Searched refs:idScreenRect (Results 1 – 12 of 12) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | tr_local.h | 32 class idScreenRect; // yay for include recursion variable 60 class idScreenRect { 68 void Intersect( const idScreenRect &rect ); 69 void Union( const idScreenRect &rect ); 70 bool Equals( const idScreenRect &rect ) const; 309 idScreenRect scissorRect; 357 idScreenRect scissorRect; 400 idScreenRect viewport; // in real pixels and proper Y flip 402 idScreenRect scissor; 647 idScreenRect currentScissor; [all …]
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H A D | tr_main.cpp | 49 void idScreenRect::Clear() { in Clear() 60 void idScreenRect::AddPoint( float x, float y ) { in AddPoint() 83 void idScreenRect::Expand() { in Expand() 95 void idScreenRect::Intersect( const idScreenRect &rect ) { in Intersect() 115 void idScreenRect::Union( const idScreenRect &rect ) { in Union() 135 bool idScreenRect::Equals( const idScreenRect &rect ) const { in Equals() 144 bool idScreenRect::IsEmpty() const { in IsEmpty() 153 idScreenRect R_ScreenRectFromViewFrustumBounds( const idBounds &bounds ) { in R_ScreenRectFromViewFrustumBounds() 154 idScreenRect screenRect; in R_ScreenRectFromViewFrustumBounds() 174 void R_ShowColoredScreenRect( const idScreenRect &rect, int colorIndex ) { in R_ShowColoredScreenRect()
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H A D | RenderWorld_local.h | 132 …virtual void DebugScreenRect( const idVec4 &color, const idScreenRect &rect, const viewDef_t *vi… 152 idScreenRect * areaScreenRect; 198 idScreenRect ScreenRectFromWinding( const idWinding *w, viewEntity_t *space ); 221 idScreenRect & GetAreaScreenRect( int areaNum ) const { return areaScreenRect[areaNum]; } in GetAreaScreenRect()
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H A D | tr_light.cpp | 662 …const idRenderLightLocal *light, const idMaterial *shader, const idScreenRect &scissor, bool viewI… in R_LinkLightSurf() 716 idScreenRect R_ClippedLightScissorRectangle( viewLight_t *vLight ) { in R_ClippedLightScissorRectangle() 719 idScreenRect r; in R_ClippedLightScissorRectangle() 796 idScreenRect R_CalcLightScissorRectangle( viewLight_t *vLight ) { in R_CalcLightScissorRectangle() 797 idScreenRect r; in R_CalcLightScissorRectangle() 966 idScreenRect scissorRect = R_CalcLightScissorRectangle( vLight ); in R_AddLightSurfaces() 1189 const idMaterial *shader, const idScreenRect &scissor ) { in R_AddDrawSurf() 1445 idScreenRect R_CalcEntityScissorRectangle( viewEntity_t *vEntity ) { in R_CalcEntityScissorRectangle() 1480 idScreenRect scissorRect = R_CalcEntityScissorRectangle( vEntity ); in R_AddModelSurfaces() 1595 idScreenRect surfRect; in R_RemoveUnecessaryViewLights()
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H A D | RenderWorld_load.cpp | 284 areaScreenRect = (idScreenRect *) R_ClearedStaticAlloc( numPortalAreas * sizeof( idScreenRect ) ); in ParseInterAreaPortals() 419 areaScreenRect = (idScreenRect *) R_ClearedStaticAlloc( sizeof( idScreenRect ) ); in ClearWorld()
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H A D | tr_subview.cpp | 345 void R_MirrorRender( drawSurf_t *surf, textureStage_t *stage, idScreenRect scissor ) { in R_MirrorRender() 395 void R_XrayRender( drawSurf_t *surf, textureStage_t *stage, idScreenRect scissor ) { in R_XrayRender() 475 idScreenRect scissor; in R_GenerateSurfaceSubview() 477 idScreenRect *v = &tr.viewDef->viewport; in R_GenerateSurfaceSubview()
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H A D | Interaction.h | 178 idScreenRect CalcInteractionScissorRectangle( const idFrustum &viewFrustum );
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H A D | Interaction.cpp | 688 idScreenRect idInteraction::CalcInteractionScissorRectangle( const idFrustum &viewFrustum ) { in CalcInteractionScissorRectangle() 690 idScreenRect portalRect; in CalcInteractionScissorRectangle() 691 idScreenRect scissorRect; in CalcInteractionScissorRectangle() 1029 idScreenRect shadowScissor; in AddActiveInteraction() 1030 idScreenRect lightScissor; in AddActiveInteraction()
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H A D | RenderWorld_portals.cpp | 54 idScreenRect rect; 70 idScreenRect idRenderWorldLocal::ScreenRectFromWinding( const idWinding *w, viewEntity_t *space ) { in ScreenRectFromWinding() 71 idScreenRect r; in ScreenRectFromWinding()
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H A D | tr_shadowbounds.cpp | 529 idScreenRect R_CalcIntersectionScissor( const idRenderLightLocal * lightDef, in R_CalcIntersectionScissor() 622 idScreenRect rect; in R_CalcIntersectionScissor()
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H A D | RenderSystem.cpp | 746 void idRenderSystemLocal::RenderViewToViewport( const renderView_t *renderView, idScreenRect *viewp… in RenderViewToViewport() 813 idScreenRect r; in CropRenderSize()
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H A D | RenderWorld.cpp | 2025 void idRenderWorldLocal::DebugScreenRect( const idVec4 &color, const idScreenRect &rect, const view… in DebugScreenRect()
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