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Searched refs:idAFAttachment (Results 1 – 18 of 18) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DAFEntity.cpp257 idAFAttachment::idAFAttachment( void ) { in CLASS_DECLARATION()
269 idAFAttachment::~idAFAttachment( void ) { in ~idAFAttachment()
282 void idAFAttachment::Spawn( void ) { in Spawn()
308 void idAFAttachment::ClearBody( void ) { in ClearBody()
357 void idAFAttachment::Hide( void ) { in Hide()
367 void idAFAttachment::Show( void ) { in Show()
455 void idAFAttachment::Think( void ) { in Think()
1404 idAFAttachment *headEnt; in SetupHead()
1419 …headEnt = static_cast<idAFAttachment *>( gameLocal.SpawnEntityType( idAFAttachment::Type, NULL ) ); in SetupHead()
1448 idAFAttachment *headEnt; in LinkCombat()
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H A DAFEntity.h99 class idAFAttachment : public idAnimatedEntity {
101 CLASS_PROTOTYPE( idAFAttachment );
103 idAFAttachment( void );
104 virtual ~idAFAttachment( void );
307 idEntityPtr<idAFAttachment> head;
H A DGame_local.cpp3637 if ( inflictor && inflictor->IsType( idAFAttachment::Type ) ) { in RadiusDamage()
3638 inflictor = static_cast<idAFAttachment*>(inflictor)->GetBody(); in RadiusDamage()
3640 if ( attacker && attacker->IsType( idAFAttachment::Type ) ) { in RadiusDamage()
3641 attacker = static_cast<idAFAttachment*>(attacker)->GetBody(); in RadiusDamage()
3656 …if ( ent == inflictor || ( ent->IsType( idAFAttachment::Type ) && static_cast<idAFAttachment*>(ent… in RadiusDamage()
3660 …if ( ent == ignoreDamage || ( ent->IsType( idAFAttachment::Type ) && static_cast<idAFAttachment*>(… in RadiusDamage()
3693 …if ( ent == attacker || ( ent->IsType( idAFAttachment::Type ) && static_cast<idAFAttachment*>(ent)… in RadiusDamage()
3729 if ( inflictor && inflictor->IsType( idAFAttachment::Type ) ) { in RadiusPush()
3732 if ( ignore && ignore->IsType( idAFAttachment::Type ) ) { in RadiusPush()
3759 …if ( ent == ignore || ( ent->IsType( idAFAttachment::Type ) && static_cast<idAFAttachment*>(ent)->… in RadiusPush()
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H A DActor.cpp659 idAFAttachment *headEnt; in SetupHead()
696 …headEnt = static_cast<idAFAttachment *>( gameLocal.SpawnEntityType( idAFAttachment::Type, &args ) … in SetupHead()
1539 idAFAttachment *headEnt; in SetCombatModel()
1571 idAFAttachment *headEnt; in LinkCombat()
1592 idAFAttachment *headEnt; in UnlinkCombat()
2060 idAFAttachment *headEnt; in SyncAnimChannels()
H A DActor.h229 idEntityPtr<idAFAttachment> head;
H A DProjectile.cpp543 …ent->IsType( idActor::Type ) || ( ent->IsType( idAFAttachment::Type ) && static_cast<const idAFAtt… in Collide()
1045 …ent->IsType( idActor::Type ) || ( ent->IsType( idAFAttachment::Type ) && static_cast<const idAFAtt… in ClientPredictionCollide()
H A DPlayer.cpp1509 idAFAttachment *headEnt = head.GetEntity(); in Spawn()
4431 if ( ent->IsType( idAFAttachment::Type ) ) { in UpdateFocus()
4432 idEntity *body = static_cast<idAFAttachment *>( ent )->GetBody(); in UpdateFocus()
H A DWeapon.cpp3022 …tBool( "no_Weapons" ) && ( ent->IsType( idActor::Type ) || ent->IsType( idAFAttachment::Type) ) ) { in Event_Melee()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DAFEntity.cpp258 idAFAttachment::idAFAttachment( void ) { in CLASS_DECLARATION()
