Searched refs:ideal_track (Results 1 – 3 of 3) sorted by relevance
83 int ideal_track = 0; variable366 ideal_track = spec_track; in Cam_CheckHighTarget()406 if (ideal_track != spec_track && realtime - last_lock > 1 in Cam_Track()407 && frame->playerstate[ideal_track].messagenum == cl.parsecount) in Cam_Track()408 Cam_Lock (ideal_track); in Cam_Track()626 ideal_track = i; in Cam_FinishMove()636 ideal_track = i; in Cam_FinishMove()648 ideal_track = 0; in Cam_Reset()
379 ideal_track = num; in CL_ParseDemoPlayerinfo()
43 extern int ideal_track;