/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/ |
H A D | csteamnetworkingmessages.cpp | 240 if ( identityRemote.GetSteamID64() == 0 ) in SendMessageToUser() 245 if ( !IsValidSteamIDForIdentity( identityRemote.GetSteamID() ) ) in SendMessageToUser() 404 DestroySession( identityRemote ); in CloseSessionWithUser() 429 Assert( pMsg->m_identityPeer == identityRemote ); in CloseChannelWithUser() 444 CloseSessionWithUser( identityRemote ); in CloseChannelWithUser() 475 int h = m_mapSessions.Find( identityRemote ); in FindSession() 479 Assert( pResult->m_identityRemote == identityRemote ); in FindSession() 492 m_mapSessions.Insert( identityRemote, pResult ); in FindOrCreateSession() 513 int h = m_mapSessions.Find( identityRemote ); in DestroySession() 517 Assert( pSess->m_identityRemote == identityRemote ); in DestroySession() [all …]
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H A D | csteamnetworkingmessages.h | 36 …SteamNetworkingMessagesSession( const SteamNetworkingIdentity &identityRemote, CSteamNetworkingMes… 102 …virtual EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubD… 104 virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity &identityRemote ) override; 105 virtual bool CloseSessionWithUser( const SteamNetworkingIdentity &identityRemote ) override; 106 …virtual bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nChannel ) o… 107 …ectionState GetSessionConnectionInfo( const SteamNetworkingIdentity &identityRemote, SteamNetConne… 129 void DestroySession( const SteamNetworkingIdentity &identityRemote ); 135 …SteamNetworkingMessagesSession *FindSession( const SteamNetworkingIdentity &identityRemote, Connec… 136 …SteamNetworkingMessagesSession *FindOrCreateSession( const SteamNetworkingIdentity &identityRemote…
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H A D | steamnetworkingsockets_udp.cpp | 312 SteamNetworkingIdentity identityRemote; in Received_ConnectRequest() local 337 identityRemote.SetLocalHost(); in Received_ConnectRequest() 341 Assert( !identityRemote.IsInvalid() ); in Received_ConnectRequest() 350 if ( identityRemote.IsLocalHost() ) in Received_ConnectRequest() 360 identityRemote.SetIPAddr( addr ); in Received_ConnectRequest() 1232 m_identityRemote = identityRemote; in BBeginAccept() 1524 SteamNetworkingIdentity identityRemote; in Received_ConnectOK() local 1549 identityRemote.SetLocalHost(); in Received_ConnectOK() 1553 Assert( !identityRemote.IsInvalid() ); in Received_ConnectOK() 1563 if ( identityRemote.IsLocalHost() ) in Received_ConnectOK() [all …]
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H A D | steamnetworkingsockets_p2p.cpp | 915 if ( !( pConn->m_identityRemote == identityRemote ) ) in FindDuplicateConnection() 2396 const SteamNetworkingIdentity &identityRemote, in InternalConnectP2PDefaultSignaling() argument 2403 if ( identityRemote.IsInvalid() ) in InternalConnectP2PDefaultSignaling() 2417 if ( pLocalInstance->InternalGetIdentity() == identityRemote ) in InternalConnectP2PDefaultSignaling() 2671 SteamNetworkingIdentity identityRemote; in InternalReceivedP2PSignal() local 2672 if ( !identityRemote.ParseString( msg.from_identity().c_str() ) ) in InternalReceivedP2PSignal() 2721 pConn->m_identityRemote = identityRemote; in InternalReceivedP2PSignal() 2724 else if ( !( pConn->m_identityRemote == identityRemote ) ) in InternalReceivedP2PSignal() 2763 Assert( pConn->m_identityRemote == identityRemote ); in InternalReceivedP2PSignal() 2803 SteamNetworkingIdentityRender( identityRemote ).c_str() ); in InternalReceivedP2PSignal() [all …]
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H A D | csteamnetworkingsockets.h | 82 …virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, int nRemote… 107 …virtual int GetP2P_Transport_ICE_Enable( const SteamNetworkingIdentity &identityRemote, int *pOutU… 167 const SteamNetworkingIdentity &identityRemote,
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H A D | steamnetworkingsockets_udp.h | 218 const SteamNetworkingIdentity &identityRemote,
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H A D | steamnetworkingsockets_flat.cpp | 33 …tP2P( ISteamNetworkingSockets* self, const SteamNetworkingIdentity & identityRemote, int nRemoteVi… in SteamAPI_ISteamNetworkingSockets_ConnectP2P() argument 35 return self->ConnectP2P( identityRemote,nRemoteVirtualPort,nOptions,pOptions ); in SteamAPI_ISteamNetworkingSockets_ConnectP2P()
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H A D | steamnetworkingsockets_p2p.h | 409 …nterfaceLocal, int nLocalVirtualPort, const SteamNetworkingIdentity &identityRemote, int nRemoteVi…
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H A D | csteamnetworkingsockets.cpp | 1482 …Sockets::GetP2P_Transport_ICE_Enable( const SteamNetworkingIdentity &identityRemote, int *pOutUser… in GetP2P_Transport_ICE_Enable() argument
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/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/include/steam/ |
H A D | isteamnetworkingmessages.h | 81 …virtual EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubD… 99 virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity &identityRemote ) = 0; 106 virtual bool CloseSessionWithUser( const SteamNetworkingIdentity &identityRemote ) = 0; 112 …virtual bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nLocalChanne… 123 …ectionState GetSessionConnectionInfo( const SteamNetworkingIdentity &identityRemote, SteamNetConne…
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H A D | isteamnetworkingsockets.h | 122 …virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, int nRemote…
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H A D | steamnetworkingsockets_flat.h | 27 …tP2P( ISteamNetworkingSockets* self, const SteamNetworkingIdentity & identityRemote, int nRemoteVi…
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/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/tests/ |
H A D | test_p2p.cpp | 149 SteamNetworkingIdentity identityRemote; identityRemote.Clear(); in main() local 171 ParseIdentity( identityRemote ); in main() 188 if ( identityRemote.IsInvalid() && g_eTestRole != k_ETestRole_Server ) in main() 274 SteamNetworkingIdentityRender( identityRemote ).c_str(), g_nVirtualPortRemote, in main() 280 SteamNetworkingIdentityRender( identityRemote ).c_str(), g_nVirtualPortRemote, in main() 291 identityRemote, in main() 295 …teamNetworkingSockets()->ConnectP2PCustomSignaling( pConnSignaling, &identityRemote, g_nVirtualPor… in main()
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