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Searched refs:iUnitTime (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DLaptop.cc1888 static INT32 WWaitDelayIncreasedIfRaining(INT32 iUnitTime);
1900 INT32 iUnitTime; in DisplayLoadPending() local
1908 iUnitTime = ALMOST_FAST_UNIT_TIME; in DisplayLoadPending()
1914 iUnitTime = LONG_UNIT_TIME; in DisplayLoadPending()
1918 iUnitTime = UNIT_TIME; in DisplayLoadPending()
1921 iUnitTime += WWaitDelayIncreasedIfRaining(iUnitTime); in DisplayLoadPending()
1922 iLoadTime = iUnitTime * 30; in DisplayLoadPending()
1953 if (iDifference > iUnitTime) in DisplayLoadPending()
3478 static INT32 WWaitDelayIncreasedIfRaining(INT32 iUnitTime) in WWaitDelayIncreasedIfRaining() argument
3483 iRetVal = iUnitTime * 0.8f; in WWaitDelayIncreasedIfRaining()
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