Home
last modified time | relevance | path

Searched refs:ideal_track (Results 1 – 3 of 3) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_cam.c83 int ideal_track = 0; variable
366 ideal_track = spec_track; in Cam_CheckHighTarget()
406 if (ideal_track != spec_track && realtime - last_lock > 1 in Cam_Track()
407 && frame->playerstate[ideal_track].messagenum == cl.parsecount) in Cam_Track()
408 Cam_Lock (ideal_track); in Cam_Track()
626 ideal_track = i; in Cam_FinishMove()
636 ideal_track = i; in Cam_FinishMove()
648 ideal_track = 0; in Cam_Reset()
H A Dcl_entparse.c379 ideal_track = num; in CL_ParseDemoPlayerinfo()
/dports/games/quakeforge/quakeforge-0.7.2/qw/include/
H A Dcl_cam.h43 extern int ideal_track;