/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | Winvar.h | 38 class idWinVar { 40 idWinVar(); 41 virtual ~idWinVar(); 62 idWinVar &operator=( const idWinVar &other ) { 97 idWinBool() : idWinVar() {}; in idWinBool() 113 idWinVar::operator=(other); 154 idWinStr() : idWinVar() {}; in idWinStr() 157 idWinVar::Init(_name, win); in Init() 176 idWinVar::operator=(other); 257 idWinInt() : idWinVar() {}; in idWinInt() [all …]
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H A D | Winvar.cpp | 38 idWinVar::idWinVar() { in idWinVar() function in idWinVar 44 idWinVar::~idWinVar() { in ~idWinVar() 49 void idWinVar::SetGuiInfo(idDict *gd, const char *_name) { in SetGuiInfo() 55 void idWinVar::Init(const char *_name, idWindow *win) { in Init()
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H A D | Window.h | 165 idWinVar *data; 237 …virtual idWinVar *GetWinVarByName (const char *_name, bool winLookup = false, drawWin_t** owner = … 239 intptr_t GetWinVarOffset( idWinVar *wv, drawWin_t *dw ); 299 …void AddTransition(idWinVar *dest, idVec4 from, idVec4 to, int time, float accelTime, float decelT… 309 intptr_t ParseExpression( idParser *src, idWinVar *var = NULL, intptr_t component = 0 ); 313 void AddUpdateVar(idWinVar *var); 326 void AddDefinedVar ( idWinVar* var ); 361 intptr_t ParseTerm( idParser *src, idWinVar *var = NULL, intptr_t component = 0 ); 416 idList<idWinVar*> definedVars; 417 idList<idWinVar*> updateVars; [all …]
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H A D | RegExp.h | 33 class idWinVar; variable 48 idWinVar * var; 85 void AddReg( const char *name, int type, idParser *src, idWindow *win, idWinVar *var ); 86 void AddReg( const char *name, int type, idVec4 data, idWindow *win, idWinVar *var );
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H A D | SimpleWindow.h | 53 idWinVar * GetWinVarByName(const char *_name); 54 intptr_t GetWinVarOffset( idWinVar *wv, drawWin_t* owner);
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H A D | BindWindow.h | 47 …virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = N…
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H A D | ChoiceWindow.h | 48 …virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = N…
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H A D | RenderWindow.h | 48 …virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = N…
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H A D | EditWindow.h | 51 …virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = …
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H A D | SimpleWindow.cpp | 255 intptr_t idSimpleWindow::GetWinVarOffset( idWinVar *wv, drawWin_t* owner) { in GetWinVarOffset() 292 idWinVar *idSimpleWindow::GetWinVarByName(const char *_name) { in GetWinVarByName() 293 idWinVar *retVar = NULL; in GetWinVarByName()
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H A D | ListWindow.h | 64 …virtual idWinVar* GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = N…
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H A D | GuiScript.h | 39 idWinVar* var;
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H A D | SliderWindow.h | 52 …virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = …
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H A D | BindWindow.cpp | 87 idWinVar *idBindWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) { in GetWinVarByName()
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H A D | GameBearShootWindow.h | 83 …virtual idWinVar * GetWinVarByName (const char *_name, bool winLookup = false, drawWin_t** owner =…
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H A D | RegExp.cpp | 231 void idRegisterList::AddReg( const char *name, int type, idVec4 data, idWindow *win, idWinVar *var … in AddReg() 250 void idRegisterList::AddReg( const char *name, int type, idParser *src, idWindow *win, idWinVar *va… in AddReg()
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H A D | ChoiceWindow.cpp | 260 idWinVar *idChoiceWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) { in GetWinVarByName() 377 idWinVar* wv = GetWinVarByName("injectResolutions"); in PostParse()
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H A D | Window.cpp | 580 void idWindow::AddUpdateVar(idWinVar *var) { in AddUpdateVar() 1742 intptr_t idWindow::GetWinVarOffset( idWinVar *wv, drawWin_t* owner) { in GetWinVarOffset() 1802 idWinVar *retVar = NULL; in GetWinVarByName() 1878 idWinVar *var = new idWinStr; in GetWinVarByName() 2091 idWinVar *var = GetWinVarByName(work, false); in ParseRegEntry() 2864 intptr_t idWindow::ParseTerm( idParser *src, idWinVar *var, intptr_t component ) { in ParseTerm() 3037 intptr_t idWindow::ParseExpression(idParser *src, idWinVar *var, intptr_t component) { in ParseExpression() 3147 registers[op->c] = ((idWinVar*)(op->a))->x(); in EvaluateRegisters() 3488 trans.data = dynamic_cast< idWinVar* >( strVar ); in ReadSaveGameTransition() 3899 idWinVar *var = GetWinVarByName(p, true); in FixupParms() [all …]
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H A D | GameBustOutWindow.h | 125 …virtual idWinVar * GetWinVarByName (const char *_name, bool winLookup = false, drawWin_t** owner =…
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H A D | GuiScript.cpp | 443 idWinVar *dest = win->GetWinVarByName(*str, true); in FixupParms() 516 idWinVar *dest = win->GetWinVarByName(*str, true, &destowner ); in FixupParms()
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H A D | RenderWindow.cpp | 184 idWinVar *idRenderWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner ) { in GetWinVarByName()
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H A D | GameBearShootWindow.cpp | 493 idWinVar *idGameBearShootWindow::GetWinVarByName(const char *_name, bool winLookup, drawWin_t** own… in GetWinVarByName() 494 idWinVar *retVar = NULL; in GetWinVarByName()
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H A D | SliderWindow.cpp | 108 idWinVar *idSliderWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) { in GetWinVarByName()
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H A D | GameSSDWindow.h | 495 …virtual idWinVar* GetWinVarByName (const char *_name, bool winLookup = false, drawWin_t** owner = …
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H A D | GameBustOutWindow.cpp | 727 idWinVar *idGameBustOutWindow::GetWinVarByName(const char *_name, bool winLookup, drawWin_t** owner… in GetWinVarByName() 728 idWinVar *retVar = NULL; in GetWinVarByName()
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