Searched refs:ice_dungeon (Results 1 – 5 of 5) sorted by relevance
151 unsigned char ice_dungeon; // For SI, chunk split into 4 quadrants variable318 return ice_dungeon == 0x0F;//0 != ((ice_dungeon >> ( (tx>>3) + 2*(ty>>3) ) )&1); in is_ice_dungeon()
632 from_right(0), from_below_right(0), ice_dungeon(0x00), in Map_chunk()1332 ice_dungeon |= 1 << ((each->get_tx() >> 3) + 2 * (each->get_ty() >> 3)); in setup_dungeon_levels()
109 bool ice_dungeon; // true if inside ice dungeon variable427 ice_dungeon = ice; in set_ice_dungeon()
269 stop_chunky, gwin->ice_dungeon ? 73 : 0); in paint_map()
293 usecode(nullptr), combat(false), focus(true), ice_dungeon(false), in Game_window()