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/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.cpp1761 for ( int idxExpand = 0 ; idxExpand < 4 ; ++idxExpand ) in BFinishCryptoHandshake() local
1763 *pLastByte = idxExpand+1; in BFinishCryptoHandshake()
1765 V_memcpy( expandOrder[ idxExpand ], &expandTemp, expandSize[ idxExpand ] ); in BFinishCryptoHandshake()