270 idAFAttachment::~idAFAttachment( void ) { in ~idAFAttachment()
283 void idAFAttachment::Spawn( void ) { in Spawn()
309 void idAFAttachment::ClearBody( void ) { in ClearBody()
358 void idAFAttachment::Hide( void ) { in Hide()
368 void idAFAttachment::Show( void ) { in Show()
456 void idAFAttachment::Think( void ) { in Think()
1480 idAFAttachment *headEnt; in SetupHead()
1495 …headEnt = static_cast<idAFAttachment *>( gameLocal.SpawnEntityType( idAFAttachment::Type, NULL ) ); in SetupHead()
1531 idAFAttachment *headEnt; in LinkCombat()
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H A DAFEntity.h99 class idAFAttachment : public idAnimatedEntity {
101 CLASS_PROTOTYPE( idAFAttachment );
103 idAFAttachment( void );
104 virtual ~idAFAttachment( void );
323 idEntityPtr<idAFAttachment> head;
H A DGame_local.cpp3919 if ( inflictor && inflictor->IsType( idAFAttachment::Type ) ) { in RadiusDamage()
3920 inflictor = static_cast<idAFAttachment*>(inflictor)->GetBody(); in RadiusDamage()
3922 if ( attacker && attacker->IsType( idAFAttachment::Type ) ) { in RadiusDamage()
3923 attacker = static_cast<idAFAttachment*>(attacker)->GetBody(); in RadiusDamage()
3938 …if ( ent == inflictor || ( ent->IsType( idAFAttachment::Type ) && static_cast<idAFAttachment*>(ent… in RadiusDamage()
3942 …if ( ent == ignoreDamage || ( ent->IsType( idAFAttachment::Type ) && static_cast<idAFAttachment*>(… in RadiusDamage()
3975 …if ( ent == attacker || ( ent->IsType( idAFAttachment::Type ) && static_cast<idAFAttachment*>(ent)… in RadiusDamage()
4011 if ( inflictor && inflictor->IsType( idAFAttachment::Type ) ) { in RadiusPush()
4014 if ( ignore && ignore->IsType( idAFAttachment::Type ) ) { in RadiusPush()
4041 …if ( ent == ignore || ( ent->IsType( idAFAttachment::Type ) && static_cast<idAFAttachment*>(ent)->… in RadiusPush()
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H A DActor.cpp679 idAFAttachment *headEnt; in SetupHead()
722 …headEnt = static_cast<idAFAttachment *>( gameLocal.SpawnEntityType( idAFAttachment::Type, &args ) … in SetupHead()
1587 idAFAttachment *headEnt; in SetCombatModel()
1619 idAFAttachment *headEnt; in LinkCombat()
1640 idAFAttachment *headEnt; in UnlinkCombat()
2108 idAFAttachment *headEnt; in SyncAnimChannels()
H A DActor.h237 idEntityPtr<idAFAttachment> head;
H A DProjectile.cpp589 …ent->IsType( idActor::Type ) || ( ent->IsType( idAFAttachment::Type ) && static_cast<const idAFAtt… in Collide()
1218 …ent->IsType( idActor::Type ) || ( ent->IsType( idAFAttachment::Type ) && static_cast<const idAFAtt… in ClientPredictionCollide()
H A DPlayer.cpp1824 idAFAttachment *headEnt = head.GetEntity(); in Spawn()
5400 if ( ent->IsType( idAFAttachment::Type ) ) {
5401 idEntity *body = static_cast<idAFAttachment *>( ent )->GetBody();
H A DWeapon.cpp3769 …tBool( "no_Weapons" ) && ( ent->IsType( idActor::Type ) || ent->IsType( idAFAttachment::Type) ) ) {
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/
H A DAI.cpp4720 idAFAttachment *headEnt = head.GetEntity(); in UpdateAnimationControllers()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/
H A DAI.cpp4971 idAFAttachment *headEnt = head.GetEntity(); in UpdateAnimationControllers()