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Searched refs:idleAnim (Results 1 – 17 of 17) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/
H A DProjectileSpawnerComponent.cpp47 if (m_Properties.idleAnim == "INVISIBLE") in VPostInit()
54 m_pAnimationComponent->SetAnimation(m_Properties.idleAnim); in VPostInit()
117 if (m_Properties.idleAnim == "INVISIBLE") in VOnAnimationLooped()
124 m_pAnimationComponent->SetAnimation(m_Properties.idleAnim); in VOnAnimationLooped()
154 if (m_Properties.idleAnim == "INVISIBLE" && !m_pARC->IsVisible()) in VOnAnimationFrameChanged()
173 if (m_Properties.idleAnim == "INVISIBLE") in VOnAnimationEndedDelay()
200 if (m_Properties.idleAnim == "INVISIBLE") in TryToFire()
213 if (m_Properties.idleAnim == "INVISIBLE") in TryToFire()
220 m_pAnimationComponent->SetAnimation(m_Properties.idleAnim); in TryToFire()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DActor.cpp55 idleAnim = true; in idAnimState()
90 savefile->WriteBool( idleAnim ); in Save()
115 savefile->ReadBool( idleAnim ); in Restore()
172 idleAnim = false; in SetState()
219 idleAnim = true; in BecomeIdle()
256 return disabled || idleAnim; in IsIdle()
298 idleAnim = false; in Disable()
2665 headAnim.idleAnim = false; in Event_PlayAnim()
2698 legsAnim.idleAnim = false; in Event_PlayAnim()
2742 headAnim.idleAnim = false; in Event_PlayCycle()
[all …]
H A DAFEntity.cpp261 idleAnim = 0; in CLASS_DECLARATION()
284 idleAnim = animator.GetAnim( "idle" ); in Spawn()
333 savefile->WriteInt( idleAnim ); in Save()
346 savefile->ReadInt( idleAnim ); in Restore()
446 if ( idleAnim && ( idleAnim != animator.CurrentAnim( ANIMCHANNEL_ALL )->AnimNum() ) ) { in PlayIdleAnim()
447 animator.CycleAnim( ANIMCHANNEL_ALL, idleAnim, gameLocal.time, blendTime ); in PlayIdleAnim()
H A DActor.h68 bool idleAnim;
H A DAFEntity.h137 int idleAnim; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DActor.cpp55 idleAnim = true; in idAnimState()
90 savefile->WriteBool( idleAnim ); in Save()
115 savefile->ReadBool( idleAnim ); in Restore()
172 idleAnim = false; in SetState()
219 idleAnim = true; in BecomeIdle()
256 return disabled || idleAnim; in IsIdle()
298 idleAnim = false; in Disable()
2594 headAnim.idleAnim = false; in Event_PlayAnim()
2627 legsAnim.idleAnim = false; in Event_PlayAnim()
2671 headAnim.idleAnim = false; in Event_PlayCycle()
[all …]
H A DAFEntity.cpp260 idleAnim = 0; in CLASS_DECLARATION()
283 idleAnim = animator.GetAnim( "idle" ); in Spawn()
332 savefile->WriteInt( idleAnim ); in Save()
345 savefile->ReadInt( idleAnim ); in Restore()
445 if ( idleAnim && ( idleAnim != animator.CurrentAnim( ANIMCHANNEL_ALL )->AnimNum() ) ) { in PlayIdleAnim()
446 animator.CycleAnim( ANIMCHANNEL_ALL, idleAnim, gameLocal.time, blendTime ); in PlayIdleAnim()
H A DActor.h64 bool idleAnim;
H A DAFEntity.h137 int idleAnim; variable
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_animation.cpp146 std::vector<int> idleAnim; in AnimationReference() local
148 if ( appendFrames( idleAnim, idx ) ) { in AnimationReference()
149 _idle.push_back( idleAnim ); in AnimationReference()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_active.cpp1906 int idleAnim = -1; in G_CheckClientIdle() local
1910 idleAnim = BOTH_STAND1IDLE1; in G_CheckClientIdle()
1913 idleAnim = Q_irand(BOTH_STAND2IDLE1,BOTH_STAND2IDLE2); in G_CheckClientIdle()
1916 idleAnim = BOTH_STAND3IDLE1; in G_CheckClientIdle()
1919 idleAnim = BOTH_STAND4IDLE1; in G_CheckClientIdle()
1922 if ( idleAnim != -1 && PM_HasAnimation( ent, idleAnim ) ) in G_CheckClientIdle()
1924 NPC_SetAnim( ent, SETANIM_BOTH, idleAnim, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD ); in G_CheckClientIdle()
1926 …e + PM_AnimLength( ent->client->clientInfo.animFileIndex, (animNumber_t)idleAnim ) + Q_irand( 0, 2… in G_CheckClientIdle()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_active.c1367 int idleAnim = -1; in G_CheckClientIdle() local
1371 idleAnim = BOTH_STAND1IDLE1; in G_CheckClientIdle()
1374 idleAnim = BOTH_STAND2IDLE1;//Q_irand(BOTH_STAND2IDLE1,BOTH_STAND2IDLE2); in G_CheckClientIdle()
1377 idleAnim = BOTH_STAND3IDLE1; in G_CheckClientIdle()
1380 idleAnim = BOTH_STAND5IDLE1; in G_CheckClientIdle()
1384 if (idleAnim == BOTH_STAND2IDLE1 && Q_irand(1, 10) <= 5) in G_CheckClientIdle()
1386 idleAnim = BOTH_STAND2IDLE2; in G_CheckClientIdle()
1389 if ( /*PM_HasAnimation( ent, idleAnim )*/idleAnim > 0 && idleAnim < MAX_ANIMATIONS ) in G_CheckClientIdle()
1391 G_SetAnim(ent, ucmd, SETANIM_BOTH, idleAnim, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD, 0); in G_CheckClientIdle()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/
H A DActorDefinitions.h385 cond_assert(strict, ParseValueFromXmlElem(&idleAnim, pElem->FirstChildElement("IdleAnim"))); in LoadFromXml()
409 std::string idleAnim; member
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_active.cpp4338 int idleAnim = -1; in G_CheckClientIdle() local
4342 idleAnim = BOTH_STAND1IDLE1; in G_CheckClientIdle()
4345 idleAnim = Q_irand(BOTH_STAND2IDLE1,BOTH_STAND2IDLE2); in G_CheckClientIdle()
4348 idleAnim = BOTH_STAND3IDLE1; in G_CheckClientIdle()
4351 idleAnim = BOTH_STAND5IDLE1; in G_CheckClientIdle()
4354 if ( idleAnim != -1 && PM_HasAnimation( ent, idleAnim ) ) in G_CheckClientIdle()
4356 NPC_SetAnim( ent, SETANIM_BOTH, idleAnim, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD ); in G_CheckClientIdle()
4358 …e + PM_AnimLength( ent->client->clientInfo.animFileIndex, (animNumber_t)idleAnim ) + Q_irand( 0, 2… in G_CheckClientIdle()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_public.h999 int idleAnim; member
H A Dbg_misc.c1044 return bg_buildableList[ i ].idleAnim; in BG_FindAnimForBuildable()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/
H A DActorTemplates.cpp940 for (auto idleAnim : idleAnimations) in CreateXmlData_PatrolState() local
942 XML_ADD_TEXT_ELEMENT("Animation", idleAnim.c_str(), pIdleActionElem); in CreateXmlData_PatrolState()