Home
last modified time | relevance | path

Searched refs:idWinVar (Results 1 – 25 of 29) sorted by relevance

12

/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DWinvar.h38 class idWinVar {
40 idWinVar();
41 virtual ~idWinVar();
62 idWinVar &operator=( const idWinVar &other ) {
97 idWinBool() : idWinVar() {}; in idWinBool()
113 idWinVar::operator=(other);
154 idWinStr() : idWinVar() {}; in idWinStr()
157 idWinVar::Init(_name, win); in Init()
176 idWinVar::operator=(other);
257 idWinInt() : idWinVar() {}; in idWinInt()
[all …]
H A DWinvar.cpp38 idWinVar::idWinVar() { in idWinVar() function in idWinVar
44 idWinVar::~idWinVar() { in ~idWinVar()
49 void idWinVar::SetGuiInfo(idDict *gd, const char *_name) { in SetGuiInfo()
55 void idWinVar::Init(const char *_name, idWindow *win) { in Init()
H A DWindow.h165 idWinVar *data;
237 …virtual idWinVar *GetWinVarByName (const char *_name, bool winLookup = false, drawWin_t** owner = …
239 intptr_t GetWinVarOffset( idWinVar *wv, drawWin_t *dw );
299 …void AddTransition(idWinVar *dest, idVec4 from, idVec4 to, int time, float accelTime, float decelT…
309 intptr_t ParseExpression( idParser *src, idWinVar *var = NULL, intptr_t component = 0 );
313 void AddUpdateVar(idWinVar *var);
326 void AddDefinedVar ( idWinVar* var );
361 intptr_t ParseTerm( idParser *src, idWinVar *var = NULL, intptr_t component = 0 );
416 idList<idWinVar*> definedVars;
417 idList<idWinVar*> updateVars;
[all …]
H A DRegExp.h33 class idWinVar; variable
48 idWinVar * var;
85 void AddReg( const char *name, int type, idParser *src, idWindow *win, idWinVar *var );
86 void AddReg( const char *name, int type, idVec4 data, idWindow *win, idWinVar *var );
H A DSimpleWindow.h53 idWinVar * GetWinVarByName(const char *_name);
54 intptr_t GetWinVarOffset( idWinVar *wv, drawWin_t* owner);
H A DBindWindow.h47 …virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = N…
H A DChoiceWindow.h48 …virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = N…
H A DRenderWindow.h48 …virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = N…
H A DEditWindow.h51 …virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = …
H A DSimpleWindow.cpp255 intptr_t idSimpleWindow::GetWinVarOffset( idWinVar *wv, drawWin_t* owner) { in GetWinVarOffset()
292 idWinVar *idSimpleWindow::GetWinVarByName(const char *_name) { in GetWinVarByName()
293 idWinVar *retVar = NULL; in GetWinVarByName()
H A DListWindow.h64 …virtual idWinVar* GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = N…
H A DGuiScript.h39 idWinVar* var;
H A DSliderWindow.h52 …virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = …
H A DBindWindow.cpp87 idWinVar *idBindWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) { in GetWinVarByName()
H A DGameBearShootWindow.h83 …virtual idWinVar * GetWinVarByName (const char *_name, bool winLookup = false, drawWin_t** owner =…
H A DRegExp.cpp231 void idRegisterList::AddReg( const char *name, int type, idVec4 data, idWindow *win, idWinVar *var … in AddReg()
250 void idRegisterList::AddReg( const char *name, int type, idParser *src, idWindow *win, idWinVar *va… in AddReg()
H A DChoiceWindow.cpp260 idWinVar *idChoiceWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) { in GetWinVarByName()
377 idWinVar* wv = GetWinVarByName("injectResolutions"); in PostParse()
H A DWindow.cpp580 void idWindow::AddUpdateVar(idWinVar *var) { in AddUpdateVar()
1742 intptr_t idWindow::GetWinVarOffset( idWinVar *wv, drawWin_t* owner) { in GetWinVarOffset()
1802 idWinVar *retVar = NULL; in GetWinVarByName()
1878 idWinVar *var = new idWinStr; in GetWinVarByName()
2091 idWinVar *var = GetWinVarByName(work, false); in ParseRegEntry()
2864 intptr_t idWindow::ParseTerm( idParser *src, idWinVar *var, intptr_t component ) { in ParseTerm()
3037 intptr_t idWindow::ParseExpression(idParser *src, idWinVar *var, intptr_t component) { in ParseExpression()
3147 registers[op->c] = ((idWinVar*)(op->a))->x(); in EvaluateRegisters()
3488 trans.data = dynamic_cast< idWinVar* >( strVar ); in ReadSaveGameTransition()
3899 idWinVar *var = GetWinVarByName(p, true); in FixupParms()
[all …]
H A DGameBustOutWindow.h125 …virtual idWinVar * GetWinVarByName (const char *_name, bool winLookup = false, drawWin_t** owner =…
H A DGuiScript.cpp443 idWinVar *dest = win->GetWinVarByName(*str, true); in FixupParms()
516 idWinVar *dest = win->GetWinVarByName(*str, true, &destowner ); in FixupParms()
H A DRenderWindow.cpp184 idWinVar *idRenderWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner ) { in GetWinVarByName()
H A DGameBearShootWindow.cpp493 idWinVar *idGameBearShootWindow::GetWinVarByName(const char *_name, bool winLookup, drawWin_t** own… in GetWinVarByName()
494 idWinVar *retVar = NULL; in GetWinVarByName()
H A DSliderWindow.cpp108 idWinVar *idSliderWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) { in GetWinVarByName()
H A DGameSSDWindow.h495 …virtual idWinVar* GetWinVarByName (const char *_name, bool winLookup = false, drawWin_t** owner = …
H A DGameBustOutWindow.cpp727 idWinVar *idGameBustOutWindow::GetWinVarByName(const char *_name, bool winLookup, drawWin_t** owner… in GetWinVarByName()
728 idWinVar *retVar = NULL; in GetWinVarByName()

12