CreateACharacterFromPlayerEnteredStats()
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H A D | IMP_Attribute_Selection.cc | 769 iStrength = iCurrentStrength; in SetGeneratedCharacterAttributes()
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/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4Game.h | 156 …fRepeated, class C4GUI::Dialog *pForDialog=nullptr, bool fPlrCtrlOnly=false, int32_t iStrength=-1); 157 …EventType, class C4GUI::Dialog *pForDialog=nullptr, bool fPlrCtrlOnly=false, int32_t iStrength=-1);
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H A D | C4Game.cpp | 1866 …bool fShift, bool fRepeated, class C4GUI::Dialog *pForDialog, bool fPlrCtrlOnly, int32_t iStrength) in DoKeyboardInput() argument 1870 return DoKeyboardInput(Key, eEventType, pForDialog, fPlrCtrlOnly, iStrength); in DoKeyboardInput() 1874 …, C4KeyEventType eEventType, class C4GUI::Dialog *pForDialog, bool fPlrCtrlOnly, int32_t iStrength) in DoKeyboardInput() argument 1924 if (KeyboardInput.DoInput(Key, eEventType, InScope, iStrength)) in DoKeyboardInput()
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H A D | C4GameScript.cpp | 2603 return fMovedState ? pControlState->MovedState.iStrength : pControlState->DownState.iStrength; in FnGetPlayerControlState()
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/dports/games/openclonk/openclonk-release-8.1-src/src/control/ |
H A D | C4PlayerControl.cpp | 948 KeyDownState.iStrength = 0; in ResetControlDownState() 1170 KeyExtraData.iStrength = 0; in ExecuteControl() 1268 …|| fUp) return false; pCursorMenu->Control(COM_MenuSelect,rKeyExtraData.iStrength); return true; /… in ExecuteControlAction() 1313 …C4AulParSet Pars(iPlr, iControl, C4Id2Def(idControlExtraData), vx, vy, rKeyExtraData.iStrength, fR… in ExecuteControlScript() 1404 mouseevent_data.iStrength = 100*is_down; // TODO: May get pressure from tablet here in DoMouseInput() 1460 ev.iStrength = 0; in PrepareInput()
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H A D | C4PlayerControl.h | 361 bool IsDown() const { return DownState.iStrength>0; } in IsDown()
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/dports/graphics/freeimage/FreeImage/Source/LibJXR/image/decode/ |
H A D | strInvTransform.c | 705 Int qp[MAX_CHANNELS], dcqp[MAX_CHANNELS], iStrength = (1 << pSC->WMII.cPostProcStrength); in invTransformMacroblock() local 713 …C->pTile[pSC->cTileColumn].pQuantizerLP[i][pSC->MBInfo.iQIndexLP].iQP * iStrength * (olOverlap == … in invTransformMacroblock() 714 dcqp[i] = pSC->pTile[pSC->cTileColumn].pQuantizerDC[i][0].iQP * iStrength; in invTransformMacroblock() 1187 Int qp[MAX_CHANNELS], dcqp[MAX_CHANNELS], iStrength = (1 << pSC->WMII.cPostProcStrength); in invTransformMacroblock_alteredOperators_hard() local 1241 …C->pTile[pSC->cTileColumn].pQuantizerLP[i][pSC->MBInfo.iQIndexLP].iQP * iStrength * (olOverlap == … in invTransformMacroblock_alteredOperators_hard() 1242 dcqp[i] = pSC->pTile[pSC->cTileColumn].pQuantizerDC[i][0].iQP * iStrength; in invTransformMacroblock_alteredOperators_hard()
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