/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ |
H A D | ProjectileSpawnerComponent.cpp | 47 if (m_Properties.idleAnim == "INVISIBLE") in VPostInit() 54 m_pAnimationComponent->SetAnimation(m_Properties.idleAnim); in VPostInit() 117 if (m_Properties.idleAnim == "INVISIBLE") in VOnAnimationLooped() 124 m_pAnimationComponent->SetAnimation(m_Properties.idleAnim); in VOnAnimationLooped() 154 if (m_Properties.idleAnim == "INVISIBLE" && !m_pARC->IsVisible()) in VOnAnimationFrameChanged() 173 if (m_Properties.idleAnim == "INVISIBLE") in VOnAnimationEndedDelay() 200 if (m_Properties.idleAnim == "INVISIBLE") in TryToFire() 213 if (m_Properties.idleAnim == "INVISIBLE") in TryToFire() 220 m_pAnimationComponent->SetAnimation(m_Properties.idleAnim); in TryToFire()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Actor.cpp | 55 idleAnim = true; in idAnimState() 90 savefile->WriteBool( idleAnim ); in Save() 115 savefile->ReadBool( idleAnim ); in Restore() 172 idleAnim = false; in SetState() 219 idleAnim = true; in BecomeIdle() 256 return disabled || idleAnim; in IsIdle() 298 idleAnim = false; in Disable() 2665 headAnim.idleAnim = false; in Event_PlayAnim() 2698 legsAnim.idleAnim = false; in Event_PlayAnim() 2742 headAnim.idleAnim = false; in Event_PlayCycle() [all …]
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H A D | AFEntity.cpp | 261 idleAnim = 0; in CLASS_DECLARATION() 284 idleAnim = animator.GetAnim( "idle" ); in Spawn() 333 savefile->WriteInt( idleAnim ); in Save() 346 savefile->ReadInt( idleAnim ); in Restore() 446 if ( idleAnim && ( idleAnim != animator.CurrentAnim( ANIMCHANNEL_ALL )->AnimNum() ) ) { in PlayIdleAnim() 447 animator.CycleAnim( ANIMCHANNEL_ALL, idleAnim, gameLocal.time, blendTime ); in PlayIdleAnim()
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H A D | Actor.h | 68 bool idleAnim;
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H A D | AFEntity.h | 137 int idleAnim; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Actor.cpp | 55 idleAnim = true; in idAnimState() 90 savefile->WriteBool( idleAnim ); in Save() 115 savefile->ReadBool( idleAnim ); in Restore() 172 idleAnim = false; in SetState() 219 idleAnim = true; in BecomeIdle() 256 return disabled || idleAnim; in IsIdle() 298 idleAnim = false; in Disable() 2594 headAnim.idleAnim = false; in Event_PlayAnim() 2627 legsAnim.idleAnim = false; in Event_PlayAnim() 2671 headAnim.idleAnim = false; in Event_PlayCycle() [all …]
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H A D | AFEntity.cpp | 260 idleAnim = 0; in CLASS_DECLARATION() 283 idleAnim = animator.GetAnim( "idle" ); in Spawn() 332 savefile->WriteInt( idleAnim ); in Save() 345 savefile->ReadInt( idleAnim ); in Restore() 445 if ( idleAnim && ( idleAnim != animator.CurrentAnim( ANIMCHANNEL_ALL )->AnimNum() ) ) { in PlayIdleAnim() 446 animator.CycleAnim( ANIMCHANNEL_ALL, idleAnim, gameLocal.time, blendTime ); in PlayIdleAnim()
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H A D | Actor.h | 64 bool idleAnim;
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H A D | AFEntity.h | 137 int idleAnim; variable
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_animation.cpp | 146 std::vector<int> idleAnim; in AnimationReference() local 148 if ( appendFrames( idleAnim, idx ) ) { in AnimationReference() 149 _idle.push_back( idleAnim ); in AnimationReference()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_active.cpp | 1906 int idleAnim = -1; in G_CheckClientIdle() local 1910 idleAnim = BOTH_STAND1IDLE1; in G_CheckClientIdle() 1913 idleAnim = Q_irand(BOTH_STAND2IDLE1,BOTH_STAND2IDLE2); in G_CheckClientIdle() 1916 idleAnim = BOTH_STAND3IDLE1; in G_CheckClientIdle() 1919 idleAnim = BOTH_STAND4IDLE1; in G_CheckClientIdle() 1922 if ( idleAnim != -1 && PM_HasAnimation( ent, idleAnim ) ) in G_CheckClientIdle() 1924 NPC_SetAnim( ent, SETANIM_BOTH, idleAnim, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD ); in G_CheckClientIdle() 1926 …e + PM_AnimLength( ent->client->clientInfo.animFileIndex, (animNumber_t)idleAnim ) + Q_irand( 0, 2… in G_CheckClientIdle()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_active.c | 1367 int idleAnim = -1; in G_CheckClientIdle() local 1371 idleAnim = BOTH_STAND1IDLE1; in G_CheckClientIdle() 1374 idleAnim = BOTH_STAND2IDLE1;//Q_irand(BOTH_STAND2IDLE1,BOTH_STAND2IDLE2); in G_CheckClientIdle() 1377 idleAnim = BOTH_STAND3IDLE1; in G_CheckClientIdle() 1380 idleAnim = BOTH_STAND5IDLE1; in G_CheckClientIdle() 1384 if (idleAnim == BOTH_STAND2IDLE1 && Q_irand(1, 10) <= 5) in G_CheckClientIdle() 1386 idleAnim = BOTH_STAND2IDLE2; in G_CheckClientIdle() 1389 if ( /*PM_HasAnimation( ent, idleAnim )*/idleAnim > 0 && idleAnim < MAX_ANIMATIONS ) in G_CheckClientIdle() 1391 G_SetAnim(ent, ucmd, SETANIM_BOTH, idleAnim, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD, 0); in G_CheckClientIdle()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/ |
H A D | ActorDefinitions.h | 385 cond_assert(strict, ParseValueFromXmlElem(&idleAnim, pElem->FirstChildElement("IdleAnim"))); in LoadFromXml() 409 std::string idleAnim; member
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_active.cpp | 4338 int idleAnim = -1; in G_CheckClientIdle() local 4342 idleAnim = BOTH_STAND1IDLE1; in G_CheckClientIdle() 4345 idleAnim = Q_irand(BOTH_STAND2IDLE1,BOTH_STAND2IDLE2); in G_CheckClientIdle() 4348 idleAnim = BOTH_STAND3IDLE1; in G_CheckClientIdle() 4351 idleAnim = BOTH_STAND5IDLE1; in G_CheckClientIdle() 4354 if ( idleAnim != -1 && PM_HasAnimation( ent, idleAnim ) ) in G_CheckClientIdle() 4356 NPC_SetAnim( ent, SETANIM_BOTH, idleAnim, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD ); in G_CheckClientIdle() 4358 …e + PM_AnimLength( ent->client->clientInfo.animFileIndex, (animNumber_t)idleAnim ) + Q_irand( 0, 2… in G_CheckClientIdle()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_public.h | 999 int idleAnim; member
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H A D | bg_misc.c | 1044 return bg_buildableList[ i ].idleAnim; in BG_FindAnimForBuildable()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/ |
H A D | ActorTemplates.cpp | 940 for (auto idleAnim : idleAnimations) in CreateXmlData_PatrolState() local 942 XML_ADD_TEXT_ELEMENT("Animation", idleAnim.c_str(), pIdleActionElem); in CreateXmlData_PatrolState()
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