/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Force.cpp | 33 CLASS_DECLARATION( idClass, idForce ) 36 idList<idForce*> idForce::forceList; 43 idForce::idForce( void ) { in idForce() function in idForce 52 idForce::~idForce( void ) { in ~idForce() 61 void idForce::DeletePhysics( const idPhysics *phys ) { in DeletePhysics() 74 void idForce::ClearForceList( void ) { in ClearForceList() 83 void idForce::Evaluate( int time ) { in Evaluate() 91 void idForce::RemovePhysics( const idPhysics *phys ) { in RemovePhysics()
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H A D | Force.h | 47 class idForce : public idClass { 50 CLASS_PROTOTYPE( idForce ); 52 idForce( void ); 53 virtual ~idForce( void ); 65 static idList<idForce*> forceList;
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H A D | Force_Drag.h | 42 class idForce_Drag : public idForce {
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H A D | Force_Constant.h | 42 class idForce_Constant : public idForce {
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H A D | Force_Spring.h | 42 class idForce_Spring : public idForce {
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H A D | Force_Field.h | 57 class idForce_Field : public idForce {
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H A D | Force_Constant.cpp | 35 CLASS_DECLARATION( idForce, idForce_Constant ) in CLASS_DECLARATION() argument
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H A D | Force_Drag.cpp | 36 CLASS_DECLARATION( idForce, idForce_Drag ) in CLASS_DECLARATION() argument
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H A D | Force_Spring.cpp | 34 CLASS_DECLARATION( idForce, idForce_Spring ) in CLASS_DECLARATION() argument
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H A D | Force_Field.cpp | 36 CLASS_DECLARATION( idForce, idForce_Field ) in CLASS_DECLARATION() argument
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H A D | Physics_Base.cpp | 59 idForce::DeletePhysics( this ); in ~idPhysics_Base()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Force.cpp | 33 CLASS_DECLARATION( idClass, idForce ) 36 idList<idForce*> idForce::forceList; 43 idForce::idForce( void ) { in idForce() function in idForce 52 idForce::~idForce( void ) { in ~idForce() 61 void idForce::DeletePhysics( const idPhysics *phys ) { in DeletePhysics() 74 void idForce::ClearForceList( void ) { in ClearForceList() 83 void idForce::Evaluate( int time ) { in Evaluate() 91 void idForce::RemovePhysics( const idPhysics *phys ) { in RemovePhysics()
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H A D | Force.h | 47 class idForce : public idClass { 50 CLASS_PROTOTYPE( idForce ); 52 idForce( void ); 53 virtual ~idForce( void ); 65 static idList<idForce*> forceList;
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H A D | Force_Drag.h | 42 class idForce_Drag : public idForce {
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H A D | Force_Constant.h | 42 class idForce_Constant : public idForce {
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H A D | Force_Grab.h | 44 class idForce_Grab : public idForce {
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H A D | Force_Spring.h | 42 class idForce_Spring : public idForce {
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H A D | Force_Field.h | 57 class idForce_Field : public idForce {
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H A D | Force_Constant.cpp | 35 CLASS_DECLARATION( idForce, idForce_Constant ) in CLASS_DECLARATION() argument
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H A D | Force_Drag.cpp | 36 CLASS_DECLARATION( idForce, idForce_Drag ) in CLASS_DECLARATION() argument
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H A D | Force_Grab.cpp | 39 CLASS_DECLARATION( idForce, idForce_Grab ) in CLASS_DECLARATION() argument
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H A D | Force_Spring.cpp | 34 CLASS_DECLARATION( idForce, idForce_Spring ) in CLASS_DECLARATION() argument
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H A D | Force_Field.cpp | 36 CLASS_DECLARATION( idForce, idForce_Field ) in CLASS_DECLARATION() argument
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H A D | Physics_Base.cpp | 59 idForce::DeletePhysics( this ); in ~idPhysics_Base()
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H A D | Physics_Static.cpp | 66 idForce::DeletePhysics( this ); in ~idPhysics_Static()
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