Searched refs:ignoreObs (Results 1 – 3 of 3) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Entity.h | 330 …dt, int search, float mod, Vector *v = 0, float overrideMaxSpeed=0, int ignoreObs=0, bool onlyVP=f…
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H A D | Entity.cpp | 3022 …ce(float dt, int search, float mod, Vector *vp, float overrideMaxSpeed, int ignoreObs, bool onlyVP) in doCollisionAvoidance() argument 3058 const int blockObs = ~ignoreObs; in doCollisionAvoidance()
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H A D | ScriptInterface.cpp | 6319 int ignoreObs = lua_tointeger(L, 8); in luaFunc() local 6324 …r(L, 2), lua_tointeger(L, 3), lua_tonumber(L, 4), &e->vel2, lua_tonumber(L, 5), ignoreObs, onlyVP); in luaFunc() 6326 …nce(lua_tonumber(L, 2), lua_tointeger(L, 3), lua_tonumber(L, 4), 0, lua_tonumber(L, 5), ignoreObs); in luaFunc()
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