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Searched refs:id_chtab_0_sword (Results 1 – 5 of 5) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dreplay.c548 free_all_chtabs_from(id_chtab_0_sword); in reload_resources()
554 chtab_addrs[id_chtab_0_sword] = load_sprites_from_file(700, 1<<2, 1); in reload_resources()
H A Dtypes.h161 id_chtab_0_sword = 0, enumerator
H A Dseg006.c1999 obj_chtab = id_chtab_0_sword;
H A Dseg000.c167 chtab_addrs[id_chtab_0_sword] = load_sprites_from_file(700, 1<<2, 1); in init_game_main()
H A Dseg008.c1000 if (chtab_id != id_chtab_0_sword) { in draw_mid()