/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_navnew.cpp | 545 int ignoreEntNum; in NAVNEW_TestNodeConnectionBlocked() local 566 ignoreEntNum = ignoreEnt->s.number; in NAVNEW_TestNodeConnectionBlocked() 572 ignoreEntNum = ENTITYNUM_NONE; in NAVNEW_TestNodeConnectionBlocked() 581 gi.trace( &trace, pos1, mins, maxs, pos2, ignoreEntNum, clipmask, G2_NOCOLLIDE, 0 ); in NAVNEW_TestNodeConnectionBlocked()
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H A D | wp_thermal.cpp | 72 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum, in WP_LobFire() argument 139 gi.trace( &trace, lastPos, mins, maxs, testPos, ignoreEntNum, clipmask, G2_NOCOLLIDE, 0 ); in WP_LobFire()
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H A D | w_local.h | 72 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum,
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H A D | AI_GalakMech.cpp | 34 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum,
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_navnew.c | 547 int ignoreEntNum; in NAVNEW_TestNodeConnectionBlocked() local 572 ignoreEntNum = ignoreEnt->s.number; in NAVNEW_TestNodeConnectionBlocked() 578 ignoreEntNum = ENTITYNUM_NONE; in NAVNEW_TestNodeConnectionBlocked() 587 trap->Trace( &trace, pos1, mins, maxs, pos2, ignoreEntNum, clipmask, qfalse, 0, 0 ); in NAVNEW_TestNodeConnectionBlocked()
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H A D | g_weapon.c | 2166 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum, in WP_LobFire() argument 2233 trap->Trace( &trace, lastPos, mins, maxs, testPos, ignoreEntNum, clipmask, qfalse, 0, 0 ); in WP_LobFire() 3969 int ignoreEntNum, vec3_t camPos ) in G_EstimateCamPos() argument 4009 …trap->Trace( &trace, cameraFocusLoc, cameramins, cameramaxs, cameraCurTarget, ignoreEntNum, MASK_C… in G_EstimateCamPos() 4018 …trap->Trace(&trace, cameraCurTarget, cameramins, cameramaxs, cameraCurLoc, ignoreEntNum, MASK_CAME… in G_EstimateCamPos()
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H A D | NPC_AI_GalakMech.c | 31 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum,
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_thermal.cpp | 80 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum, in WP_LobFire() argument 147 gi.trace( &trace, lastPos, mins, maxs, testPos, ignoreEntNum, clipmask, (EG2_Collision)0, 0 ); in WP_LobFire()
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H A D | w_local.h | 79 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum,
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