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Searched refs:ignoreEntNum (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_navnew.cpp545 int ignoreEntNum; in NAVNEW_TestNodeConnectionBlocked() local
566 ignoreEntNum = ignoreEnt->s.number; in NAVNEW_TestNodeConnectionBlocked()
572 ignoreEntNum = ENTITYNUM_NONE; in NAVNEW_TestNodeConnectionBlocked()
581 gi.trace( &trace, pos1, mins, maxs, pos2, ignoreEntNum, clipmask, G2_NOCOLLIDE, 0 ); in NAVNEW_TestNodeConnectionBlocked()
H A Dwp_thermal.cpp72 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum, in WP_LobFire() argument
139 gi.trace( &trace, lastPos, mins, maxs, testPos, ignoreEntNum, clipmask, G2_NOCOLLIDE, 0 ); in WP_LobFire()
H A Dw_local.h72 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum,
H A DAI_GalakMech.cpp34 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum,
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_navnew.c547 int ignoreEntNum; in NAVNEW_TestNodeConnectionBlocked() local
572 ignoreEntNum = ignoreEnt->s.number; in NAVNEW_TestNodeConnectionBlocked()
578 ignoreEntNum = ENTITYNUM_NONE; in NAVNEW_TestNodeConnectionBlocked()
587 trap->Trace( &trace, pos1, mins, maxs, pos2, ignoreEntNum, clipmask, qfalse, 0, 0 ); in NAVNEW_TestNodeConnectionBlocked()
H A Dg_weapon.c2166 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum, in WP_LobFire() argument
2233 trap->Trace( &trace, lastPos, mins, maxs, testPos, ignoreEntNum, clipmask, qfalse, 0, 0 ); in WP_LobFire()
3969 int ignoreEntNum, vec3_t camPos ) in G_EstimateCamPos() argument
4009 …trap->Trace( &trace, cameraFocusLoc, cameramins, cameramaxs, cameraCurTarget, ignoreEntNum, MASK_C… in G_EstimateCamPos()
4018 …trap->Trace(&trace, cameraCurTarget, cameramins, cameramaxs, cameraCurLoc, ignoreEntNum, MASK_CAME… in G_EstimateCamPos()
H A DNPC_AI_GalakMech.c31 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum,
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_thermal.cpp80 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum, in WP_LobFire() argument
147 gi.trace( &trace, lastPos, mins, maxs, testPos, ignoreEntNum, clipmask, (EG2_Collision)0, 0 ); in WP_LobFire()
H A Dw_local.h79 vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum,