/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | DeclParticle.cpp | 76 size_t idDeclParticle::Size( void ) const { in Size() 77 return sizeof( idDeclParticle ); in Size() 85 void idDeclParticle::GetStageBounds( idParticleStage *stage ) { in GetStageBounds() 183 void idDeclParticle::ParseParametric( idLexer &src, idParticleParm *parm ) { in ParseParametric() 220 idParticleStage *idDeclParticle::ParseParticleStage( idLexer &src ) { in ParseParticleStage() 427 bool idDeclParticle::Parse( const char *text, const int textLength ) { in Parse() 488 void idDeclParticle::FreeData( void ) { in FreeData() 497 const char *idDeclParticle::DefaultDefinition( void ) const { in DefaultDefinition() 533 void idDeclParticle::WriteStage( idFile *f, idParticleStage *stage ) { in WriteStage() 623 bool idDeclParticle::RebuildTextSource( void ) { in RebuildTextSource() [all …]
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H A D | DeclParticle.h | 202 class idDeclParticle : public idDecl {
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/particle/ |
H A D | DialogParticleEditor.cpp | 389 idDeclParticle *idp = GetCurParticle(); in OnBnClickedButtonSaveAs() 403 …idDeclParticle *decl = dynamic_cast<idDeclParticle*>( declManager->CreateNewDecl( DECL_PARTICLE, d… in OnBnClickedButtonSaveAs() 557 idDeclParticle *idp = GetCurParticle(); in UpdateParticleData() 733 idDeclParticle *idp = GetCurParticle(); in SetParticleView() 825 idDeclParticle *idp = GetCurParticle(); in AddStage() 851 idDeclParticle *idp = GetCurParticle(); in RemoveStage() 910 idDeclParticle *idp = GetCurParticle(); in GetCurStage() 966 idDeclParticle *idp = GetCurParticle(); in CurStageToDlgVars() 1030 idDeclParticle *idp = GetCurParticle(); in DlgVarsToCurStage() 1134 idDeclParticle *idp = GetCurParticle(); in OnBnClickedButtonSave() [all …]
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H A D | DialogParticleEditor.h | 203 idDeclParticle * GetCurParticle();
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Projectile.h | 110 const idDeclParticle * smokeFly; 195 const idDeclParticle * smokeKill; 264 const idDeclParticle * smokeFly;
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H A D | SmokeParticles.h | 84 bool EmitSmoke( const idDeclParticle *smoke, const int startTime, const float diversity,
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H A D | Weapon.h | 280 const idDeclParticle * weaponSmoke; // null if it doesn't smoke 283 const idDeclParticle * strikeSmoke; // striking something in melee
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H A D | Item.h | 175 const idDeclParticle * smoke;
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H A D | Item.cpp | 973 smoke = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) ); in Spawn() 1160 …const idDeclParticle *smoke = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PAR… in Gib()
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H A D | Actor.h | 60 class idDeclParticle; variable
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H A D | AFEntity.h | 338 const idDeclParticle * dustSmoke;
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H A D | SmokeParticles.cpp | 166 bool idSmokeParticles::EmitSmoke( const idDeclParticle *smoke, const int systemStartTime, const flo… in EmitSmoke()
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H A D | Projectile.cpp | 416 …smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) … in Launch() 1535 …smokeKill = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName )… in KillTarget() 2252 …smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) … in Launch() 2327 …smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) … in Fizzle() 2367 …smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) … in Explode()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Projectile.h | 117 const idDeclParticle * smokeFly; 210 const idDeclParticle * smokeKill; 279 const idDeclParticle * smokeFly;
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H A D | Weapon.h | 79 const idDeclParticle* particle; //Used for smoke particles 325 const idDeclParticle * weaponSmoke; // null if it doesn't smoke 328 const idDeclParticle * strikeSmoke; // striking something in melee
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H A D | SmokeParticles.h | 87 bool EmitSmoke( const idDeclParticle *smoke, const int startTime, const float diversity,
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H A D | Item.h | 188 const idDeclParticle * smoke;
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H A D | Actor.h | 64 class idDeclParticle; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/ |
H A D | SaveGame.h | 79 void WriteParticle( const idDeclParticle *particle ); 139 void ReadParticle( const idDeclParticle *&particle );
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H A D | SaveGame.cpp | 410 void idSaveGame::WriteParticle( const idDeclParticle *particle ) { in WriteParticle() 1169 void idRestoreGame::ReadParticle( const idDeclParticle *&particle ) { in ReadParticle() 1176 particle = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, name ) ); in ReadParticle()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/ |
H A D | SaveGame.h | 79 void WriteParticle( const idDeclParticle *particle ); 139 void ReadParticle( const idDeclParticle *&particle );
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H A D | SaveGame.cpp | 410 void idSaveGame::WriteParticle( const idDeclParticle *particle ) { in WriteParticle() 1164 void idRestoreGame::ReadParticle( const idDeclParticle *&particle ) { in ReadParticle() 1171 particle = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, name ) ); in ReadParticle()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Model_prt.cpp | 52 …particleSystem = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, fileNa… in InitFromFile() 62 …particleSystem = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, name )… in TouchData()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/ |
H A D | AI.h | 170 const idDeclParticle *particle; 493 …const idDeclParticle *SpawnParticlesOnJoint( particleEmitter_t &pe, const char *particleName, cons…
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/ |
H A D | AI.h | 178 const idDeclParticle *particle; 521 …const idDeclParticle *SpawnParticlesOnJoint( particleEmitter_t &pe, const char *particleName, cons…
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