Searched refs:id_chtab_1_flameswordpotion (Results 1 – 5 of 5) sorted by relevance
/dports/games/sdlpop/SDLPoP-1.22/src/ |
H A D | seg008.c | 545 …add_backtable(id_chtab_1_flameswordpotion, modifier_left + 1, draw_xh + 1, 0, draw_main_y - 40, bl… in draw_tile_anim_right() 649 …add_backtable(id_chtab_1_flameswordpotion, 23 /*bubble mask*/, draw_xh + 3, 1, draw_main_y - (pot_… in draw_tile_anim() 650 …add_foretable(id_chtab_1_flameswordpotion, potion_fram_bubb[curr_modifier & 0x7], draw_xh + 3, 1, … in draw_tile_anim() 653 …add_midtable(id_chtab_1_flameswordpotion, (curr_modifier == 1) + 10, draw_xh, 0, draw_main_y - 3, … in draw_tile_anim() 712 add_foretable(id_chtab_1_flameswordpotion, id, xh, 6, ybottom, blitters_10h_transp, 0); in draw_tile_fore()
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H A D | seg001.c | 508 …add_backtable(id_chtab_1_flameswordpotion, princess_torch_frame[which_torch] + 1, princess_torch_p… in princess_room_torch()
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H A D | replay.c | 556 chtab_addrs[id_chtab_1_flameswordpotion] = load_sprites_from_file(150, 1<<3, 1); in reload_resources()
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H A D | types.h | 162 id_chtab_1_flameswordpotion = 1, enumerator
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H A D | seg000.c | 169 chtab_addrs[id_chtab_1_flameswordpotion] = load_sprites_from_file(150, 1<<3, 1); in init_game_main()
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