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Searched refs:iZBufferDepth (Results 1 – 16 of 16) sorted by relevance

/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/peopsxgl/
H A Dcfg.c236 iZBufferDepth=0; in ReadConfig()
257 if(iUseMask) iZBufferDepth=16; // set zbuffer depth in ReadConfig()
258 else iZBufferDepth=0; in ReadConfig()
H A Dexternals.h258 extern int iZBufferDepth;
H A Dgpu.c874 if(iZBufferDepth) // visual (with or without zbuffer) in sysdep_create_display()
1342 if(iZBufferDepth) glDisable(GL_DEPTH_TEST); in BlurBackBuffer()
1386 if(iZBufferDepth) glEnable(GL_DEPTH_TEST); in BlurBackBuffer()
1410 if(iZBufferDepth) glDisable(GL_DEPTH_TEST); in UnBlurBackBuffer()
1446 if(iZBufferDepth) glEnable(GL_DEPTH_TEST); in UnBlurBackBuffer()
1617 if(iZBufferDepth) // clear zbuffer as well (if activated) in updateDisplay()
H A Ddraw.c148 int iZBufferDepth=0; variable
182 pfd.cDepthBits=iZBufferDepth; // set user zbuffer (by psx mask) in bSetupPixelFormat()
604 if(iZBufferDepth) // zbuffer? in GLinitialize()
H A Dtexture.c485 iRam-=(iResX*iResY*(iZBufferDepth/8)); in CheckTextureMemory()
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/peopsxgl/winsrc/
H A Dcfg.c356 {iUseMask=1;iZBufferDepth=16;} in GetSettings()
357 else {iUseMask=0;iZBufferDepth=0; } in GetSettings()
613 iZBufferDepth=0; in ReadConfig()
767 if(iUseMask) iZBufferDepth=16; // set zbuffer depth in ReadConfig()
768 else iZBufferDepth=0; in ReadConfig()
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu-gles/
H A Dgpulib_if.c150 if(iZBufferDepth) // clear zbuffer as well (if activated) in updateDisplay()
715 iZBufferDepth = 0; in renderer_set_config()
H A DgpuExternals.h295 extern int iZBufferDepth;
H A DgpuDraw.c134 int iZBufferDepth=0; variable
478 if(iZBufferDepth) // zbuffer? in GLinitialize()
H A DgpuPlugin.c476 iZBufferDepth=0; in GPUopen()
729 if(iZBufferDepth) // clear zbuffer as well (if activated) in updateDisplay()
H A DgpuTexture.c454 iRam-=(iResX*iResY*(iZBufferDepth/8)); in CheckTextureMemory()
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu-gles/
H A Dgpulib_if.c150 if(iZBufferDepth) // clear zbuffer as well (if activated) in updateDisplay()
715 iZBufferDepth = 0; in renderer_set_config()
H A DgpuExternals.h295 extern int iZBufferDepth;
H A DgpuDraw.c134 int iZBufferDepth=0; variable
478 if(iZBufferDepth) // zbuffer? in GLinitialize()
H A DgpuPlugin.c476 iZBufferDepth=0; in GPUopen()
729 if(iZBufferDepth) // clear zbuffer as well (if activated) in updateDisplay()
H A DgpuTexture.c454 iRam-=(iResX*iResY*(iZBufferDepth/8)); in CheckTextureMemory()