Searched refs:id_chtab_0_sword (Results 1 – 5 of 5) sorted by relevance
548 free_all_chtabs_from(id_chtab_0_sword); in reload_resources()554 chtab_addrs[id_chtab_0_sword] = load_sprites_from_file(700, 1<<2, 1); in reload_resources()
161 id_chtab_0_sword = 0, enumerator
1999 obj_chtab = id_chtab_0_sword;
167 chtab_addrs[id_chtab_0_sword] = load_sprites_from_file(700, 1<<2, 1); in init_game_main()
1000 if (chtab_id != id_chtab_0_sword) { in draw_mid()