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Searched refs:idScreenRect (Results 1 – 12 of 12) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_local.h32 class idScreenRect; // yay for include recursion variable
60 class idScreenRect {
68 void Intersect( const idScreenRect &rect );
69 void Union( const idScreenRect &rect );
70 bool Equals( const idScreenRect &rect ) const;
309 idScreenRect scissorRect;
357 idScreenRect scissorRect;
400 idScreenRect viewport; // in real pixels and proper Y flip
402 idScreenRect scissor;
647 idScreenRect currentScissor;
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H A Dtr_main.cpp49 void idScreenRect::Clear() { in Clear()
60 void idScreenRect::AddPoint( float x, float y ) { in AddPoint()
83 void idScreenRect::Expand() { in Expand()
95 void idScreenRect::Intersect( const idScreenRect &rect ) { in Intersect()
115 void idScreenRect::Union( const idScreenRect &rect ) { in Union()
135 bool idScreenRect::Equals( const idScreenRect &rect ) const { in Equals()
144 bool idScreenRect::IsEmpty() const { in IsEmpty()
153 idScreenRect R_ScreenRectFromViewFrustumBounds( const idBounds &bounds ) { in R_ScreenRectFromViewFrustumBounds()
154 idScreenRect screenRect; in R_ScreenRectFromViewFrustumBounds()
174 void R_ShowColoredScreenRect( const idScreenRect &rect, int colorIndex ) { in R_ShowColoredScreenRect()
H A DRenderWorld_local.h132 …virtual void DebugScreenRect( const idVec4 &color, const idScreenRect &rect, const viewDef_t *vi…
152 idScreenRect * areaScreenRect;
198 idScreenRect ScreenRectFromWinding( const idWinding *w, viewEntity_t *space );
221 idScreenRect & GetAreaScreenRect( int areaNum ) const { return areaScreenRect[areaNum]; } in GetAreaScreenRect()
H A Dtr_light.cpp662 …const idRenderLightLocal *light, const idMaterial *shader, const idScreenRect &scissor, bool viewI… in R_LinkLightSurf()
716 idScreenRect R_ClippedLightScissorRectangle( viewLight_t *vLight ) { in R_ClippedLightScissorRectangle()
719 idScreenRect r; in R_ClippedLightScissorRectangle()
796 idScreenRect R_CalcLightScissorRectangle( viewLight_t *vLight ) { in R_CalcLightScissorRectangle()
797 idScreenRect r; in R_CalcLightScissorRectangle()
966 idScreenRect scissorRect = R_CalcLightScissorRectangle( vLight ); in R_AddLightSurfaces()
1189 const idMaterial *shader, const idScreenRect &scissor ) { in R_AddDrawSurf()
1445 idScreenRect R_CalcEntityScissorRectangle( viewEntity_t *vEntity ) { in R_CalcEntityScissorRectangle()
1480 idScreenRect scissorRect = R_CalcEntityScissorRectangle( vEntity ); in R_AddModelSurfaces()
1595 idScreenRect surfRect; in R_RemoveUnecessaryViewLights()
H A DRenderWorld_load.cpp284 areaScreenRect = (idScreenRect *) R_ClearedStaticAlloc( numPortalAreas * sizeof( idScreenRect ) ); in ParseInterAreaPortals()
419 areaScreenRect = (idScreenRect *) R_ClearedStaticAlloc( sizeof( idScreenRect ) ); in ClearWorld()
H A Dtr_subview.cpp345 void R_MirrorRender( drawSurf_t *surf, textureStage_t *stage, idScreenRect scissor ) { in R_MirrorRender()
395 void R_XrayRender( drawSurf_t *surf, textureStage_t *stage, idScreenRect scissor ) { in R_XrayRender()
475 idScreenRect scissor; in R_GenerateSurfaceSubview()
477 idScreenRect *v = &tr.viewDef->viewport; in R_GenerateSurfaceSubview()
H A DInteraction.h178 idScreenRect CalcInteractionScissorRectangle( const idFrustum &viewFrustum );
H A DInteraction.cpp688 idScreenRect idInteraction::CalcInteractionScissorRectangle( const idFrustum &viewFrustum ) { in CalcInteractionScissorRectangle()
690 idScreenRect portalRect; in CalcInteractionScissorRectangle()
691 idScreenRect scissorRect; in CalcInteractionScissorRectangle()
1029 idScreenRect shadowScissor; in AddActiveInteraction()
1030 idScreenRect lightScissor; in AddActiveInteraction()
H A DRenderWorld_portals.cpp54 idScreenRect rect;
70 idScreenRect idRenderWorldLocal::ScreenRectFromWinding( const idWinding *w, viewEntity_t *space ) { in ScreenRectFromWinding()
71 idScreenRect r; in ScreenRectFromWinding()
H A Dtr_shadowbounds.cpp529 idScreenRect R_CalcIntersectionScissor( const idRenderLightLocal * lightDef, in R_CalcIntersectionScissor()
622 idScreenRect rect; in R_CalcIntersectionScissor()
H A DRenderSystem.cpp746 void idRenderSystemLocal::RenderViewToViewport( const renderView_t *renderView, idScreenRect *viewp… in RenderViewToViewport()
813 idScreenRect r; in CropRenderSize()
H A DRenderWorld.cpp2025 void idRenderWorldLocal::DebugScreenRect( const idVec4 &color, const idScreenRect &rect, const view… in DebugScreenRect()