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Searched refs:identityRemote (Results 1 – 13 of 13) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dcsteamnetworkingmessages.cpp240 if ( identityRemote.GetSteamID64() == 0 ) in SendMessageToUser()
245 if ( !IsValidSteamIDForIdentity( identityRemote.GetSteamID() ) ) in SendMessageToUser()
404 DestroySession( identityRemote ); in CloseSessionWithUser()
429 Assert( pMsg->m_identityPeer == identityRemote ); in CloseChannelWithUser()
444 CloseSessionWithUser( identityRemote ); in CloseChannelWithUser()
475 int h = m_mapSessions.Find( identityRemote ); in FindSession()
479 Assert( pResult->m_identityRemote == identityRemote ); in FindSession()
492 m_mapSessions.Insert( identityRemote, pResult ); in FindOrCreateSession()
513 int h = m_mapSessions.Find( identityRemote ); in DestroySession()
517 Assert( pSess->m_identityRemote == identityRemote ); in DestroySession()
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H A Dcsteamnetworkingmessages.h36 …SteamNetworkingMessagesSession( const SteamNetworkingIdentity &identityRemote, CSteamNetworkingMes…
102 …virtual EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubD…
104 virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity &identityRemote ) override;
105 virtual bool CloseSessionWithUser( const SteamNetworkingIdentity &identityRemote ) override;
106 …virtual bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nChannel ) o…
107 …ectionState GetSessionConnectionInfo( const SteamNetworkingIdentity &identityRemote, SteamNetConne…
129 void DestroySession( const SteamNetworkingIdentity &identityRemote );
135 …SteamNetworkingMessagesSession *FindSession( const SteamNetworkingIdentity &identityRemote, Connec…
136 …SteamNetworkingMessagesSession *FindOrCreateSession( const SteamNetworkingIdentity &identityRemote
H A Dsteamnetworkingsockets_udp.cpp312 SteamNetworkingIdentity identityRemote; in Received_ConnectRequest() local
337 identityRemote.SetLocalHost(); in Received_ConnectRequest()
341 Assert( !identityRemote.IsInvalid() ); in Received_ConnectRequest()
350 if ( identityRemote.IsLocalHost() ) in Received_ConnectRequest()
360 identityRemote.SetIPAddr( addr ); in Received_ConnectRequest()
1232 m_identityRemote = identityRemote; in BBeginAccept()
1524 SteamNetworkingIdentity identityRemote; in Received_ConnectOK() local
1549 identityRemote.SetLocalHost(); in Received_ConnectOK()
1553 Assert( !identityRemote.IsInvalid() ); in Received_ConnectOK()
1563 if ( identityRemote.IsLocalHost() ) in Received_ConnectOK()
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H A Dsteamnetworkingsockets_p2p.cpp915 if ( !( pConn->m_identityRemote == identityRemote ) ) in FindDuplicateConnection()
2396 const SteamNetworkingIdentity &identityRemote, in InternalConnectP2PDefaultSignaling() argument
2403 if ( identityRemote.IsInvalid() ) in InternalConnectP2PDefaultSignaling()
2417 if ( pLocalInstance->InternalGetIdentity() == identityRemote ) in InternalConnectP2PDefaultSignaling()
2671 SteamNetworkingIdentity identityRemote; in InternalReceivedP2PSignal() local
2672 if ( !identityRemote.ParseString( msg.from_identity().c_str() ) ) in InternalReceivedP2PSignal()
2721 pConn->m_identityRemote = identityRemote; in InternalReceivedP2PSignal()
2724 else if ( !( pConn->m_identityRemote == identityRemote ) ) in InternalReceivedP2PSignal()
2763 Assert( pConn->m_identityRemote == identityRemote ); in InternalReceivedP2PSignal()
2803 SteamNetworkingIdentityRender( identityRemote ).c_str() ); in InternalReceivedP2PSignal()
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H A Dcsteamnetworkingsockets.h82 …virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, int nRemote…
107 …virtual int GetP2P_Transport_ICE_Enable( const SteamNetworkingIdentity &identityRemote, int *pOutU…
167 const SteamNetworkingIdentity &identityRemote,
H A Dsteamnetworkingsockets_udp.h218 const SteamNetworkingIdentity &identityRemote,
H A Dsteamnetworkingsockets_flat.cpp33 …tP2P( ISteamNetworkingSockets* self, const SteamNetworkingIdentity & identityRemote, int nRemoteVi… in SteamAPI_ISteamNetworkingSockets_ConnectP2P() argument
35 return self->ConnectP2P( identityRemote,nRemoteVirtualPort,nOptions,pOptions ); in SteamAPI_ISteamNetworkingSockets_ConnectP2P()
H A Dsteamnetworkingsockets_p2p.h409 …nterfaceLocal, int nLocalVirtualPort, const SteamNetworkingIdentity &identityRemote, int nRemoteVi…
H A Dcsteamnetworkingsockets.cpp1482 …Sockets::GetP2P_Transport_ICE_Enable( const SteamNetworkingIdentity &identityRemote, int *pOutUser… in GetP2P_Transport_ICE_Enable() argument
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/include/steam/
H A Disteamnetworkingmessages.h81 …virtual EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubD…
99 virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity &identityRemote ) = 0;
106 virtual bool CloseSessionWithUser( const SteamNetworkingIdentity &identityRemote ) = 0;
112 …virtual bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nLocalChanne…
123 …ectionState GetSessionConnectionInfo( const SteamNetworkingIdentity &identityRemote, SteamNetConne…
H A Disteamnetworkingsockets.h122 …virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, int nRemote…
H A Dsteamnetworkingsockets_flat.h27 …tP2P( ISteamNetworkingSockets* self, const SteamNetworkingIdentity & identityRemote, int nRemoteVi…
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/tests/
H A Dtest_p2p.cpp149 SteamNetworkingIdentity identityRemote; identityRemote.Clear(); in main() local
171 ParseIdentity( identityRemote ); in main()
188 if ( identityRemote.IsInvalid() && g_eTestRole != k_ETestRole_Server ) in main()
274 SteamNetworkingIdentityRender( identityRemote ).c_str(), g_nVirtualPortRemote, in main()
280 SteamNetworkingIdentityRender( identityRemote ).c_str(), g_nVirtualPortRemote, in main()
291 identityRemote, in main()
295 …teamNetworkingSockets()->ConnectP2PCustomSignaling( pConnSignaling, &identityRemote, g_nVirtualPor… in main()