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Searched refs:idxRecvBitmask (Results 1 – 1 of 1) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/
H A Dsteamnetworking_statsutils.h1137 int64 idxRecvBitmask = ( ( nPktNum - B ) >> 6 ) + 1; in ExpandWirePacketNumberAndCheck() local
1138 Assert( idxRecvBitmask < 2 ); in ExpandWirePacketNumberAndCheck()
1139 if ( idxRecvBitmask < 0 ) in ExpandWirePacketNumberAndCheck()
1146 if ( TLinkStatsTracker::m_recvPktNumberMask[ idxRecvBitmask ] & bit ) in ExpandWirePacketNumberAndCheck()
1178 int64 idxRecvBitmask = ( ( nPktNum - B ) >> 6 ) + 1; in TrackProcessSequencedPacket() local
1179 Assert( idxRecvBitmask >= 0 ); // We should have discarded very old packets already in TrackProcessSequencedPacket()
1180 if ( idxRecvBitmask >= 2 ) // Most common case is 0 or 1 in TrackProcessSequencedPacket()
1182 if ( idxRecvBitmask == 2 ) in TrackProcessSequencedPacket()
1193 idxRecvBitmask = 1; in TrackProcessSequencedPacket()
1196 …Assert( !( TLinkStatsTracker::m_recvPktNumberMask[ idxRecvBitmask ] & bit ) ); // Should not have … in TrackProcessSequencedPacket()
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