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Searched refs:ice_dungeon (Results 1 – 5 of 5) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dchunks.h151 unsigned char ice_dungeon; // For SI, chunk split into 4 quadrants variable
318 return ice_dungeon == 0x0F;//0 != ((ice_dungeon >> ( (tx>>3) + 2*(ty>>3) ) )&1); in is_ice_dungeon()
H A Dchunks.cc632 from_right(0), from_below_right(0), ice_dungeon(0x00), in Map_chunk()
1332 ice_dungeon |= 1 << ((each->get_tx() >> 3) + 2 * (each->get_ty() >> 3)); in setup_dungeon_levels()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgamewin.h109 bool ice_dungeon; // true if inside ice dungeon variable
427 ice_dungeon = ice; in set_ice_dungeon()
H A Dgamerend.cc269 stop_chunky, gwin->ice_dungeon ? 73 : 0); in paint_map()
H A Dgamewin.cc293 usecode(nullptr), combat(false), focus(true), ice_dungeon(false), in Game_window()