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Searched refs:idDeclParticle (Results 1 – 25 of 46) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DDeclParticle.cpp76 size_t idDeclParticle::Size( void ) const { in Size()
77 return sizeof( idDeclParticle ); in Size()
85 void idDeclParticle::GetStageBounds( idParticleStage *stage ) { in GetStageBounds()
183 void idDeclParticle::ParseParametric( idLexer &src, idParticleParm *parm ) { in ParseParametric()
220 idParticleStage *idDeclParticle::ParseParticleStage( idLexer &src ) { in ParseParticleStage()
427 bool idDeclParticle::Parse( const char *text, const int textLength ) { in Parse()
488 void idDeclParticle::FreeData( void ) { in FreeData()
497 const char *idDeclParticle::DefaultDefinition( void ) const { in DefaultDefinition()
533 void idDeclParticle::WriteStage( idFile *f, idParticleStage *stage ) { in WriteStage()
623 bool idDeclParticle::RebuildTextSource( void ) { in RebuildTextSource()
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H A DDeclParticle.h202 class idDeclParticle : public idDecl {
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/particle/
H A DDialogParticleEditor.cpp389 idDeclParticle *idp = GetCurParticle(); in OnBnClickedButtonSaveAs()
403idDeclParticle *decl = dynamic_cast<idDeclParticle*>( declManager->CreateNewDecl( DECL_PARTICLE, d… in OnBnClickedButtonSaveAs()
557 idDeclParticle *idp = GetCurParticle(); in UpdateParticleData()
733 idDeclParticle *idp = GetCurParticle(); in SetParticleView()
825 idDeclParticle *idp = GetCurParticle(); in AddStage()
851 idDeclParticle *idp = GetCurParticle(); in RemoveStage()
910 idDeclParticle *idp = GetCurParticle(); in GetCurStage()
966 idDeclParticle *idp = GetCurParticle(); in CurStageToDlgVars()
1030 idDeclParticle *idp = GetCurParticle(); in DlgVarsToCurStage()
1134 idDeclParticle *idp = GetCurParticle(); in OnBnClickedButtonSave()
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H A DDialogParticleEditor.h203 idDeclParticle * GetCurParticle();
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DProjectile.h110 const idDeclParticle * smokeFly;
195 const idDeclParticle * smokeKill;
264 const idDeclParticle * smokeFly;
H A DSmokeParticles.h84 bool EmitSmoke( const idDeclParticle *smoke, const int startTime, const float diversity,
H A DWeapon.h280 const idDeclParticle * weaponSmoke; // null if it doesn't smoke
283 const idDeclParticle * strikeSmoke; // striking something in melee
H A DItem.h175 const idDeclParticle * smoke;
H A DItem.cpp973 smoke = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) ); in Spawn()
1160 …const idDeclParticle *smoke = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PAR… in Gib()
H A DActor.h60 class idDeclParticle; variable
H A DAFEntity.h338 const idDeclParticle * dustSmoke;
H A DSmokeParticles.cpp166 bool idSmokeParticles::EmitSmoke( const idDeclParticle *smoke, const int systemStartTime, const flo… in EmitSmoke()
H A DProjectile.cpp416 …smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) … in Launch()
1535 …smokeKill = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName )… in KillTarget()
2252 …smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) … in Launch()
2327 …smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) … in Fizzle()
2367 …smokeFly = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, smokeName ) … in Explode()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DProjectile.h117 const idDeclParticle * smokeFly;
210 const idDeclParticle * smokeKill;
279 const idDeclParticle * smokeFly;
H A DWeapon.h79 const idDeclParticle* particle; //Used for smoke particles
325 const idDeclParticle * weaponSmoke; // null if it doesn't smoke
328 const idDeclParticle * strikeSmoke; // striking something in melee
H A DSmokeParticles.h87 bool EmitSmoke( const idDeclParticle *smoke, const int startTime, const float diversity,
H A DItem.h188 const idDeclParticle * smoke;
H A DActor.h64 class idDeclParticle; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/
H A DSaveGame.h79 void WriteParticle( const idDeclParticle *particle );
139 void ReadParticle( const idDeclParticle *&particle );
H A DSaveGame.cpp410 void idSaveGame::WriteParticle( const idDeclParticle *particle ) { in WriteParticle()
1169 void idRestoreGame::ReadParticle( const idDeclParticle *&particle ) { in ReadParticle()
1176 particle = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, name ) ); in ReadParticle()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/
H A DSaveGame.h79 void WriteParticle( const idDeclParticle *particle );
139 void ReadParticle( const idDeclParticle *&particle );
H A DSaveGame.cpp410 void idSaveGame::WriteParticle( const idDeclParticle *particle ) { in WriteParticle()
1164 void idRestoreGame::ReadParticle( const idDeclParticle *&particle ) { in ReadParticle()
1171 particle = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, name ) ); in ReadParticle()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_prt.cpp52 …particleSystem = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, fileNa… in InitFromFile()
62 …particleSystem = static_cast<const idDeclParticle *>( declManager->FindType( DECL_PARTICLE, name )… in TouchData()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/
H A DAI.h170 const idDeclParticle *particle;
493 …const idDeclParticle *SpawnParticlesOnJoint( particleEmitter_t &pe, const char *particleName, cons…
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/
H A DAI.h178 const idDeclParticle *particle;
521 …const idDeclParticle *SpawnParticlesOnJoint( particleEmitter_t &pe, const char *particleName, cons…

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